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Battlefield Modding Tutorials BFMODS • View topic - Omaha Beach

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
Author Message
 Post subject: Omaha Beach
PostPosted: Mon Oct 11, 2004 6:55 pm 
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Joined: Thu Oct 07, 2004 12:00 am
Posts: 9
This is my second modded map.

What I've changed:

1. Limited weapons kits to either Sniper or Support2
2. Added a OH-6 Littlebird to the deck of the ship
3. Added 2 SA-7 Grails to the deck of the ship
4. Added 3 MP-5 kits to the beach
5. Added 1 extra M82 kit to the beach
6. Replaced the Humvee TOW with a Stryker
7. Added 1 SA-7 Grail to the beach
8. Added a ZPU-4 to the wall
9. Added a Anti-Tank kit to the wall
10. Replaced the technical with 2 M82 kits
11. Added an Iraqi Little bird to the top level
12. Added 3 AKS kits to the top level
13. Added 2 Anti-Tank kits to the top level

Once everyone got used to the changes, and figured out where everything is, this map started to play really well. I had to do alot of tweaking to keep things balanced on this map. For instance, you can't reload the helos, and if the US gets the top flag, the helo doesn't respawn.

The 'invisible' wall at the fence at the bunker on the 2nd level is a pain for the helos, but I think I'll keep it for now. Otherwise, it'll look like its there, but it won't be there at all. (from what I understand)

My clan is running it on their altered server (kind of a staging point for our SS mods until their proven to be good) here: 69.28.130.162

Thanks for all the tutorials and such!


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