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Super Subs (Update #11 LandMines Are TripWires) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=7&t=3322 |
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Author: | privaterivvan [ Sun Sep 30, 2007 2:52 pm ] |
Post subject: | Re: Super Subs (Update #8 Tank Submarines) |
no one likes it |
Author: | privaterivvan [ Mon Oct 01, 2007 12:27 pm ] |
Post subject: | Re: Super Subs (Update #10 Server Running Mod) |
try and find the no4 that shoots healnig bullets |
Author: | Why Two Kay [ Mon Oct 01, 2007 1:10 pm ] |
Post subject: | Re: Super Subs (Update #10 Server Running Mod) |
Author: | privaterivvan [ Mon Oct 01, 2007 8:32 pm ] |
Post subject: | Re: Super Subs (Update #10 Server Running Mod) |
yep |
Author: | hardimpact [ Fri Oct 26, 2007 7:56 pm ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
I would like to use healing bullets in my server. Please tell me how you did it. p.s. shooting a large mediclocker at my head doesn't count, they stick around too long and lag up server. |
Author: | Losnar [ Fri Oct 26, 2007 8:01 pm ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
Author: | hardimpact [ Fri Oct 26, 2007 9:17 pm ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
yay! i figured it out! This works for me but you have to be close to someone. That's a small thing to figure out but the healing bullets work! I wonder y ObjectTemplate.radius 9999 doesn't work. its still small 2.0 radius. ? ObjectTemplate.active Mp40Projectile ObjectTemplate.timeToLive CRD_NONE/1/0/0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasCollisionEffect 1 ObjectTemplate.dieAfterColl 1 ObjectTemplate.stopAtEndEffect 1 rem ------------------------------------- ObjectTemplate.addTemplate mediclockerRepairpoint ObjectTemplate.setPosition 0/0/0.5 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.create SupplyDepot mediclockerRepairpoint ObjectTemplate.radius 9999 rem *2 ObjectTemplate.team 0 ObjectTemplate.workOnVehicles 0 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.setHealth -1 4.0 0 rem * ************************************************* rem * Infantry target rem * ************************************************* MaterialManager.attGroup 217 MaterialManager.defGroup 40 MaterialManager.damageMod 0 MaterialManager.setEffectTemplate e_blood01 MaterialManager.attGroup 217 MaterialManager.defGroup 41 MaterialManager.damageMod 0 MaterialManager.setEffectTemplate e_blood01 MaterialManager.attGroup 217 MaterialManager.defGroup 42 MaterialManager.damageMod 0 MaterialManager.setEffectTemplate e_blood01 |
Author: | PLAYER [ Mon Oct 29, 2007 8:23 am ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
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