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How far should BF2 SSM go? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=908 |
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Author: | Harry [ Thu Jan 13, 2005 3:07 pm ] |
Post subject: | How far should BF2 SSM go? |
Author: | showNOmercy [ Fri Jan 14, 2005 3:25 am ] |
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Author: | Yithian [ Fri Jan 14, 2005 5:00 am ] |
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Author: | Harry [ Fri Jan 14, 2005 8:46 am ] |
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Haha changing everything so all team are equal in every way would be nioce...total confusion I was thinking a bit on the way steam handles it, AFAIK its small modules that you download, but it has some new sounds (and ofcourse the AIM_ maps.). Maybe BF2 should make a cache for it. And the server should be able to show how big the mod is, so peeps with small bandwith dont connect to wrong servers. BTW, strange question? How do you pronounce "cache", something like [cash($$$ ] or [cage]. |
Author: | tanfhltu [ Fri Jan 14, 2005 4:36 pm ] |
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Author: | nivekmai [ Fri Jan 14, 2005 4:42 pm ] |
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Author: | Zaitsef [ Mon Jan 17, 2005 4:36 am ] |
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Author: | Diffuser [ Mon Jan 17, 2005 3:59 pm ] |
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