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anti camp bubble "dead hulk" solution? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=485 |
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Author: | tanfhltu [ Fri Oct 22, 2004 3:37 am ] |
Post subject: | anti camp bubble "dead hulk" solution? |
i think those who use the anti camp bubbles are probably not gonna like this solution, but i did some playing around, and if you change that -4, or -20, or whatever (that second number) to -1, i think that will get rid of the "dead hulks". maybe taking off 4 at a time in this manner confuses the engine and it just skips the wreck model and goes to some state that is undefined, therefore it just shows the only thing it knows: the model right before the wreck model (which is some burning plane or chopper). if -1 is not good enough, maybe multiple anti-camp bubbles will work? |
Author: | tacoman [ Fri Oct 22, 2004 5:35 am ] |
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i think the largest anti camp bubble will take effect even if you are inside a smaller one but im not sure what multiple ones with the same size do |
Author: | tanfhltu [ Fri Oct 22, 2004 5:51 am ] |
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Author: | tacoman [ Fri Oct 22, 2004 1:58 pm ] |
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Author: | Bullit [ Fri Oct 22, 2004 4:27 pm ] |
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Author: | tanfhltu [ Fri Oct 22, 2004 4:32 pm ] |
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Author: | tacoman [ Fri Oct 22, 2004 8:02 pm ] |
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Author: | tanfhltu [ Fri Oct 22, 2004 8:44 pm ] |
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