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A MESSAGE TO Archimonde0_0 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=4650 |
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Author: | MR PINK BALLS [ Wed Jan 28, 2009 9:56 pm ] |
Post subject: | A MESSAGE TO Archimonde0_0 |
Ive noticed Archimonde0_0 little inspirational banner in his signature so I thought ide make one to |
Author: | Archimonde0_0 [ Wed Jan 28, 2009 10:14 pm ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
Please mine is for the effort of keeping bf1942 alive! Yours is just...pink |
Author: | Sheppard [ Wed Jan 28, 2009 10:30 pm ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
Archi's is cool. Pink's sucks. |
Author: | MR PINK BALLS [ Thu Jan 29, 2009 12:32 am ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
Author: | Iced Earth [ Thu Jan 29, 2009 1:08 am ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
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Author: | Sheppard [ Thu Jan 29, 2009 10:35 am ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
If you must MOD your way from a paper bag, I've made some code that should help, while making sure you cannot re-enter the paper bag. ObjectTemplate.create PaperBagSpawner ObjectTemplate.setObjectTemplate 2 PaperBag ObjectTemplate.SpawnDelay 9999 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 10 ObjectTemplate.Distance 1 ObjectTemplate.DamageWhenLost 100 ObjectTemplate.setTeam 2 ObjectTemplate.Active PaperBag ObjectTemplate.exitspeedmod 5 ObjectTemplate.destroyonexit 1 ObjectTemplate.hascollisionphysics 0 This will allow you to walk through the side of the paper bag, and once your clear it will explode and launch you 10 feet so you don't get confused and go back in. So you don't die I recommend: ObjectTemplate.Active MrPinkBallsSoldier ObjectTemplate.speedmod 0 |
Author: | MR PINK BALLS [ Thu Jan 29, 2009 7:57 pm ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
Author: | Iced Earth [ Fri Jan 30, 2009 12:16 am ] |
Post subject: | Re: A MESSAGE TO Archimonde0_0 |
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