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Custom map ideas https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=4626 |
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Author: | mrhowdoimod [ Mon Jan 19, 2009 5:25 pm ] |
Post subject: | Custom map ideas |
ok so i'm making a custom realism map, but not a mod. it's set in snowy Germany and each army has a long trench with mounted machine guns all along it and a couple of custom cannons that i'm going to create. between the two trenches is a wastland of sorts with on control point in the middle that you can't spawn at. it's geometry will be the angel statue from battle of the bulge. ![]() if anyone has any ideas that i might want to add to my map or things to make it more hardcore to say, please reply. or if you think any of this might make it to boring due to being unrealistically realistic please let me know. thanks ![]() <====== and check out my new avatar ![]() |
Author: | Sheppard [ Mon Jan 19, 2009 8:08 pm ] |
Post subject: | Re: Custom map ideas |
Author: | mrhowdoimod [ Mon Jan 19, 2009 8:38 pm ] |
Post subject: | Re: Custom map ideas |
Actually you don't cross. incapable starting control points for each team. and yes... I admit ![]() ![]() any idea's on making the snow slippery without the game.rfa? because I don't want this to be a mod. just a map |
Author: | Sheppard [ Tue Jan 20, 2009 10:48 am ] |
Post subject: | Re: Custom map ideas |
Ummm Well, I don't think you can .Active material manager stuff so...It might be possible but it's a little beyond me... By the way, I meant cross the the control point you mentioned...I was saying, hard to cap a flag while being shot at, harder to cap a flag while being shot at and having you life sapped by the magical-modified Hanomagsupplydepot. ![]() |
Author: | Archimonde0_0 [ Tue Jan 20, 2009 12:34 pm ] |
Post subject: | Re: Custom map ideas |
well its a custom map so feel free to go all out, just dont make a 100mb map xD. What you should do is edit the existing kits to use only rifles, with sub-machine guns that spawn on the ground, and make sure to have plenty of machine guns (1 shot kill) evenly spaced on the trench. Oh...and Tracers. |
Author: | Why Two Kay [ Tue Jan 20, 2009 12:54 pm ] |
Post subject: | Re: Custom map ideas |
Author: | mrhowdoimod [ Tue Jan 20, 2009 7:49 pm ] |
Post subject: | Re: Custom map ideas |
Author: | Archimonde0_0 [ Tue Jan 20, 2009 9:16 pm ] |
Post subject: | Re: Custom map ideas |
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