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DCX and DCFX https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=3969 |
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Author: | hardrock [ Thu Apr 03, 2008 1:59 am ] |
Post subject: | DCX and DCFX |
Was just wonderrin, we have; BF1942, BFV, BF2, and 2142, as main topics. Why, why dont we have DCX and DCFX as main topics? I've been delving into them, as you work on the map they run so much better, and add a lot to the game, in and of itslelf. I have come to the point where I'm thinking that they are totally unlike the mods Desert Combat, and Desert Combat Final. Just opening up one of the maps is so different than anything else BF42 does. Just thoughts, yall already know I so love this game! DCX and DCFX just needs some love and attention, heck, I've already modded 3 or 4 maps, simple things, but they were difficult to do. Anyway, they incoprorate a lot of innovations, and the BOT play is awesome. peace and love yall..... |
Author: | Urglub [ Thu Apr 03, 2008 6:28 am ] |
Post subject: | Re: DCX and DCFX |
Eh, becouse they are mods maby. ![]() |
Author: | MR PINK BALLS [ Thu Apr 03, 2008 6:56 pm ] |
Post subject: | Re: DCX and DCFX |
DCX SUX!! DCFX IS okay |
Author: | Why Two Kay [ Thu Apr 03, 2008 10:59 pm ] |
Post subject: | Re: DCX and DCFX |
a) Too much of a hassle to organize already created threads. b) The topics discussed in one place also apply to others. b1) One could be modding a 1942 vehicle in DC, and other 1942 people might want to find it. b2) Topics can migrate from DC to 1942 and back depending on options. The reasons we split BFV/1942/2/2142 is that each of those particular engines have unique features that either totally work in one, or don't at all. Realistically, the BF2/2142 are useless sections, but no point in removing them. |
Author: | hardrock [ Fri Apr 04, 2008 12:36 am ] |
Post subject: | Re: DCX and DCFX |
ok, thanks Why, like i said, im rummaging around the DCFX stuff, caint use the easy tools like BC, or col cruachan, just winrfa, and the diffuculty made me think maybe it was more like its own seperate game. it is sweet, once you get the map right, but so aggravating, ![]() ![]() |
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