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possible flagpole solution? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=391 |
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Author: | tanfhltu [ Wed Sep 29, 2004 6:34 pm ] |
Post subject: | possible flagpole solution? |
Author: | tacoman [ Thu Sep 30, 2004 4:05 am ] |
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nice idea, it sounds like it would work quite well if it does you could probably addtemplate the pole to it 6 more times(im pretty sure you can add more of the same object to an object if it already exists) with an offset 1 meter taller each time to save yourself from adding 14 objects in the object spawns to get 2 flagpoles. |
Author: | azaezel [ Sat Oct 30, 2004 7:38 pm ] |
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Author: | Trev [ Sat Oct 30, 2004 8:03 pm ] |
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Author: | Harry [ Tue Feb 01, 2005 9:51 pm ] |
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Doesnt spawning a flagpole work? I tried it offline, and i got a flagpole thats static. Replace vehicle with "flagpole" ObjectTemplate.create ObjectSpawner FighterSpawner ObjectTemplate.setObjectTemplate 2 FlagPole ObjectTemplate.setObjectTemplate 1 FlagPole ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 Thats in Wake CTF Its rotated, but thats because of the rotation set... EDIT: too bad, doesnt work.. |
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