Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
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Zomg I Finally Found my Text File!!! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=3714 |
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Author: | Archimonde0_0 [ Sun Jan 20, 2008 3:25 am ] |
Post subject: | Zomg I Finally Found my Text File!!! |
BFPlayer.isNetwork BFPlayer.isAi BFPlayer.create playerStats.setBulletsGivingDamage %s %d playerStats.setBulletsFired %s %d playerStats.setVehicleDestroyed %s %d playerStats.setScore %d playerStats.setTKs %d playerStats.setAttacks %d playerStats.setObjectiveTKs %d playerStats.setObjectives %d playerStats.setDefences %d playerStats.setCaptures %d playerStats.setKills %d playerStats.setDeaths %d playerStats.setWinner %d playerStats.setVictoryType %d playerStats.setMissionNr %d playerStats.setCampaignScores %d playerStats.setCurrentLevel %s CTNumTypes CTCable256Kbps CTCable128Kbps CTModem56Kbps CTModem28Kbps CTConnecting KTRocketPack KTEngineer doNotDisplayErrorWindow debugOutputMessage outputServerMessage debriefing animationTweakingEnabled useFrustumGrid setDebugFreeCameraEnter setToolActive unactivateAllTools setCaptures setDefences setAttacks setVictoryType setVehicleDestroyed setBulletsFired setBulletsGivingDamage setFirstPlace setSecondPlace setThirdPlace setTotDeaths setTotKills setTotCaptures setTotDefences setTotAttacks setTotScore setTotVehicleDestroyed setTotBulletsFired setTotBulletsGivingDamage clientPunkBuster listPlayers voteKickPlayer voteKickTeamPlayer changePlayerName dumpNetworkDebugStats debugCallbackDisabled gameModeTest getLevelName getServerName addPlayerToBuddyList addPlayerToBuddyListByName removePlayerFromBuddyList setRemoteConsoleCurrentLine addToIgnoreList removeFromIgnoreList ignoreList setChatHistory chatMessageSize gameInfoMessageSize killMessageSize ignoreRadioText ignoreRadioAudio setIgnoreRadioAudioAndText getIgnoreRadioAudioAndText oldChatListStyle oldChatListHistory timeUntilMessageRemoved viewDistance showVersion chatSrcBlendFunc chatDstBlendFunc axisChatColor alliedChatColor axisRadioColor alliedRadioColor normalChatColor chatOutline debugShowFullSoldier debugAddWeaponToSoldier debugShowAllVehicleNameTags setBeforeSpawnCameraPosition setCameraBlink setPlayerBlink setSonarRotationSpeed setRadioTimeoutTime setRadioFlashTime setPlayerHitFlashTime setChineseYTextOffset setJapaneseYTextOffset setKoreanYTextOffset playGamePlaySoundDebug playCTFSoundDebug setMenuMusicFilename setLoadMusicFilename setWinMusicFilename setLoseMusicFilename setCampaignLoseMusicFilename setDebriefingMusicFilename joinServer hostServer continueCampaign continueSkirmish goToInterface addModPath settingsPath customGameName customGameVersion customGameUrl customGameInfo addModServerInfoIcon setRentAServerUrl dedicatedServer BFGameMode gameLevelPath menuInGame aiPathfindingDebuggingActive aiSensingDebuggingActive worldBorderFog createBillboards GamePlayMode gamePlayMode serverName serverDedicated serverGameTime serverMaxPlayers serverScoreLimit serverInternet serverNumberOfRounds serverSpawnTime serverSpawnDelay serverGameStartDelay serverGameRoundStartDelay serverSoldierFriendlyFire serverVehicleFriendlyFire serverTicketRatio serverAlliedTeamRatio serverAxisTeamRatio serverCoopAiSkill serverCoopCpu serverPassword serverReservedPassword serverNumReservedSlots setServerWelcomeMessage getServerWelcomeMessage serverAutoBalanceTeams serverNameTagDistance serverNameTagDistanceScope serverBandwidthChokeLimit serverMaxAllowedConnectionType serverAllowNoseCam serverFreeCamera serverExternalViews serverKickBack serverKickBackOnSplash serverSoldierFriendlyFireOnSplash serverVehicleFriendlyFireOnSplash serverPort serverHitIndication serverTKPunishMode serverCrossHairCenterPoint serverDeathCameraType serverContentCheck serverEventLogging serverEventLogCompression serverOfficialStatsReporting serverPunkBuster serverUnpureMods objectiveAttackerTicketsMod gameSpyLANPort gameSpyPort saveServerSettings addLanguageRunTimeDirectory setNameTagDistance getNameTagDistance intensityScale maxNrOfPlayers spawnPlayer killPlayer spawnTemplateName setTeamSkin writePrecache getGameLevelPath setUseActiveCombatArea setActiveCombatArea createLocalPlayer defaultPlayerInputControlMap createAIPlayer createUnspawnedAIPlayer restartBf1942exe setCampaignScores setCampaignDifficulty connectToServer startServer spawnObjectAt spawnObject getStatsGatheringEnabled setStatsGatheringEnabled setTicketLostPerMin setNumberOfTickets spawnPlayers damageForBeingOutSideWorld spawnWaves spawnDelay debugDamage forcePlayerToTeam setTeamRatio setNumberOfTicketPerPlayer setCurrentNumberOfTickets clearDebugLines assultTeam setMaxNameTagDistance setGodMode setMinorVictory setMajorVictory numDeltasPerBaseLine setCurrentLevel exitAtRestart restartServer setMissionNr addFirstNameOnTeam addSecondNameOnTeam getRandomNameForTeam randomNames autoSpawnBots materialToGiveDamage ConnectResult clientsidePrediction clientsideSleepingPhysics clientsideSleepingPhysicsDist commandRate networkStatsGatheringEnabled interpolationTime extrapolationTime showAIStats disconnect connectionType packetDropRatio showNetworkInfo useAutoPingAdjust spawnAtCameraPosition enableConFileCache autoBalanceTeam delayBeforeStartingGame roundDelayBeforeStartingGame soldierFFRatio vehicleFFRatio soldierFFRatioOnSplash vehicleFFRatioOnSplash kickBackOnSplash scoreLimit restartMap runNextLevel setNextLevel timeBeforeRestartMap nrOfRounds setMinNrOfPlayers ticketRatio timeToNextWave spawnWaveTime toggleGamePause spawnDelayPenaltyForTK nrOfTKToKick banPlayerOnTKKick TKPunishMode getRemoteConsoleEnabled ,enableRemoteConsole disableRemoteConsole enableConsoleInfoServer disableConsoleInfoServer maxAllowedConnectionType enableRemoteAdmin disableRemoteAdmin execRemoteCommand voteMapMajority voteKickPlayerMajority voteKickTeamPlayerMajority enableMapVote enableKickPlayerVote enableKickTeamPlayerVote votingTime kickPlayer kickPlayerByName addAddressToBanList removeAddressFromBanList listBannedAddresses clearBanList banPlayerKey addKeyToBanList removeKeyFromBanList listBannedKeys tagPlayerId bandwidthChokeLimit allowNoseCam externalViews crossHairCenterPoint setTicketRatio serverMessage setNrOfRounds vertexFogEnable fogColorVec drawObjects drawTransparentObjects drawOpaqueObjects drawTerrain drawTranslucent animatedMeshDiffuseFactor animatedMeshAmbientColor createBackBufferImage allowAllRefreshRates fullScreen useFrustumClipping diffuseColor specularColor ambientColor globalAmbientColor useDynamicEnvmap coverPlaneRemovalHeight numberOfActiveShadows useTrilinearFiltering fieldOfView shadowColor setShadows cullEpsilon useFFPShadowGen extrapolateFrame mipMapBias gammaFactor useThumbnailMap toggleUseThumbnailMap fullscreenMap toggleFullscreenMap toggleDebugMap engineSpeed debugOutputOnlyToFile showClientPredictionStatus drawFpsGraph showNetGraph showSoundInfo drawSoundObjects updateFrequency soundBufferCacheSize reserve2dMonoChans reserve2dStereoChans relaxHwReservations soundStreamUpdateFrequency hardwareVoiceLimit spawnGroup debugStats setIntroMoviePath getIntroMoviePath game.serverUnpureMods " game.serverPunkBuster game.objectiveAttackerTicketsMod game.serverEventLogCompression game.serverEventLogging game.serverContentCheck game.serverDeathCameraType game.serverCrossHairCenterPoint game.serverTKPunishMode game.serverHitIndication game.ASEPort game.gameSpyPort game.gameSpyLANPort game.serverPort game.serverIP game.serverVehicleFriendlyFireOnSplash game.serverSoldierFriendlyFireOnSplash game.serverKickBackOnSplash game.serverKickBack game.serverNameTagDistanceScope game.serverNameTagDistance game.serverAutoBalanceTeams game.serverExternalViews game.serverFreeCamera game.serverAllowNoseCam game.serverMaxAllowedConnectionType game.serverBandwidthChokeLimit game.setServerWelcomeMessage %d "%s" game.serverNumReservedSlots %d game.serverReservedPassword " game.serverPassword " game.serverCoopCpu game.serverCoopAiSkill game.serverAxisTeamRatio game.serverAlliedTeamRatio game.serverTicketRatio game.serverVehicleFriendlyFire game.serverSoldierFriendlyFire game.serverGameRoundStartDelay game.serverGameStartDelay game.serverSpawnDelay game.serverSpawnTime game.serverNumberOfRounds game.serverInternet game.serverScoreLimit game.serverMaxPlayers game.serverGameTime game.serverDedicated game.serverName " c_GIShowMapVote c_GIScreenShot c_GIToolTip c_CMPushAndHold c_GIShowScoreBoard c_GITogglePause c_GIInGameMenu c_GISayTeam c_CMNonRepetive c_GISayAll c_PIVoteNo c_PIVoteYes c_PIShowMapVote c_PIToolTip c_PIScreenShot c_PIRadio8 c_PIRadio7 c_PIRadio6 c_PIRadio5 c_PIRadio4 c_PIRadio3 c_PIRadio2 c_PIRadio1 c_PIToggleCameraMode c_PICameraMode4 c_PICameraMode3 c_PICameraMode2 c_PICameraMode1 c_PIShowScoreBoard c_PIZoomMap c_PIMenuSelect9 c_PISayTeam c_PISayAll c_PICrouch c_PIMenuSelect6 c_PIMenuSelect5 c_PIMenuSelect4 c_PIMenuSelect3 c_PIMenuSelect2 c_PIMenuSelect1 c_PIPrevItem c_PINextItem c_PIAltFire c_PIReload c_PIAction c_PIThrottle c_PIMouseLook materialDefGroup materialAttGroup materialDamage materialFriction materialElasticity materialResistance getDamageMod setEffectTemplate dumpMaterialList groupActive groupEnableToChangeTeam onlyForHuman createLines listSpawnPoints listControlPoints listObjectSpawners setSpawnRotation setSpawnPositionOffset setSpawnPreventionDelay setSpawnId getSpawnId setSpawnAsParaTroper setAIEnterOnSpawn setEnterOnSpawn setMinSpawnHeight SpawnPointManager ObjectTemplate Object.rotation Object.absolutePosition Object.name GEPunkBusterFragment GEChatFragment GEAckEvent GEChallengeResponse GEChallenge GESetPlayerName GERemoteCommand GEHitFromPos GETriggerObjectSpawner GERadioMessage GESetLevel GEDatabaseCompleteAck GEDatabaseComplete GESpawnRequest GEScoreMsg GEStatsHits GEStatsShots GEStatsKills GEControlPointCaptured GEGameStatus GEHandlePickup GECreatePlayerAck GEFlagHolder GEServerInfoEvent2 GEServerInfoEvent GECheckSumEvent GEConnectionType GEUpdateRate GEDestroyPlayer GESetTempCamera GEExitVehicle GESetVehicle GESetDefaultVehicle GECreatePlayer GECreateMultipleObjects GECreateObject GEDestroyObject GESimulation GEDebugEvent MaterialManager.setEffectTemplate %s %f MaterialManager.setCell %d %f MaterialManager.attGroup %d MaterialManager.materialResistance %f MaterialManager.materialElasticity %f MaterialManager.materialFriction %f MaterialManager.materialDamage %f MaterialManager.materialAttGroup %d MaterialManager.materialDefGroup %d MaterialManager.material %d ObjectTemplate.setSpawnAsParaTroper ObjectTemplate.setAIEnterOnSpawn ObjectTemplate.setEnterOnSpawn ObjectTemplate.setGroup ObjectTemplate.setSpawnId ObjectTemplate.setSpawnPreventionDelay ObjectTemplate.setSpawnPositionOffset ObjectTemplate.setSpawnRotation absolutePosition setIsInTweakModeRecursive isInTweakMode hasCollision hasDynamicShadow isSaveable isVisibleInEditor setIsVisibleRecursive setIsSaveableRecursive setIsDisabledRecursive listTemplateClasses 51saveInSeparateFile createNotInGrid createInvisible createVisibleInEditor isNotSaveable templateHasBeenUsed preCacheObject removeAtRestart listPlayerClasses setVehicleWithInputId airDensityZeroAtHeight listProperties getMinMaxObject getMinMaxTrack listObjectsOutsideMinMax CResponsePhysicsManager PhysicsNodeManager BasicPhysicsSystem PlayerManager ObjectTemplateManager ObjectManager ObjectGrid c_CGProjectiles c_CGLadders c_CGStaticObjects c_CGLandscape c_SeatIsOutside c_SeatShowStandingSoldier c_SeatShowHeadOfSoldier c_SeatShowFullBodySoldier c_SeatShowHalfBodySoldier c_AsmWeaponState c_AsmFaceState c_AsmPlayOnce c_AsmPlayLooping c_AsmLooping c_AsmIsLying c_AsmIsCrouching c_AsmIsClimbing c_AsmIsSwimming c_AsmLockFreeLook c_AsmHideWeapon c_SstParachuteLand c_SstFallingHigh c_SstOpenParachute c_SstClimbLadder c_SstHealedByMedic c_SstKilled c_SstHitDamage c_SstFromSwim c_SstSwimStand c_SstToSwim c_SstCrawlMove c_SstStandUp c_SstToCrawl c_SstCrouchMove c_SstFromCrouch c_SstToCrouch c_SstStand c_BfSoldierLying c_BfSoldierCrouching c_BfSoldierStanding TimerObjectiveTemplate ANDCompositeObjectiveTemplate DestroyTargetObjectiveTemplate AreaObject SonarObject ControlPoint SupplyDepot ActiveKitPart SeatObject PlayerControlObject ObjectSpawner FireArmsBundle Projectile HandFireArms AnimatedBundle ATIconAndHeatBar ATIconNoText ATIconAndReloadBar ATIconAndStrengthBar IconAndHeatBar IconNoText IconAndReloadBar IconAndStrengthBar ABIconOnly ABReloadBarOnly ABHeatBarOnly ABAmmoBarReloadBar ABAmmoBarHeatBar ABAmmoBarOnly ReloadBarOnly HeatBarOnly AmmoBarReloadBar AmmoBarHeatBar AmmoBarOnly CHTCrossHair VTTankHunter VTArmoredCar VTLevelBomber VTSubmarine VTBattleship VTDestroyer VTStationaryMG VTDiveBomber VTScoutCar VTArtillery VTLightTank VTHeavyTank TankHunter ArmoredCar LevelBomber Battleship StationaryMG DiveBomber TTSasWilly TTMunitionsPanzer TTKettenkrad TTRocketPlatform TTHelicopter TTRadarTower TTRocketPack TTWasserfall TTSchwimmwagen TTCommandoRaft 51TTT34Calliope TTFlakPanzer TTSturmTiger TTSturmGeschutz TTArmoredCar TTMosquito TTSubmarine TTBattleship TTDestroyer TTStationaryMG TTDiveBomber TTScoutCar TTArtillery TTLightTank TTHeavyTank MunitionsPanzer Kettenkrad RocketPlatform Helicopter RadarTower Wasserfall Schwimmwagen CommandoRaft T34Calliope FlakPanzer SturmTiger SturmGeschutz IsCrouching IsClimbing IsSwimming LockFreeLook HideWeapon CstDieShake CstHitShake CstMachinegun CstExplosion CstNoShake spawnOffset handleDamage setFirstPerson addKitByName setAnimationState showAnimationStateInfo addAbsolutePoint renderLines createSkeleton bindToSkeletonPart setPoseCameraPos setSkeletonCollisionBone setIsFirstPersonPart setLodDistance setLodValue setTurnLeftRightAngle setPointUpDownAngle setLiePointUpDownAngle setCharacterHeight center1pHands setParachuteDrag setParachuteSpeed healFactor selfHealFactor repairFactor repairDistance disarmMinesDistance healDistance soldierStandingIcon soldierCrouchIcon soldierProneIcon controlPointIcon minimapIcon ticketIcon teamFlagIcon radioLanguage slowDownMod useSkeletonPartAsMain buildSkeleton setCheckBoneDistance setBoneOriginOffset setAnimatedTextureSpeed addSkeletonIK teamChange cantSelectWhenNoAmmo setTurnDev setSpeedDev setMiscDev RandomDistribution setTracerTemplate projectileTemplate projectile2Template visibleDummyProjectileTemplate visibleBarrelTemplate projectilePosition weaponLink reloadTime roundOfFire inputReload autoReload selfDestroy fireInCameraDof rotationalSpeed recoilSpeed recoilSize soldierZoomFov soldierZoomPosition soldierCameraPosition unZoomBetweenFireTime crossHairIcon sniperSight setCrossHairType setHudAmmoType ammoBarFill ammoBarSize ammoBarPosX ammoBarPosY ammoBarTextPosX ammoBarTextPosY hideDuringFireTime heatAddWhenFire coolDownPerSec altFireOnce delayToUse addRootSpeed fireingForce asynchronyFire setFireDev setRecoilForceUp setRecoilForceLeftRight setHasRecoilForce setGoBackOnRecoil changeWeaponWhenNoAmmo destroyVehicleWhenNoAmmo velocityDependentOnHeat timeDelayOnOverHeat timeToNotAllowChange blastAmmoCount selectInhibitLink startUnloaded allowReloadOnEmptyClipOnly disableWhenFired ejectClipTime setFireCameraShakeAnimationState addFireArmsPosition fireAllAtOnce timeToLive damageType explodeNearEnemyDistance gravityModifier endEffectTemplate startEffectTemplate hasCollisionEffect hasOnTimeEffect invisibleAtEndEffect dieAfterColl dieAtObjectHit stopAtEndEffect distToStartLoseDamage distToMinDamage damageOwner detonateOnWaterCollision forceOnExplosion tracerScaler fadeOnDist minDistAlpha maxDistAlpha YModOnExplosion useMMOnEndEffect timeToRemoveTK addToProjectileList projectileType ProximityFusePrimer setObjectTemplate setSpawnDelay spawnDelayAtStart nrOfObjectToSpawn maxNrOfObjectSpawned maxSpawnDelay minSpawnDelay useButtonRadius effectOnSpawn damageWhenLost holdObject teamOnVehicle timeToReSpawn flagTemplate setFlagLocation setSoldierExitLocation vehicleIcon vehicleIconPos numberOfWeaponIcons primaryAmmoIcon secondaryAmmoIcon hasTurretIcon setPrimaryAmmoBar setSecondaryAmmoBar setVehicleCategory setVehicleType setToolTipType setMinimapIcon setMinimapIconSize dirBarXScale dirBarYScaleAbove dirBarYScaleBelow dirBarRotate dirBarYScaleMin dirBarYScaleMax nameTagOffset hasRestrictedExit altSoldierExitPosition addPcoPosId submarineData submarineHudDepthModifier submarineHudDirModifier exitSpeedMod disableSpawnPointsOnEnter dontClearTeamOnExit destroyOnExit CameraShakeTriggers vehicleCameraShake vehicleFov cameraDelayTime cameraDelayDistance forwardMod seatAnimationUpperBody seatAnimationLowerBody leftAngleMultiplier rightAngleMultiplier headMaxAngleMultiplier upAngleMultiplier downAngleMultiplier copyLinksCount setTeamGeometry setActiveAcceleration setPassiveAcceleration addToPossitiveMask addToNegativeMask setTrigger setActivater setInAirFallbackAnimOverride setDefaultFallbackAnimOverride setCrouchingFallbackAnimOverride setLyingFallbackAnimOverride setDefaultAnims setInAirAnims setCrouchingAnims setLyingAnims activeHeatIncrement passiveHeatIncrement coolingFactor burstFrequency overrideAirMovementInhibitations activeEffectPersistance defaultEffectTemplate timeToLiveAftherDeath healthBarIcon healthBarFullIcon addWeaponIcon setKitIcon setKitName setKitActiveName addAmmoType addVehicleType workOnVehicles workOnSoldiers detectionRadius scanForEnemySonars enableRadarMode addLinePoint triggerRadius timeToGetControl timeToLoseControl disableIfEnemyInsideRadius disableWhenLosingControl loseControlWhenEnemyClose loseControlWhenNotClose spawnGroupId secondSpawnGroupId objectSpawnerId areaValueTeam1 areaValueTeam2 setAreaValue unableToChangeTeam onlyTakeableByTeam minNrToTakeControl controlPointName objectiveDelay objectiveName setObjectiveCompletetionString1 targetName addObjectiveSpawnerToComposite registerObjectSpawner setRootObjectSpawner setDefender attackerLoseTicketsOnDeath defenderLoseTicketsOnDeath collisionLatency setForwardSpeed setStrafeSpeed setWalkSpeedFactor cameraShakeFactor dice.ref2.world.ObjectTemplate.TimerCompositeObjective dice.ref2.world.ObjectTemplate.ANDCompositeObjective dice.ref2.world.ObjectTemplate.DestroyTargetObjective dice.ref2.world.ObjectTemplate.AreaObject dice.ref2.world.ObjectTemplate.Obstacle dice.ref2.world.ObjectTemplate.SonarObject dice.ref2.world.ObjectTemplate.ControlPoint dice.ref2.world.ObjectTemplate.SupplyDepot dice.ref2.world.ObjectTemplate.ActiveKitPart dice.ref2.world.ObjectTemplate.KitPart dice.ref2.world.ObjectTemplate.SeatObject dice.ref2.world.ObjectTemplate.PlayerControlObject dice.ref2.world.ObjectTemplate.ObjectSpawner dice.ref2.world.ObjectTemplate.FlagBase dice.ref2.world.ObjectTemplate.Flag dice.ref2.world.ObjectTemplate.FireArmsBundle dice.ref2.world.ObjectTemplate.Projectile dice.ref2.world.ObjectTemplate.HandFireArms dice.ref2.world.ObjectTemplate.FireArms dice.ref2.world.ObjectTemplate.BFSoldier dice.ref2.world.ObjectTemplate.AnimatedBundle dice.ref2.world.ObjectTemplate.Kit dice.ref2.world.ObjectTemplate.Item objectiveManager PMUsePhysics PredictionMode globalPredictionMode createNewInfo deleteInfo setPredictionMode setBasePriority setIsUnique setForceNetworkableId enableSpringFix dice.ref2.world.Networkable.Objective dice.ref2.world.Networkable.Engine dice.ref2.world.Networkable.ControlPoint dice.ref2.world.Networkable.FireArms dice.ref2.world.Networkable.Projectile dice.ref2.world.Networkable.Kit dice.ref2.world.Networkable.PlayerControlObject dice.ref2.world.Networkable.BFSoldier dice.ref2.world.Networkable.Item dice.ref2.world.Networkable.Spring dice.ref2.world.Networkable.FreeCamera dice.ref2.world.Networkable.RotationalBundle dice.ref2.world.Networkable.SimpleObject dice.ref2.world.NetworkableInfoManager.Standard NetworkableInfo debugLevel dice.ref2.world.PortalManager.Standard PortalManager StopDummyState Ub_StandAim Ub_DieByVehicle Lb_DieByVehicle Ub_DieHead Lb_DieHead Ub_DieSlow Lb_DieSlow Ub_DieSwim Lb_DieSwim Ub_ParachuteDie Lb_ParachuteDie Ub_DieBackStand Ub_DieChestStand Lb_DieBackStand Lb_DieChestStand Ub_DieBackCrouch Ub_DieChestCrouch Lb_DieBackCrouch Lb_DieChestCrouch Ub_HitBackStand Ub_HitChestStand Lb_HitBackStand Lb_HitChestStand Ub_HitBackCrouch Ub_HitChestCrouch Lb_HitBackCrouch Lb_HitChestCrouch FireMachineGunShake BigExplosion Lb_ClimbLadderEnd1 Lb_ClimbLadderExit StopClimbing Lb_StandInVehicle Ub_SitInVehicle Lb_SitInVehicle Lb_StrafeRight Lb_StrafeLeft Ub_ParachuteFall Lb_ParachuteFall Lb_ExplosionBackward Lb_ExplosionForward LandmineProjectile RepairPack ExpPackProjectile Ub_ParachuteDeadHitGround Lb_ParachuteDeadHitGround Ub_ParachuteHitGround Lb_ParachuteHitGround Ub_ParachuteOpen Lb_ParachuteOpen OpenParachute Ub_LieFire Ub_StandEjectClip Ub_LieEjectClip Ub_StandReload Ub_LieReload Ub_StandRaiseWeapon Ub_CrouchRaiseWeapon Ub_LieRaiseWeapon Ub_ExplosionBounceFront Lb_ExplosionBounceFront Ub_ExplosionBounceBack Lb_ExplosionBounceBack Ub_ExplosionLandBack Lb_ExplosionLandBack Ub_ExplosionLandFront Lb_ExplosionLandFront Ub_ExplosionLandBackSurvive Lb_ExplosionLandBackSurvive Ub_ExplosionLandFrontSurvive Lb_ExplosionLandFrontSurvive Ub_DieHitGround Lb_DieHitGround Ub_DieInVehicle Ub_ExplosionBackward Ub_ExplosionForward Ub_StandToLie Lb_StandToLie Ub_RunStandToLie Lb_RunStandToLie Ub_LieToStand Lb_LieToStand Ub_CrouchToLie Lb_CrouchToLie Ub_LieToCrouch Lb_LieToCrouch Ub_StandToCrouch Lb_StandToCrouch NoObjectTemplate ObjectTemplate.IsSpawnEffect ObjectTemplate.moveToWaterSurface ObjectTemplate.showInThirdPerson ObjectTemplate.showInFirstPerson ObjectTemplate.addChild ObjectTemplate.noPhysics ObjectTemplate.hasOverDamage ObjectTemplate.startRotation ObjectTemplate.rotationalSpeedInRight ObjectTemplate.rotationalSpeedInUp ObjectTemplate.rotationalSpeedInDof ObjectTemplate.positionalSpeedInRight ObjectTemplate.positionalSpeedInUp ObjectTemplate.positionalSpeedInDof ObjectTemplate.relativePositionInRight ObjectTemplate.relativePositionInUp ObjectTemplate.relativePositionInDof ObjectTemplate.useCameraOrientation ObjectTemplate.IntensityAtSpeed ObjectTemplate.intensityOverTime ObjectTemplate.intensity ObjectTemplate.timeToLive ObjectTemplate.delay ObjectTemplate.lodDistance ObjectTemplate.startProbability ObjectTemplate.emitterSpeedScale ObjectTemplate.addEmitterSpeed ObjectTemplate.startAtCreation ObjectTemplate.looping ObjectTemplate.template dice.ref2.world.Culler.BinTreeCuller dice.ref2.world.Culler.QuadTreeCuller dice.ref2.world.ObjectPriorityCalculator.Standard dice.ref2.world.ObjectDrawer.Standard dice.ref2.world.SpawnPointManager.Standard dice.ref2.world.PlayerObject.Standard dice.ref2.world.CompositeObject.Standard dice.ref2.world.Object.Standard dice.ref2.world.ObjectManager.Standard FreeCamera SimpleObject RotationalBundle EntryPoint EnableFreeCamera freeCameraBaseSpeed freeCameraSlowSpeed freeCameraFastSpeed reloadSoundScript disableSoundScript networkableInfo cullRadiusScale hasMobilePhysics hasCollisionPhysics hasPointPhysics addToCollisionGroup hasResponsePhysics physicsFrequency isBundable dragOffset centerOfMassOffset inertiaModifier hasDecalEmitter aiTemplate maxHitPoints addArmorEffect timeToLiveAfterDeath fadeAtTimeToLiveAfterDeath timeToStartFadeAfterDeath resetWhenRemoved damageFromWater waterDamageDelay criticalDamage 5explosionRadius explosionDamage explosionMaterial explosionForce explosionForceMod explosionForceMax sinkInToLandAfterDeathSpeed hpLostWhileCriticalDamage hpLostWhileUpSideDown hpLostWhileDamageFromWater noCollisionAsDestroyed canBeRepairedAndDestroyed stayAsDestroyed damageFromDeepWater deepWaterDamageDelay deepWaterLevel hpLostWhileDamageFromDeepWater loadSoundScript attachToListener isPortalPassing portalPassingPosition listTemplates clearTemplateList getTemplate addTemplate removeTemplate setActiveTemplate setRandomGeometries setPosition setRotation getPosition getRotation setExplodePartAtDestroy minRotation maxRotation PivotPosition acceleration continousRotationSpeed inputToYaw inputToPitch inputToRoll automaticReset rememberExcessInput lesserYawAtSpeed automaticYawStabilization automaticPitchStabilization setHasTarget CVMFrontChase CVMExternTrace toggleMouseLook outsideHudOffset setEntryRadius dice.ref2.world.ObjectTemplate.FreeCamera dice.ref2.world.ObjectTemplate.SpawnPoint dice.ref2.world.ObjectTemplate.SimpleObject dice.ref2.world.ObjectTemplate.RotationalBundle dice.ref2.world.ObjectTemplate.EntryPoint dice.ref2.world.ObjectTemplate.Camera dice.ref2.world.ObjectTemplate.Bundle dice.ref2.world.ObjectTemplateManager.Standard CRD_NORMAL CRD_EXPONENTIAL CRD_UNIFORM SpriteParticle EffectBundle useCameraOrientation startAtCreation intensityAtSpeed addEmitterSpeed emitterSpeedScale startProbability lodDistance OverTimeDistribution intensityOverTime relativePositionInDof relativePositionInUp relativePositionInRight positionalSpeedInDof positionalSpeedInUp positionalSpeedInRight rotationalSpeedInDof rotationalSpeedInUp rotationalSpeedInRight startRotation hasOverDamage showInFirstPerson showInThirdPerson moveToWaterSurface isSpawnEffect sizeModifierX sizeModifierY sizeModifierZ sizeModifier sizeOverTime gravityModifierOverTime dragOverTime alphaOverTime useMipMaps turnsInMovingDirection useUVRotation initRotation srcBlendMode 5BMSourceAlphaSaturate BMInvDestAlpha BMDestAlpha BMInvDestColor BMDestColor BMInvSourceAlpha BMSourceAlpha BMInvSourceColor BMSourceColor destBlendMode initAnimationFrame numAnimationFrames animationSpeed animationSpeedOverTime XYSizeRatioOverTime rotationSpeedOverTime XYSizeRatio rotationSpeed OverTimeVec4Distribution colorRGBAOverTime alphaTestRef alphaTestRefOverTime hasStaticColor setStartOnEffects setStopOnEffects getStartOnEffects getStopOnEffects minDistanceUnderWaterSurface maxDistanceUnderWaterSurface addWorkOnMaterial setAmbient setFlareTexture setFlareSize setFlareSize2 setFlareRot setFlareColor setFlareColor2 setFlareFadeAngleFactor setCoronaTexture setCoronaSize setCoronaSize2 setCoronaRot setCoronaColor setCoronaColor2 setCoronaFadeAngleFactor setLensFlareCount setCoronaCount getNumFlares getNumCoronas getTotSprites initLensFlares flareScaleDistance numSkidMarks numPatches setTexture setBumpTexture setMaterialSkidMarkExtraWidth setMaterialTrigLevels enableParticles occlusionQuadVisible setOcclusionQuadWidthHeight dice.ref2.world.DecalManager dice.ref2.world.ObjectTemplate.LensFlare dice.ref2.world.ObjectTemplate.SpriteParticleNew dice.ref2.world.ObjectTemplate.Particle dice.ref2.world.ObjectTemplate.Light dice.ref2.world.ObjectTemplate.Emitter dice.ref2.world.ObjectTemplate.EffectBundle LandingGear FloatingBundle c_ETTorpedo c_ETRocket engineType differential numberOfGears gearChangeTime noPropellerEffectAtSpeed heatIncrement inverseHeatBar heatBarType setHeatBarType getHeatBarType setPositionalFixation setAxisFixation setWaterHeight setDragModifier setHullHeight setFloatMaxLift setFloatMinLift gearDownHeight gearUpHeight gearDownEngineInput gearUpEngineInput setPitchOffset setPositionOffset setWingLift setFlapLift setRegulateToLift setWingToRegulatorRatio startEngines dice.ref2.world.ObjectTemplate.LandingGear dice.ref2.world.ObjectTemplate.Wing dice.ref2.world.ObjectTemplate.Spring dice.ref2.world.ObjectTemplate.FloatingBundle dice.ref2.world.ObjectTemplate.Engine dopplerFactor rolloffFactor distanceFactor playInHardware playInSoftware playInAvailable pitchChangeRate setTemplateLevel addRunTimeDirectory standFrequency runFrequency randomRunFrequency walkFrequency randomWalkFrequency swimFrequency randomSwimFrequency crouchFrequency randomCrouchFrequency crawlFrequency randomCrawlFrequency ladderFrequency randomLadderFrequency hitDamageFrequency randomHitDamageFrequency addMaterialToSound EnvironmentSound SoldierSound addLodDistance getLodDistance getLodLevelCount addLodComparison getLodComparison hasDestroyedLod lodSelector LodSelectorTemplateManager dice.ref2.world.LodObjectTemplateManager.Standard dice.ref2.world.LodSelectorTemplate.DistCompareSelector2 dice.ref2.world.LodSelectorTemplate.DistCompareSelector dice.ref2.world.LodSelectorTemplate.CompareSelector dice.ref2.world.LodSelectorTemplate.DistanceSelector dice.ref2.world.ObjectTemplate.LodObject LodSelectorTemplate c_PGFEngineDummyGrip c_PGFDummyGrip c_PGFRollGripWhenOccupied c_PGFEngineGrip c_PGFRollGrip c_PGFContactGrip c_PGFNoGrip dice.ref2.world.ResponsePhysicsManager.Basic dice.ref2.world.ResponsePhysics.Basic dice.ref2.world.PhysicsNodeManager.Basic dice.ref2.world.PhysicsNode.Basic dice.ref2.world.PhysicsSystem.Basic dice.ref2.world.Player.Standard dice.ref2.world.PlayerManager.Standard ObjectTemplate.addLinePoint ObjectTemplate.triggerRadius 4ObjectTemplate.alphaOverTime ObjectTemplate.dragOverTime ObjectTemplate.gravityModifierOverTime ObjectTemplate.sizeOverTime ObjectTemplate.sizeModifier ObjectTemplate.drag ObjectTemplate.gravityModifier ObjectTemplate.size ObjectTemplate.hasCollisionPhysics ObjectTemplate.geometry ObjectTemplate.timeToNotAllowChange ObjectTemplate.velocityDependentOnHeat 1 ObjectTemplate.changeWeaponWhenNoAmmo 1 ObjectTemplate.setRecoilForceLeftRight ObjectTemplate.setRecoilForceUp ObjectTemplate.setGoBackOnRecoil 0 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setFireDev ObjectTemplate.setMinDev ObjectTemplate.addRootSpeed 0 ObjectTemplate.delayToUse ObjectTemplate.altFireOnce 1 ObjectTemplate.fireOnce 1 ObjectTemplate.coolDownPerSec ObjectTemplate.heatAddWhenFire ObjectTemplate.fireDelay ObjectTemplate.selfDestroy 1 ObjectTemplate.rotationalSpeed ObjectTemplate.fireInCameraDof 1 ObjectTemplate.UnZoomBetweenFireTime ObjectTemplate.useScope 1 ObjectTemplate.soldierCameraPosition ObjectTemplate.soldierZoomPosition ObjectTemplate.SoldierZoomFov ObjectTemplate.zoomFov ObjectTemplate.autoFire 1 ObjectTemplate.setInputReload ObjectTemplate.setInputFire ObjectTemplate.fireingForce ObjectTemplate.roundOfFire ObjectTemplate.recoilSize ObjectTemplate.recoilSpeed ObjectTemplate.reloadtime ObjectTemplate.ammoType ObjectTemplate.magType ObjectTemplate.autoReload ObjectTemplate.hideDuringFireTime ObjectTemplate.GUIIndex ObjectTemplate.velocity ObjectTemplate.numOfMag ObjectTemplate.magSize ObjectTemplate.visibleBarrelTemplate ObjectTemplate.setTracerTemplate ObjectTemplate.addProjectilePosition ObjectTemplate.projectilePosition ObjectTemplate.projectileTemplate ObjectTemplate.explodeNearEnemyDistance ObjectTemplate.detonateOnWaterCollision ObjectTemplate.hasCollisionEffect ObjectTemplate.hasOnTimeEffect ObjectTemplate.dieAfterColl ObjectTemplate.stopAtEndEffect ObjectTemplate.invisible ObjectTemplate.radius ObjectTemplate.material2 ObjectTemplate.material ObjectTemplate.damageType ObjectTemplate.endEffectTemplate ObjectTemplate.setHealth ObjectTemplate.addVehicleType ObjectTemplate.addAmmoType ObjectTemplate.workOnVehicles ObjectTemplate.workOnSoldiers ObjectTemplate.team ObjectTemplate.setTeamGeometry ObjectTemplate.minNrToTakeControl ObjectTemplate.loseControlWhenNotClose ObjectTemplate.loseControlWhenEnemyClose ObjectTemplate.disableWhenLosingControl ObjectTemplate.disableIfEnemyInsideRadius ObjectTemplate.timeToLoseControl ObjectTemplate.timeToGetControl ObjectTemplate.areaValueTeam2 ObjectTemplate.areaValueTeam1 ObjectTemplate.objectSpawnerId ObjectTemplate.secondSpawnGroupId ObjectTemplate.spawnGroupId ObjectTemplate.setName Object.setTeam Object.setOSId ObjectTemplate.teamOnVehicle 1 ObjectTemplate.holdObject 1 ObjectTemplate.spawnOffset ObjectTemplate.useButtonRadius ObjectTemplate.maxNrOfObjectSpawned ObjectTemplate.nrOfObjectToSpawn ObjectTemplate.Distance ObjectTemplate.TimeToLive ObjectTemplate.spawnDelayAtStart 1 ObjectTemplate.maxSpawnDelay ObjectTemplate.minSpawnDelay ObjectTemplate.setObjectTemplate ObjectTemplate.forwardMod ObjectTemplate.vehicleFov ObjectTemplate.vehicleCameraShake ObjectTemplate.cameraDelayDistance ObjectTemplate.cameraDelayTime ObjectTemplate.DestroyOnExit 1 ObjectTemplate.disableSpawnPointsOnEnter ObjectTemplate.submarineData rem *** <oxygenUsagerate> <oxygenFillrate> <oxygenDamageRate> <periscopeMinDepth> <periscopeMaxDepth> <maxDepth> <maxDepthDamageRate> ObjectTemplate.setVehicleType ObjectTemplate.setVehicleCategory ObjectTemplate.setSoldierExitLocation ObjectTemplate.sonarPos 1 ObjectTemplate.subPos 1 ObjectTemplate.artPos 1 ObjectTemplate.addPcoPosId ObjectTemplate.setPcoId c_PGFStaticFriction ObjectTemplate.explosionForceMax ObjectTemplate.explosionForceMod ObjectTemplate.explosionForce ObjectTemplate.explosionMaterial ObjectTemplate.explosionDamage ObjectTemplate.explosionRadius ObjectTemplate.hasDynamicShadows 1 ObjectTemplate.aiTemplate ObjectTemplate.grip ObjectTemplate.damageFromWater ObjectTemplate.sinkInToLandAfterDeathSpeed ObjectTemplate.addArmorEffect ObjectTemplate.hpLostWhileCriticalDamage ObjectTemplate.criticalDamage ObjectTemplate.material ObjectTemplate.maxHitPoints ObjectTemplate.hitpoints ObjectTemplate.hasArmor ObjectTemplate.hasDecalEmitter ObjectTemplate.hasResponsePhysics ObjectTemplate.hasCollisionPhysics ObjectTemplate.inertiaModifier ObjectTemplate.dragOffset ObjectTemplate.hasMobilePhysics ObjectTemplate.isNotSaveable ObjectTemplate.createVisibleInEditor ObjectTemplate.createInvisible ObjectTemplate.createNotInGrid ObjectTemplate.saveInSeparateFile ObjectTemplate.setNetworkableInfo ObjectTemplate.create ObjectTemplate.loadSoundScript ObjectTemplate.setAttachToListener 1 ObjectTemplate.setBoneOriginOffset ObjectTemplate.useAsBone ObjectTemplate.setAnimatedTextureSpeed ObjectTemplate.createSkeleton ObjectTemplate.setDevMod ObjectTemplate.setMiscDev ObjectTemplate.setSpeedDev ObjectTemplate.setTurnDev ObjectTemplate.itemIndex ObjectTemplate.itemType ObjectTemplate.fireAllAtOnce ObjectTemplate.reloadTime ObjectTemplate.inputReload ObjectTemplate.inputFire ObjectTemplate.seatAnimationLowerBody ObjectTemplate.seatAnimationUpperBody ObjectTemplate.seatFlags c_PIToggleCamera c_PIMenuSelect8 c_PIMenuSelect7 c_PICommunication c_PICameraY c_PICameraX c_PIMouseLookY c_PIMouseLookX PIToggleCamera PIToggleCameraMode PIMenuSelect9 PIMenuSelect8 PIMenuSelect7 PIMenuSelect6 PIMenuSelect5 PIMenuSelect4 PIMenuSelect3 PIMenuSelect2 PIMenuSelect1 PICommunication PIPrevItem PINextItem PIMouseLook PIMouseLookY PIMouseLookX PIThrottle ObjectTemplate.rememberExcessInput ObjectTemplate.setLesserYawAtSpeed ObjectTemplate.automaticPitchStabilization ObjectTemplate.automaticYawStabilization ObjectTemplate.setAutomaticReset ObjectTemplate.setInputToRoll ObjectTemplate.setInputToPitch ObjectTemplate.setInputToYaw ObjectTemplate.setContinousRotationSpeed ObjectTemplate.setAcceleration ObjectTemplate.setMaxSpeed ObjectTemplate.setPivotPosition ObjectTemplate.setMaxRotation ObjectTemplate.setMinRotation Ub_ClimbLadder1 Lb_ClimbLadder1 Ub_StartSwim Lb_StartSwim Ub_EndSwim Lb_EndSwim ObjectTemplate.OutsideHudOffset ObjectTemplate.CVMExternTrace 1 ObjectTemplate.CVMTrace 1 ObjectTemplate.CVMFlyBy 1 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMInside 0 ObjectTemplate.CameraId ObjectTemplate.toggleMouseLook 1 ObjectTemplate.setHasTarget 1 ObjectTemplate.setRotation ObjectTemplate.setPosition ObjectTemplate.setInputId ObjectTemplate.addTemplate ObjectTemplate.animationSpeedOverTime ObjectTemplate.animationSpeed ObjectTemplate.initAnimationFrame ObjectTemplate.numAnimationFrames ObjectTemplate.hasStaticColor ObjectTemplate.alphaTestRefOverTime ObjectTemplate.alphaTestRef ObjectTemplate.colorRGBAOverTime ObjectTemplate.rotationSpeedOverTime ObjectTemplate.XYSizeRatioOverTime ObjectTemplate.rotationSpeed ObjectTemplate.destBlendMode ObjectTemplate.srcBlendMode ObjectTemplate.XYSizeRatio ObjectTemplate.useUVRotation ObjectTemplate.initRotation ObjectTemplate.turnsInMovingDirection ObjectTemplate.useMipMaps ObjectTemplate.texture ObjectTemplate.hasResponsePhysics ObjectTemplate.setStopOnEffects ObjectTemplate.setStartOnEffects ObjectTemplate.addWorkOnMaterial ObjectTemplate.maxDistanceUnderwaterSurface ObjectTemplate.minDistanceUnderwaterSurface ObjectTemplate.setEntryRadius ObjectTemplate.setAmbient ObjectTemplate.InverseHeatBar 1 ObjectTemplate.setHeatBarType B ObjectTemplate.setHeatBarType G ObjectTemplate.CoolingFactor ObjectTemplate.HeatIncrement ObjectTemplate.setNoPropellerEffectAtSpeed ObjectTemplate.setGearChangeTime ObjectTemplate.setGearDown ObjectTemplate.setGearUp ObjectTemplate.setNumberOfGears ObjectTemplate.setDifferential ObjectTemplate.setTorque ObjectTemplate.setEngineType ObjectTemplate.setSinkingSpeedMod ObjectTemplate.setDragModifier ObjectTemplate.setFloatMinLift ObjectTemplate.setFloatMaxLift ObjectTemplate.setHullHeight ObjectTemplate.setWaterHeight ObjectTemplate.setDamping ObjectTemplate.setStrength ObjectTemplate.setAxisFixation ObjectTemplate.setPositionalFixation ObjectTemplate.setWingToRegulatorRatio ObjectTemplate.setRegulateToLift ObjectTemplate.setFlapLift ObjectTemplate.setWingLift ObjectTemplate.setPositionOffset ObjectTemplate.setPitchOffset ObjectTemplate.setGearUpEngineInput ObjectTemplate.setGearDownEngineInput ObjectTemplate.setGearUpHeight ObjectTemplate.setGearDownHeight LodSelectorTemplate.addLodDistance LodSelectorTemplate.create DistanceSelector LodSelectorTemplate.addLodComparison LodSelectorTemplate.create CompareSelector LodSelectorTemplate.create DistCompareSelector LodSelectorTemplate.hasDestroyedLod 1 LodSelectorTemplate.create DistCompareSelector2 ObjectTemplate.lodSelector Player.isNetwork Player.isAi Player.create c_NIGhostAlways c_GIMouseWheelUp c_GIMouseWheelDown c_GIMouseLookY c_GIMouseLookX c_GICancel c_GIRightAlt c_GILeftAlt c_GIRightCtrl c_GILeftCtrl c_GILeftShift c_GIRightShift c_GIPageDown c_GIPageUp c_GIScript12 c_GIScript11 c_GIScript10 c_GIScript9 c_GIScript8 c_GIScript7 c_GIScript6 c_GIScript5 c_GIScript4 c_GIScript3 c_GIScript2 c_GIScript1 c_GIDelete c_GIEscape c_GIToggleConsole c_totalAccess c_fullAccess c_endUserAccess c_noAccess c_CMMinFallTime c_DTAssert c_DTWarning workingPath echoErrors listVariables listConstants bindKeyToConsoleScript getArgumentTypes getReturnType getActiveMethods maxLineSize maxHistorySize maxCommandHistorySize useRelativePaths mathExprV2 mathExprV3 mathExprV4 InputDeviceAxes InputDeviceFlags setInvertAxis setAxisScale deleteControlMap setButtonRiseTime setButtonFallTime addAxisToAxisMapping InputDeviceButtons addButtonsToAxisMapping InputDeviceKeys addKeyAndButtonToAxisMapping addButtonAndKeyToAxisMapping addKeysToAxisMapping addButtonToTriggerMapping AddKeyToTriggerMapping addAxisToTriggerMapping fileExists deleteFile addMergeDirectory removeMergeDirectory addPathOverload removePathOverload memoryLimit tempPrintPriorityList relativeCompressionEnabled NetworkableInfoManager ControlMapManager AsyncMultiStreamer CacheManager ResourceManager FileChangeManager FileManager dice.ref2.io.ControlMapManager.Standard dice.ref2.io.CacheManager.Null dice.ref2.io.ResourceManager.Null dice.ref2.io.InputDeviceManager.Null dice.ref2.io.ControlMap.Standard InputDevices ControlMap MainThread turnOnAllDebug turnOffAllDebug turnOnDebug turnOffDebug outputLoadStats resetLoadStats dice.ref2.geom.GeometryTemplate. GeometryTemplates.con IGeometryTemplate geometry.template StandardMeshRenderer TreeRenderer GeometryTemplateManager dice.ref2.geom.Terrain.Null dice.ref2.geom.HeightMap.Null GeometryTemplate dice.ref2.rend.ScaleFilter. DeviceBehaviourMode deviceBehaviour enableCenteredMultiSampling isMultiSamplingCentered MultiSampleMode multiSampleMode multiSamplePrefilter numBackbuffers hWProgramableTransformEnabled globalLodPercent globalLodRadius globalLodRadiusScaleFactor beginGlobalCluster endGlobalCluster drawEnable setVSyncEnabled getVSyncEnabled skipMipmap printNames printLoaded setAlternativePath addAlternativePath alternativePath skipMipmaps IScaleFilter* mipmapFilter setVectorParam getVectorParam setFloatParam getFloatParam setIntegerParam getIntegerParam setTextureParam disableStandardMeshShader setDefaultShaderSolidColor ShaderManager TextureManager RenderView textureList Cloud.setTexture Cloud.setHeight Cloud.setSpeed Cloud.setTexScale Cloud.setDstBlend Cloud.setSrcBlend Cloud.setName Sky.setSunLightDirectionVec Sky.setSun Sky.changeOfsSkyHeight Sky.changeOfsRndTexPos Sky.setCloudFog Sky.changeOfsCloudDist Sky.changeOfsCloudHeight Sky.addCloud Sky.setRotAngle Sky.setTexture Sky.initSky invDestAlpha invDestColor invSourceAlpha sourceAlpha invSourceColor sourceColor materialSpecularPower materialSpecular materialDiffuse depthWrite textureFade lightingSpecular transparent spritesEnable swayEnable billboardDistanceScale billboardFadeScale billboardPath billboardLightScale useNewBillboardFadeFunc mipmapBias textureLodBias alphaTestDistance billboardResolution billboardDistance lightColor specularPower gradiantFactor swayDirection shadowAmbient swayWindFactor swayRangeDegrees swayPeriodSeconds swayForceRangeDegrees swayForcePeriodSeconds swayForceLengthSeconds SimpleGeomType tesselation reloadShader setLodRange textureFadeMaxDist alphaLodDistance alphaTestValue triangleSortLodDistance cullFactor geometry.color geometry.applySwayForce geometry.applySway geometry.reload geometry.type geometry.shader geometry.tesselation geometry.scale cullFactorScale lightmapEnable loadLightmapPalette reloadLightmaps drawCollisionLods simplifyMeshes forceSwSkinning dice.ref2.geom.GeometryTemplate.AnimatedMesh dice.ref2.geom.GeometryTemplate.SkeletonCollisionMesh dice.ref2.geom.HeightMap dice.ref2.geom.StandardMeshRenderer.Standard dice.ref2.geom.GeometryTemplate.StandardMesh dice.ref2.geom.GeometryTemplate.SimpleGeom dice.ref2.geom.Geometry.SimpleGeom dice.ref2.geom.TreeRenderer.Standard dice.ref2.geom.GeometryTemplate.TreeMesh dice.ref2.geom.GeometryTemplate.ParticleSystemTemplate dice.ref2.geom.GeometryTemplateManager.Standard treeRenderer ParticleSystem materialMap materialSize texBaseName detailTexName detailTexScale texOffsetX texOffsetY 5279targetTriCount waterLevel waveHeight waterTexName waterTexScale seaFloorLevel shadowPrecision cullBackFaces mergeLightmaps debugRLEenabled shadowBorderFadeTime shadowSamplingCullY shadowStaticObjectsCullBox textureLodFactor shallowColor waterAlphaDepth waterShallowAlpha waterColorDepth useATIWin98Fix scrollLayer1 scrollLayer2 scrollNormalmap scrollDirection1 scrollDirection2 scrollDirectionNormalmap lightDirection tileLayer1 tileLayer2 tileNormalmap addBlendEnable specularEnable envMapEnable envmapColor specularStreakFactor renderMethod dice.ref2.geom.GeometryTemplate.PatchTerrain dice.ref2.geom.GeometryTemplate.RoamTerrain dice.ref2.geom.PortalMesh.standard dice.ref2.geom.CollisionMesh.Grid dice.ref2.geom.CollisionMesh.Simple saveAnimationCache addSpeakConnectionSymbol writeAnimationSpeedChanges createState copyState2 setActiveState resetSkeleton setAnimationGroup addAnimation removeXYZonAnimations addTransitionOne addToLatestTransition addTransitionWhenDone setOtherState returnToState clearAllIdles addRandomTransition setMorphFactor setAnimationInfo addTransitionItem setUseRandomStartTime setSoundTrigger setCameraShakePitch setCameraShakeYaw setCameraShakeRoll setCameraShakeLeftRight setCameraShakeUpDown setCameraShakeInOut setCameraShakeFadeIn setCameraShakeFadeOut setCameraShakeMinFactor setCameraShakeTimeToShake set1pAnimationSpeed set3pAnimationSpeed AnimationStateMachine getNClouds removeCloud setCloudFog changeOfsSkyHeight changeOfsCloudDist changeOfsCloudHeight changeOfsRndTexPos setRotAngle getCloudbyName setSunLightDirection sunLightDirectionVec setSkyTextures setSrcBlend setDstBlend setTexScale getTexScale initWeather removeLastWeather removeAllWeather getTexture numParticles displacement fadeInValue pointSpriteMinSize pointSpriteMaxSize centerAroundObject listObjectsOfTemplate setObjectToGround =getGroundPos defaultSaveFile saveAllUsedTemplates deleteAllObjects listObjects getActiveObjectTemplate getActiveObject saveAllTemplates saveAllObjects saveAllSpawners saveSpawners saveAllTemplatesAndObjects loadAllObjects loadAllTemplatesAndObjects listAllVehicles updateAllTemplates setActiveObject setActiveObjectTemplate moveActiveObjectToCamera moveCameraToActiveObject deleteTemplate updateTemplate deleteObject printTemplateCreationScript printObjectCreationScript quickReloadTemplate quickReloadActiveTemplate saveTemplateToFile saveAllEffects saveFolderToArchive saveVehicles saveTemplateTreeStructure listMeshes listTextures deleteAllLayers getActiveLayer getActiveLayerId listLayers setActiveLayer setActiveLayerId removeLayer renameLayer createNewLayer ShowEntryPoints fixToGround fixToGroundHeight isStrafing enableChildEditing disableChildEditing setStrafing setForceCameraToGround setCameraHeight showObjectEditorObjects setRotatingAxisYPR setPositionAxisDUR getRotatingAxisYPR getPositionAxisDUR ObjectEditorState setCameraPosition moveAllObjects enableRandScale enableRandRotation enableRandPosition enableRandOffset enableRandTilt enableRandColor randScaleHeight randScaleWidth randPosVariance randOffset randColorMin randColorMax randAllObjectsOfTemplate c_EM_SMOOTH c_EM_LEVEL c_EM_PAINT getFixToGround getNoBrushes setFixToGround setSnapToGrid setBrushStrength setBrushLevel saveRoadMap clearRoadMap optimizeRoad2Markers loadNewBrush setEditMode saveHeightMap exportHeightMap initRoamTerrain TerrainEditor addSplinePoint clearAllSplinePoints buildSpline showSpline ToolBenchmark dice.ref2.tool.Lexicon.Excel traceAllObjects traceActiveObject traceObject addIgnoreObject removeIgnoreObject addIgnoreObjectTemplate removeIgnoreObjectTemplate light.create ambientIntensity onlyNearest startLightmap sampleOffset shadowsNearCamera light.direction light.intensity light.shadowIntensity light.selfShadowing light.objectShadows light.viewDistance light.softness dice.ref2.tool.RayTracer dice.ref2.tool.Benchmark addModifiedTemplate dice.ref2.tool.ObjectAssembler addMousePos addMouseLeft addMouseRight addKeyDown setMouseSensitivity setMouseSensitivityFast setMouseSensitivitySlow setToolSensitivity invertMouse setRandMinScale setRandMaxScale setRandMinColor setRandMaxColor setRandMaxTilt dice.ref2.tool.ObjectEditor PRConnecting PRInvalidReservedPassword PRInvalidPassword PRPacketTooBig PRSendBufferOverflow PRRecvBufferOverflow PRDisconnect PRNoPacket PRAllocFailed PRSocketFailed PRInvalidParam PRConnectFailed PRServerIsFull PRNewConnection dice.ref2.io.NetServer.Standard dice.ref2.io.NetClient.Standard repeatStart repeatRate console.workingPath AnimationStateMachine.set3pAnimationSpeed %s %.2f AnimationStateMachine.set1pAnimationSpeed %s %.2f Animations/3pAnimationsTweaking.con Animations/MiscAnimationsTweaking.con Animations/1pAnimationsTweaking.con IDFGameController_6 IDFGameController_7 IDFGameController_5 IDFGameController_2 IDFGameController_3 IDFGameController_4 IDFGameController_1 IDFGameController_0 IDFKeyboard IDButton_28 IDButton_29 IDButton_30 IDButton_27 IDButton_24 IDButton_25 IDButton_26 IDButton_23 IDButton_20 IDButton_21 IDButton_22 IDButton_19 IDButton_16 IDButton_17 IDButton_18 IDButton_15 IDButton_12 IDButton_13 IDButton_14 IDButton_11 IDButton_8 IDButton_9 IDButton_10 IDButton_7 IDButton_4 IDButton_5 IDButton_6 IDButton_3 IDButton_2 IDButton_1 IDButton_31 IDButton_0 IDKey_Unknown IDKey_Pause IDKey_MediaSelect IDKey_Mail IDKey_MyComputer IDKey_WebBack IDKey_WebForward IDKey_WebStop IDKey_WebRefresh IDKey_WebFavorites IDKey_WebSearch IDKey_Wake IDKey_Sleep IDKey_Power IDKey_AppMenu IDKey_RightWin IDKey_LeftWin IDKey_Delete IDKey_Insert IDKey_PageDown IDKey_ArrowDown IDKey_ArrowRight IDKey_ArrowLeft IDKey_PageUp IDKey_ArrowUp IDKey_Home IDKey_RightAlt IDKey_PrintScreen IDKey_Divide IDKey_NumpadComma IDKey_WebHome IDKey_VolumeUp IDKey_VolumeDown IDKey_MediaStop IDKey_PlayPause IDKey_Calculator IDKey_Mute IDKey_RightCtrl IDKey_NumpadEnter IDKey_NextTrack IDKey_Unlabeled IDKey_Stop IDKey_Kanji IDKey_Underline IDKey_Colon IDKey_PrevTrack IDKey_NumpadEquals IDKey_NoConvert IDKey_Convert IDKey_Kana IDKey_OEM_102 IDKey_Decimal IDKey_Numpad0 IDKey_Numpad3 IDKey_Numpad2 IDKey_Numpad1 IDKey_Numpad6 IDKey_Numpad5 IDKey_Numpad4 IDKey_Subtract IDKey_Numpad9 IDKey_Numpad8 IDKey_Numpad7 IDKey_ScrollLock IDKey_Numlock IDKey_Capital IDKey_Space IDKey_LeftAlt IDKey_Multiply IDKey_RightShift IDKey_Slash IDKey_Period IDKey_Comma IDKey_Backslash IDKey_LeftShift IDKey_Grave IDKey_Apostrophe IDKey_Semicolon IDKey_LeftCtrl IDKey_Enter IDKey_RightBracket IDKey_LeftBracket IDKey_Backspace IDKey_Equals IDKey_Minus IDKey_Escape m_d3dpp.FullScreen_PresentationInterval m_d3dpp.FullScreen_RefreshRateInHz m_d3dpp.Flags m_d3dpp.AutoDepthStencilFormat m_d3dpp.EnableAutoDepthStencil m_d3dpp.Windowed m_d3dpp.hDeviceWindow m_d3dpp.SwapEffect m_d3dpp.BackBufferCount m_d3dpp.BackBufferFormat m_d3dpp.BackBufferHeight m_d3dpp.BackBufferWidth GeometryTemplate.scale GeometryTemplate.color GeometryTemplate.shader GeometryTemplate.type GeometryTemplate.create SimpleGeom Object.geometry.shader Object.geometry.color Object.geometry.type GeometryTemplate.seaFloorLevel GeometryTemplate.waterTexScale GeometryTemplate.waterTexName GeometryTemplate.waveHeight GeometryTemplate.waterLevel GeometryTemplate.yScale GeometryTemplate.worldSize GeometryTemplate.targetTriCount GeometryTemplate.texOffsetY GeometryTemplate.texOffsetX GeometryTemplate.detailTexScale GeometryTemplate.detailTexName GeometryTemplate.texBaseName GeometryTemplate.materialSize GeometryTemplate.materialMap GeometryTemplate.create PatchTerrain WPart.displace WPart.setRndDir WPart.setTexture WPart.numParticles WPart.speed WPart.partSize WPart.radius WPart.type Weather.initWeather game.setCustomGameFilter "%s" game.setPunkbusterOnlyFilter %d game.setOfficialStatsOnlyFilter %d game.setPureOnlyFilter %d game.setFavoritesOnlyFilter %d game.setNonEmptyOnlyFilter %d game.setDedicatedOnlyFilter %d game.setNonPasswordOnlyFilter %d game.setMapFilter "%s" game.setGameTypeFilter "%s" game.setPingFilter "%s" game.setPlayersFilter "%s" game.setServerFilter "%s" CancelPassword JoinPassword crossHairRadius crossHairSize setLocalized setAlliedCampaign setAlliedHints setAlliedObjectives setAlliedSkirmish setAxisCampaign setAxisHints setAxisObjectives setAxisSkirmish setAlliedDebriefingMajorVictory setAlliedDebriefingMinorVictory setAlliedDebriefingMajorDefeat setAlliedDebriefingMinorDefeat setAxisDebriefingMajorVictory setAxisDebriefingMinorVictory setAxisDebriefingMajorDefeat setAxisDebriefingMinorDefeat setMultiplayerBriefingObjectives setMultiplayerBriefingMapType setObjectiveBriefing setObjectiveAlliedVictory setObjectiveAlliedDefeat setObjectiveAxisVictory setObjectiveAxisDefeat setLoadPicture setServerInfoIcon setBackgroundMusic setToolTip setRadioToolTip setCrossHairColor setStaticMinimap setMinimapTransparency setRadioToolTipColor setPlayerName setConnection setSkirmishPercentageOfBots setSkirmishPercentageOfCpu setCampaignPercentageOfBots setCampaignPercentageOfCpu setDefaultIp setDisableSound setChannels setLocalizedDialog setMasterVolume setMenuMusicVolume setMusicOnOff setSoundDetail setQuality setHardware setEnvironmentMapping setDetailTexture setGraphicsQuality setMenuViewdistance setLightmaps setEffectsQuality setPerformance setRenderWhenSpawnMenu setGameDisplayMode setCommonMouseSensitivity setInfMouseSensitivity setInfMouseInvert setLandSeaMouseSensitivity setLandSeaMouseInvert setLandSeaKeyboardSensitivity setAirMouseSensitivity setAirKeyboardSensitivity setAirMouseInvert setProfile setSkirmishAiSkill setSkirmishBotRatio setSkirmishNrOfLives setSavedSkirmishMap setSkirmishTeam setSkirmishDifficulty setCampaignAiSkill setCampaignBotRatio setCampaignNrOfLives setServerFilter setPlayersFilter setPingFilter setGameTypeFilter setMapFilter setNonPasswordOnlyFilter setDedicatedOnlyFilter setCustomGameFilter GameTypeList SelectedLevelsList LevelsList ShowInternetHostDisconnectConfirm Host/Internet ShowLanHostDisconnectConfirm CoopAiSkill AxisTeamRatio AlliedTeamRatio GameStartDelay AttackerTicketsModifier FriendlyFire MaxPlayers NrOfRounds RotationTime ScoreLimit ServerName LevelPicture Joystick_IDAxis_3 Joystick_IDAxis_2 Joystick_IDAxis_1 Joystick_IDAxis_0 Mouse_IDAxis_1 Mouse_IDAxis_0 Joystick_IDButton_31 Joystick_IDButton_30 Joystick_IDButton_29 Joystick_IDButton_28 Joystick_IDButton_27 Joystick_IDButton_26 Joystick_IDButton_25 Joystick_IDButton_24 Joystick_IDButton_23 Joystick_IDButton_22 Joystick_IDButton_21 Joystick_IDButton_20 Joystick_IDButton_19 Joystick_IDButton_18 Joystick_IDButton_17 Joystick_IDButton_16 Joystick_IDButton_15 Joystick_IDButton_14 Joystick_IDButton_13 Joystick_IDButton_12 Joystick_IDButton_11 Joystick_IDButton_10 Joystick_IDButton_9 Joystick_IDButton_8 Joystick_IDButton_7 Joystick_IDButton_6 Joystick_IDButton_5 Joystick_IDButton_4 Joystick_IDButton_3 Joystick_IDButton_2 Joystick_IDButton_1 Joystick_IDButton_0 Mouse_IDButton_5 Mouse_IDButton_4 Mouse_IDButton_3 Mouse_IDButton_2 Mouse_IDButton_1 Mouse_IDButton_0 MWheelDown Mouse_IDAxis_2 addKeyToTriggerMapping ControlMap.%s %s %s %s %s 1 ControlMap.%s %s %s %s %s ControlMap.addButtonsToAxisMapping %s %s %s %s 1 ControlMap.addButtonsToAxisMapping %s %s %s %s ControlMap.addAxisToAxisMapping %s %s %s %d 1 ControlMap.addAxisToAxisMapping %s %s %s %d ControlMap.addKeysToAxisMapping %s %s %s %s 1 ControlMap.addKeysToAxisMapping %s %s %s %s ControlMap.addButtonAndKeyToAxisMapping %s %s %s %s %s 1 ControlMap.addButtonAndKeyToAxisMapping %s %s %s %s %s ControlMap.addKeyAndButtonToAxisMapping %s %s %s %s %s 1 ControlMap.addKeyAndButtonToAxisMapping %s %s %s %s %s ControlMap.addAxisToAxisMapping %s IDFMouse IDAxis_2 %d 1 ControlMap.addAxisToAxisMapping %s IDFMouse IDAxis_2 %d ControlMap.addAxisToTriggerMapping %s %s IDFMouse IDAxis_2 ControlMap.addKeyToTriggerMapping %s %s IDFMouse IDAxis_2 1 ControlMap.addButtonAndKeyToAxisMapping c_PI%s %s %s IDFKeyboard %s ControlMap.addKeyAndButtonToAxisMapping c_PI%s IDFKeyboard %s %s %s ControlMap.addAxisToAxisMapping c_PI%s IDFGameController_0 %s %d ControlMap.addButtonsToAxisMapping c_PI%s IDFGameController_0 %s %s ControlMap.addButtonsToAxisMapping c_PI%s IDFMouse %s %s ControlMap.addAxisToAxisMapping c_PI%s IDFMouse %s %d ControlMap.addKeysToAxisMapping c_PI%s IDFKeyboard %s %s Joystick_%s ControlMap.addButtonToTriggerMapping c_PI%s IDFGameController_0 %s ControlMap.addButtonToTriggerMapping c_PI%s IDFMouse %s ControlMap.addAxisToTriggerMapping c_PI%s c_PI%s IDFMouse IDAxis_2 ControlMap.addButtonToTriggerMapping c_GI%s IDFKeyboard %s ControlMap.addKeyToTriggerMapping c_PI%s IDFKeyboard %s ControlMap.addKeyToTriggerMapping c_GI%s IDFKeyboard %s chat.setTimeUntilMessageRemoved %f chat.setIgnoreRadioAudio %d chat.setIgnoreRadioText %d chat.setOldChatListHistory %d chat.setOldChatListStyle %d chat.setKillMessageSize %d chat.setGameInfoMessageSize %d chat.setChatMessageSize %d game.setRadioToolTipColor %f %f %f game.setDefaultIp "%s" %d game.setSkirmishPercentageOfCpu %d game.setSkirmishPercentageOfBots %d game.setMinimapTransparency %d game.setStaticMinimap %d game.setCrossHairColor %f %f %f game.setRadioToolTip %d game.setToolTip %d game.setConnection %d game.setPlayerName "%s" SecondaryAmmoIcon PrimaryAmmoIcon UnlimitedSecondaryAmmo UnlimitedPrimaryAmmo RedrawSecondaryAmmo SecondaryAmmoBar MaxSecondaryAmmo SecondaryAmmoText SecondaryAmmo RedrawPrimaryAmmo PrimaryAmmoBar PrimaryAmmoText NumberOfWeaponIcons setNVehiclesTypes setMaxNBots setNBehaviours setWorldMapSize setViewDistance setStatsViewDistance setInformationGridDimension getInformationGridDimension getViewDistance getStatsViewDistance setVehicleBehaviour setVehicleDefaultBehaviour BotLodLevel addInterpreterEntry removeInterpreterEntry BAPStatementType activateDefaultInterpreter setBasicBotWeights setVehicle setBehaviour getVehicle getBehaviour createBehaviourModifiers activeBehaviourModifiers setBehaviourModifier getBehaviourModifier listBehaviourModifiers showAISettings createUCConstant createUCLinear createUCXInverse createLODManager setBasicLODDistance setBotSkill getBotSkill getNumberOfVehicleGroups getVehicleGroup getVehicleGroupName createVehicleGroup addVehicleToVehicleGroup getSAIUpdateFrequency setSAIUpdateFrequency setStandardPersonality setStandardMoralAdmin setRespawnAllowed isRespawnAllowed createStrategy setActiveStrategy getActiveStrategyName aggression getPrerequisiteWeight setPrerequisiteWeight listStrategies TemperatureTreeNode setTreeModifier getTreeModifier CombatStrengthType setTreeModifierCombatStrength getTreeModifierCombatStrength numberOfAttacks numberOfDefences setPrerequisite addRequiredPrecedingStrategy addProhibitedPrecedingStrategy setStrategicObjectsModifier getStrategicObjectsModifier clearAllStrategicObjectsModifiers addSpecificObjectModifier completeStrategies createPrerequisite setActivePrerequisite getActivePrerequisiteName listPrerequisites addCondition setActiveCondition getActiveConditionName listConditions createConstantCondition createHomogenousCondition createHeterogeneousCondition createAreaCondition setConditionStrength getConditionStrength setIsAbortCondition isAbortCondition completeConditions targetValue forceStrategy enableDebug thresholdSpeed aiSystemQuotient setAISystemComponentsQuotient getBotManagerQuotient getSAIQuotient botStatisticUpdateSpeed getBotCount getNumberOfActiveBots getNumberOfDeactivedBots addUnspawnedBot deactivateBot killBotName killAllBots botGiveOrder botSetWaypoints_Patrol botSetWaypoints_Patrol3d saiMapXDimension saiMapYDimension addSAIStrategy renderSide validateDataStructuresEnabled showBotUrgencies showBotSpawnCoord showStrategies showSAIStats showBotStats showBotSense showStrategicAreas showStrategic getRendCameraPosition getRendCameraRotation attachCamera attachCameraCycle numAStarResources getNSearchMaps getNSearchTypes getNVehicles checkStrategicPositionForAll aiMeshRendering mapLandscapeRendering mapFloodingRendering mapObjectsRendering mapTriRemovalRendering mapObjectLocalRendering setSearchMapMaxSlope getSearchMapMaxSlope setWaterDepth getWaterDepth setWaterCutOffDepth getWaterCutOffDepth compileAIMeshes pathfindingDebugLevel getVehicleName getVehicleLocalMapName getVehicleStrategicMapName addSearchType addSearchMap createAllMaps createAllSearchMaps createAllSearchTypes createMaps createSearchMaps createSearchTypes validateMaps loadSearchMaps loadSearchTypes setSmoothing getSmoothing setSmoothingLevel getSmoothingLevel setLocalLevelCost setMapSpawnPoints getAllBots getBotPosition getBotGoalPosition getBotSide getBotVitals getBotVehicle getBotBehaviourList getBehaviourInfo getActiveBehaviour getStrategyHeat listSAIStrategies getActiveStrategy addPlacement setLodLevelTicks setLodLevelPriority setPlannedDecisionMakingThreshold setUnplannedDecisionMakingThreshold setDecisionMakingInterleave setSensingQuotient setSystemQuotient getLodLevelFullTicks getLodLevelMediumTicks getLodLevelLightTicks getLodLevelFullPriority getLodLevelMediumPriority getLodLevelLightPriority getPlannedDecisionMakingThresholdFull getPlannedDecisionMakingThresholdMedium getPlannedDecisionMakingThresholdLight getUnplannedDecisionMakingThresholdFull getUnplannedDecisionMakingThresholdMedium ,getUnplannedDecisionMakingThresholdLight getPlannedDecisionMakingInterleave getUnplannedDecisionMakingInterleave getSensingQuotient getMemoryUpdateQuotient getSystemDecisionMakingQuotient getSystemPathfindingQuotient getSystemSensingQuotient enableBotScriptDebugger addNeighbour getNeighbours drawVehicleSearchRadi removeAllNeighbours setTopLeftCorner getTopLeftCorner addObjectTypeFlag setObjectTypeFlags getObjectTypeFlags removeObjectTypeFlag vehicleSearchRadius setTakeable isTakeable removeAllObjectTypeFlags getObjectTypeFlagMapping getBasicTemperature setBasicTemperature setOrderPosition listOrderPositions addAllowedUnit addExpelledUnit addAllowedVehicleGroup addLandingZoneUnit attachLandingZone listLandingZones getTemperature getNumberOfPresentUnits getNumberOfAvailableAttackers getNumberOfAvailableDefenders getNumberOfAssignedUnits getCategoryName getCategoryFromName createNewCategory showNeighbours setAreaObjectiveRelation activeZone LandingZoneDirection createLandingZone beachDirection degeneration allowedTimeDiff commonKnowledge coverValue transparency vehicleNumber turnRadius coverSearchRadius avoidCollisionLookAhead isTurnable setSoundSphereRadius setHearingProbability getStrType setStrType setIsAntiAircraft equipmentType setBattleStrength setStrategicStrength setUseNoPathfindingToGetToObject setHasExposedSoldier setAlwaysTargetSoldier driveControls aimControls lookControls throttleSensitivity pitchSensitivity rollSensitivity yawSensitivity throttleLookAhead pitchLookAhead rollLookAhead yawLookAhead throttleScale pitchScale lookVerticalSensitivity lookHorizontalSensitivity lookVerticalLookAhead lookHorizontalLookAhead lookVerticalScale lookHorizontalScale maxSpeedBumpinessFallOff driveThrottleControl driveTurnControl aimVerticalControl aimHorizontalControl lookVerticalControl lookHorizontalControl setCameraRelativeMinRotationDeg setCameraRelativeMaxRotationDeg maxClimbAngle maxRollAngle driveRollControl drivePitchControl aimThrottleControl aimRollControl subscribeToMessage deviationCorrectionTime useAimerOnly weaponActivate weaponFire soundSphereRadius exitVelocity getStrength setStrength getStrategicStrength getBattleStrength allowedAllied allowedAxis aiSettings aiStrategy AIBotManager AIStrategicArea AILandingZone AITemplate AITemplatePlugIn weaponTemplate kitTemplate pathfindingMode pathfindingVehicle pathfindingGoalRadius pathfindingTrigger sensingMode aiStrategicArea.setTakeable 2 0 aiStrategicArea.setTakeable 1 0 aiStrategicArea.vehicleSearchRadius aiStrategicArea.setSide AIStrategicArea.setOrderPosition aiStrategicArea.addObjectTypeFlag AIStrategicArea.addNeighbour AIStrategicArea.addLandingZoneUnit LandingCraft AIStrategicArea.attachLandingZone AILandingZone.createLandingZone AIStrategicArea.addLandingZoneUnit AIStrategicArea.addExpelledUnit AIStrategicArea.addAllowedVehicleGroup aiStrategicArea.setActive aiStrategicArea.create aiStrategicArea.createNewCategory aiSettings.addVehicleToVehicleGroup aiSettings.createVehicleGroup MoveToObjectMediumSoldier MoveToObjectMediumBoat MoveToObjectMedium MoveToMediumSoldier MoveToMediumBoat MoveToMedium MoveToLightSoldier MoveToLight MouseTurretLookAt MouseTurretAimAt KeyTurretAimAt TriggerContinously InfanteryResetControls InfanteryMoveToDirection InfanteryMoveToObject InfanteryMoveTo BoatResetControls BoatMoveToDirection BoatMoveToObject BoatMoveTo PlaneResetControls PlaneAimAt PlaneMoveToObject PlaneMoveToDirection PlaneMoveTo CarResetControls CarMoveToObject CarMoveToDirection TankTurnTo TankResetControls TankMoveToDirection TankMoveToObject TankMoveTo ITTargetTemperature ITSampling ITScaleRender ITNoChildRender ITNoRender ITNoTemperature ITObstructedView ITVegetation ITBiological ITStructure ITLowPriority ITUnmanned ITTopography ITArtillery ITTransportation ITAirfield ITControlpoint ITAmmunition ITProduction TTNSuppliesAmmunition TTNSuppliesRepair TTNSupplies TTNControlPoint TTNTransportation TTNProduction TTNAirfield TTNFixedWeapons TTNEditors TTNTopography TTNDefensivePos TTNHostileAirMobile TTNHostileAirFixed TTNHostileNavalMobile TTNHostileNavalFixed TTNHostileGroundMobile TTNHostileGroundFixed TTNFriendAirMobile TTNFriendAirFixed TTNFriendNavalMobile TTNFriendNavalFixed TTNFriendGroundMobile TTNFriendGroundFixed TTNHostileNaval TTNHostileAir TTNHostileGround TTNFriendAir TTNFriendNaval 5TTNFriendGround TTNHostileArtillery TTNFriendArtillery TTNHostileGroundAndNaval TTNFriendGroundAndNaval TTNStrategic TTNTactical TTNHostile TTNFriendly TTNDynamic CSTNumberOfTypes CSTSubmarine CSTNavalArmour CSTHeavyArmour CSTLightArmour CSTInfantry NavalArmour HeavyArmour LightArmour CSTInfantery |
Author: | Iced Earth [ Sun Jan 20, 2008 5:10 am ] |
Post subject: | Re: Zomg I Finally Found my Text File!!! |
Holy Jesus... ![]() |
Author: | Why Two Kay [ Sun Jan 20, 2008 5:31 am ] |
Post subject: | Re: Zomg I Finally Found my Text File!!! |
3.14159265....etc |
Author: | MR PINK BALLS [ Sun Jan 20, 2008 5:13 pm ] |
Post subject: | Re: Zomg I Finally Found my Text File!!! |
...? |
Author: | Archimonde0_0 [ Sun Jan 20, 2008 5:16 pm ] |
Post subject: | Re: Zomg I Finally Found my Text File!!! |
...265358979323846...as far as i know xD |
Author: | hardrock [ Sun Jan 20, 2008 6:19 pm ] |
Post subject: | Re: Zomg I Finally Found my Text File!!! |
pi arent square, they are round.... |
Author: | Archimonde0_0 [ Mon Jan 21, 2008 3:32 am ] |
Post subject: | Re: Zomg I Finally Found my Text File!!! |
Pizza is a pie...and Some pizzas are square. so not all pies are round O_O. |
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