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Battlefield Modding Tutorials BFMODS • View topic - Zomg I Finally Found my Text File!!!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Tue Jun 17, 2025 8:32 pm

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
Author Message
PostPosted: Sun Jan 20, 2008 3:25 am 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
BFPlayer.isNetwork
BFPlayer.isAi
BFPlayer.create


playerStats.setBulletsGivingDamage %s %d
playerStats.setBulletsFired %s %d
playerStats.setVehicleDestroyed %s %d
playerStats.setScore %d
playerStats.setTKs %d
playerStats.setAttacks %d
playerStats.setObjectiveTKs %d
playerStats.setObjectives %d
playerStats.setDefences %d
playerStats.setCaptures %d
playerStats.setKills %d
playerStats.setDeaths %d
playerStats.setWinner %d
playerStats.setVictoryType %d
playerStats.setMissionNr %d
playerStats.setCampaignScores %d
playerStats.setCurrentLevel %s



CTNumTypes
CTCable256Kbps
CTCable128Kbps
CTModem56Kbps
CTModem28Kbps
CTConnecting

KTRocketPack
KTEngineer

doNotDisplayErrorWindow
debugOutputMessage
outputServerMessage
debriefing
animationTweakingEnabled
useFrustumGrid
setDebugFreeCameraEnter
setToolActive
unactivateAllTools
setCaptures
setDefences
setAttacks
setVictoryType
setVehicleDestroyed
setBulletsFired
setBulletsGivingDamage
setFirstPlace
setSecondPlace
setThirdPlace
setTotDeaths
setTotKills
setTotCaptures
setTotDefences
setTotAttacks
setTotScore
setTotVehicleDestroyed
setTotBulletsFired
setTotBulletsGivingDamage
clientPunkBuster
listPlayers
voteKickPlayer
voteKickTeamPlayer
changePlayerName
dumpNetworkDebugStats
debugCallbackDisabled
gameModeTest
getLevelName
getServerName
addPlayerToBuddyList
addPlayerToBuddyListByName
removePlayerFromBuddyList
setRemoteConsoleCurrentLine
addToIgnoreList
removeFromIgnoreList
ignoreList
setChatHistory
chatMessageSize
gameInfoMessageSize
killMessageSize
ignoreRadioText
ignoreRadioAudio
setIgnoreRadioAudioAndText
getIgnoreRadioAudioAndText
oldChatListStyle
oldChatListHistory
timeUntilMessageRemoved
viewDistance
showVersion
chatSrcBlendFunc
chatDstBlendFunc
axisChatColor
alliedChatColor
axisRadioColor
alliedRadioColor
normalChatColor
chatOutline
debugShowFullSoldier
debugAddWeaponToSoldier
debugShowAllVehicleNameTags
setBeforeSpawnCameraPosition
setCameraBlink
setPlayerBlink
setSonarRotationSpeed
setRadioTimeoutTime
setRadioFlashTime
setPlayerHitFlashTime
setChineseYTextOffset
setJapaneseYTextOffset
setKoreanYTextOffset
playGamePlaySoundDebug
playCTFSoundDebug
setMenuMusicFilename
setLoadMusicFilename
setWinMusicFilename
setLoseMusicFilename
setCampaignLoseMusicFilename
setDebriefingMusicFilename
joinServer
hostServer
continueCampaign
continueSkirmish
goToInterface
addModPath
settingsPath
customGameName
customGameVersion
customGameUrl
customGameInfo
addModServerInfoIcon
setRentAServerUrl
dedicatedServer
BFGameMode
gameLevelPath
menuInGame
aiPathfindingDebuggingActive
aiSensingDebuggingActive
worldBorderFog
createBillboards
GamePlayMode
gamePlayMode
serverName
serverDedicated
serverGameTime
serverMaxPlayers
serverScoreLimit
serverInternet
serverNumberOfRounds
serverSpawnTime
serverSpawnDelay
serverGameStartDelay
serverGameRoundStartDelay
serverSoldierFriendlyFire
serverVehicleFriendlyFire
serverTicketRatio
serverAlliedTeamRatio
serverAxisTeamRatio
serverCoopAiSkill
serverCoopCpu
serverPassword
serverReservedPassword
serverNumReservedSlots
setServerWelcomeMessage
getServerWelcomeMessage
serverAutoBalanceTeams
serverNameTagDistance
serverNameTagDistanceScope
serverBandwidthChokeLimit

serverMaxAllowedConnectionType
serverAllowNoseCam
serverFreeCamera
serverExternalViews
serverKickBack
serverKickBackOnSplash
serverSoldierFriendlyFireOnSplash
serverVehicleFriendlyFireOnSplash
serverPort
serverHitIndication
serverTKPunishMode
serverCrossHairCenterPoint
serverDeathCameraType
serverContentCheck
serverEventLogging
serverEventLogCompression
serverOfficialStatsReporting
serverPunkBuster
serverUnpureMods

objectiveAttackerTicketsMod
gameSpyLANPort
gameSpyPort
saveServerSettings
addLanguageRunTimeDirectory
setNameTagDistance
getNameTagDistance
intensityScale
maxNrOfPlayers
spawnPlayer
killPlayer
spawnTemplateName
setTeamSkin
writePrecache
getGameLevelPath
setUseActiveCombatArea
setActiveCombatArea
createLocalPlayer
defaultPlayerInputControlMap

createAIPlayer
createUnspawnedAIPlayer
restartBf1942exe
setCampaignScores
setCampaignDifficulty
connectToServer
startServer
spawnObjectAt
spawnObject
getStatsGatheringEnabled
setStatsGatheringEnabled
setTicketLostPerMin
setNumberOfTickets
spawnPlayers
damageForBeingOutSideWorld
spawnWaves
spawnDelay
debugDamage
forcePlayerToTeam
setTeamRatio
setNumberOfTicketPerPlayer
setCurrentNumberOfTickets
clearDebugLines
assultTeam
setMaxNameTagDistance
setGodMode
setMinorVictory
setMajorVictory
numDeltasPerBaseLine
setCurrentLevel
exitAtRestart
restartServer
setMissionNr
addFirstNameOnTeam
addSecondNameOnTeam
getRandomNameForTeam
randomNames
autoSpawnBots
materialToGiveDamage
ConnectResult
clientsidePrediction
clientsideSleepingPhysics
clientsideSleepingPhysicsDist
commandRate
networkStatsGatheringEnabled
interpolationTime
extrapolationTime
showAIStats
disconnect
connectionType
packetDropRatio
showNetworkInfo
useAutoPingAdjust
spawnAtCameraPosition
enableConFileCache
autoBalanceTeam
delayBeforeStartingGame
roundDelayBeforeStartingGame
soldierFFRatio
vehicleFFRatio
soldierFFRatioOnSplash
vehicleFFRatioOnSplash
kickBackOnSplash
scoreLimit
restartMap
runNextLevel
setNextLevel
timeBeforeRestartMap
nrOfRounds
setMinNrOfPlayers
ticketRatio
timeToNextWave
spawnWaveTime
toggleGamePause
spawnDelayPenaltyForTK
nrOfTKToKick
banPlayerOnTKKick
TKPunishMode
getRemoteConsoleEnabled
,enableRemoteConsole
disableRemoteConsole
enableConsoleInfoServer
disableConsoleInfoServer
maxAllowedConnectionType
enableRemoteAdmin
disableRemoteAdmin
execRemoteCommand
voteMapMajority
voteKickPlayerMajority
voteKickTeamPlayerMajority
enableMapVote
enableKickPlayerVote
enableKickTeamPlayerVote
votingTime
kickPlayer
kickPlayerByName
addAddressToBanList
removeAddressFromBanList
listBannedAddresses
clearBanList
banPlayerKey
addKeyToBanList
removeKeyFromBanList
listBannedKeys
tagPlayerId
bandwidthChokeLimit
allowNoseCam
externalViews
crossHairCenterPoint
setTicketRatio
serverMessage
setNrOfRounds
vertexFogEnable
fogColorVec
drawObjects
drawTransparentObjects
drawOpaqueObjects
drawTerrain
drawTranslucent
animatedMeshDiffuseFactor
animatedMeshAmbientColor
createBackBufferImage
allowAllRefreshRates
fullScreen
useFrustumClipping
diffuseColor
specularColor
ambientColor
globalAmbientColor
useDynamicEnvmap
coverPlaneRemovalHeight
numberOfActiveShadows
useTrilinearFiltering
fieldOfView
shadowColor
setShadows
cullEpsilon
useFFPShadowGen
extrapolateFrame
mipMapBias
gammaFactor
useThumbnailMap
toggleUseThumbnailMap
fullscreenMap
toggleFullscreenMap
toggleDebugMap
engineSpeed
debugOutputOnlyToFile
showClientPredictionStatus
drawFpsGraph
showNetGraph
showSoundInfo
drawSoundObjects
updateFrequency
soundBufferCacheSize
reserve2dMonoChans
reserve2dStereoChans
relaxHwReservations
soundStreamUpdateFrequency
hardwareVoiceLimit
spawnGroup
debugStats
setIntroMoviePath
getIntroMoviePath

game.serverUnpureMods "
game.serverPunkBuster
game.objectiveAttackerTicketsMod
game.serverEventLogCompression
game.serverEventLogging
game.serverContentCheck
game.serverDeathCameraType
game.serverCrossHairCenterPoint
game.serverTKPunishMode
game.serverHitIndication
game.ASEPort
game.gameSpyPort
game.gameSpyLANPort
game.serverPort
game.serverIP
game.serverVehicleFriendlyFireOnSplash
game.serverSoldierFriendlyFireOnSplash
game.serverKickBackOnSplash
game.serverKickBack
game.serverNameTagDistanceScope
game.serverNameTagDistance
game.serverAutoBalanceTeams
game.serverExternalViews
game.serverFreeCamera
game.serverAllowNoseCam
game.serverMaxAllowedConnectionType
game.serverBandwidthChokeLimit
game.setServerWelcomeMessage %d "%s"
game.serverNumReservedSlots %d
game.serverReservedPassword "
game.serverPassword "
game.serverCoopCpu
game.serverCoopAiSkill
game.serverAxisTeamRatio
game.serverAlliedTeamRatio
game.serverTicketRatio
game.serverVehicleFriendlyFire
game.serverSoldierFriendlyFire
game.serverGameRoundStartDelay
game.serverGameStartDelay
game.serverSpawnDelay
game.serverSpawnTime
game.serverNumberOfRounds
game.serverInternet
game.serverScoreLimit
game.serverMaxPlayers
game.serverGameTime
game.serverDedicated
game.serverName "

c_GIShowMapVote
c_GIScreenShot
c_GIToolTip
c_CMPushAndHold
c_GIShowScoreBoard
c_GITogglePause
c_GIInGameMenu
c_GISayTeam
c_CMNonRepetive
c_GISayAll
c_PIVoteNo
c_PIVoteYes
c_PIShowMapVote
c_PIToolTip
c_PIScreenShot
c_PIRadio8
c_PIRadio7
c_PIRadio6
c_PIRadio5
c_PIRadio4
c_PIRadio3
c_PIRadio2
c_PIRadio1
c_PIToggleCameraMode
c_PICameraMode4
c_PICameraMode3
c_PICameraMode2
c_PICameraMode1
c_PIShowScoreBoard
c_PIZoomMap
c_PIMenuSelect9
c_PISayTeam
c_PISayAll
c_PICrouch
c_PIMenuSelect6
c_PIMenuSelect5
c_PIMenuSelect4
c_PIMenuSelect3
c_PIMenuSelect2
c_PIMenuSelect1
c_PIPrevItem
c_PINextItem
c_PIAltFire
c_PIReload
c_PIAction
c_PIThrottle
c_PIMouseLook

materialDefGroup
materialAttGroup
materialDamage
materialFriction
materialElasticity
materialResistance
getDamageMod
setEffectTemplate
dumpMaterialList

groupActive
groupEnableToChangeTeam
onlyForHuman
createLines
listSpawnPoints
listControlPoints
listObjectSpawners
setSpawnRotation
setSpawnPositionOffset
setSpawnPreventionDelay
setSpawnId
getSpawnId
setSpawnAsParaTroper
setAIEnterOnSpawn
setEnterOnSpawn
setMinSpawnHeight
SpawnPointManager
ObjectTemplate

Object.rotation
Object.absolutePosition
Object.name

GEPunkBusterFragment
GEChatFragment
GEAckEvent
GEChallengeResponse
GEChallenge
GESetPlayerName
GERemoteCommand
GEHitFromPos
GETriggerObjectSpawner
GERadioMessage
GESetLevel
GEDatabaseCompleteAck
GEDatabaseComplete
GESpawnRequest
GEScoreMsg
GEStatsHits
GEStatsShots
GEStatsKills
GEControlPointCaptured
GEGameStatus
GEHandlePickup
GECreatePlayerAck
GEFlagHolder
GEServerInfoEvent2
GEServerInfoEvent
GECheckSumEvent
GEConnectionType
GEUpdateRate
GEDestroyPlayer
GESetTempCamera
GEExitVehicle
GESetVehicle
GESetDefaultVehicle
GECreatePlayer
GECreateMultipleObjects
GECreateObject
GEDestroyObject
GESimulation
GEDebugEvent

MaterialManager.setEffectTemplate %s %f
MaterialManager.setCell %d %f
MaterialManager.attGroup %d
MaterialManager.materialResistance %f
MaterialManager.materialElasticity %f
MaterialManager.materialFriction %f
MaterialManager.materialDamage %f
MaterialManager.materialAttGroup %d
MaterialManager.materialDefGroup %d
MaterialManager.material %d

ObjectTemplate.setSpawnAsParaTroper
ObjectTemplate.setAIEnterOnSpawn
ObjectTemplate.setEnterOnSpawn
ObjectTemplate.setGroup
ObjectTemplate.setSpawnId
ObjectTemplate.setSpawnPreventionDelay
ObjectTemplate.setSpawnPositionOffset
ObjectTemplate.setSpawnRotation

absolutePosition
setIsInTweakModeRecursive
isInTweakMode
hasCollision
hasDynamicShadow
isSaveable
isVisibleInEditor
setIsVisibleRecursive
setIsSaveableRecursive
setIsDisabledRecursive
listTemplateClasses
51saveInSeparateFile
createNotInGrid
createInvisible
createVisibleInEditor
isNotSaveable
templateHasBeenUsed
preCacheObject
removeAtRestart
listPlayerClasses

setVehicleWithInputId
airDensityZeroAtHeight
listProperties
getMinMaxObject
getMinMaxTrack
listObjectsOutsideMinMax
CResponsePhysicsManager
PhysicsNodeManager
BasicPhysicsSystem
PlayerManager
ObjectTemplateManager
ObjectManager
ObjectGrid

c_CGProjectiles
c_CGLadders
c_CGStaticObjects
c_CGLandscape

c_SeatIsOutside
c_SeatShowStandingSoldier
c_SeatShowHeadOfSoldier
c_SeatShowFullBodySoldier
c_SeatShowHalfBodySoldier
c_AsmWeaponState
c_AsmFaceState
c_AsmPlayOnce
c_AsmPlayLooping
c_AsmLooping
c_AsmIsLying
c_AsmIsCrouching
c_AsmIsClimbing
c_AsmIsSwimming
c_AsmLockFreeLook
c_AsmHideWeapon
c_SstParachuteLand
c_SstFallingHigh
c_SstOpenParachute
c_SstClimbLadder
c_SstHealedByMedic
c_SstKilled
c_SstHitDamage
c_SstFromSwim
c_SstSwimStand
c_SstToSwim
c_SstCrawlMove
c_SstStandUp
c_SstToCrawl
c_SstCrouchMove
c_SstFromCrouch
c_SstToCrouch
c_SstStand
c_BfSoldierLying
c_BfSoldierCrouching
c_BfSoldierStanding
TimerObjectiveTemplate
ANDCompositeObjectiveTemplate
DestroyTargetObjectiveTemplate
AreaObject
SonarObject
ControlPoint
SupplyDepot
ActiveKitPart
SeatObject
PlayerControlObject
ObjectSpawner
FireArmsBundle
Projectile
HandFireArms
AnimatedBundle
ATIconAndHeatBar
ATIconNoText
ATIconAndReloadBar
ATIconAndStrengthBar
IconAndHeatBar
IconNoText
IconAndReloadBar
IconAndStrengthBar
ABIconOnly
ABReloadBarOnly
ABHeatBarOnly
ABAmmoBarReloadBar
ABAmmoBarHeatBar
ABAmmoBarOnly
ReloadBarOnly
HeatBarOnly
AmmoBarReloadBar
AmmoBarHeatBar
AmmoBarOnly
CHTCrossHair
VTTankHunter
VTArmoredCar
VTLevelBomber
VTSubmarine
VTBattleship
VTDestroyer
VTStationaryMG
VTDiveBomber
VTScoutCar
VTArtillery
VTLightTank
VTHeavyTank
TankHunter
ArmoredCar
LevelBomber
Battleship
StationaryMG
DiveBomber
TTSasWilly
TTMunitionsPanzer
TTKettenkrad
TTRocketPlatform
TTHelicopter
TTRadarTower
TTRocketPack
TTWasserfall
TTSchwimmwagen
TTCommandoRaft
51TTT34Calliope
TTFlakPanzer
TTSturmTiger
TTSturmGeschutz
TTArmoredCar
TTMosquito
TTSubmarine
TTBattleship
TTDestroyer
TTStationaryMG
TTDiveBomber
TTScoutCar
TTArtillery
TTLightTank
TTHeavyTank

MunitionsPanzer
Kettenkrad
RocketPlatform
Helicopter
RadarTower
Wasserfall
Schwimmwagen
CommandoRaft
T34Calliope
FlakPanzer
SturmTiger
SturmGeschutz
IsCrouching
IsClimbing
IsSwimming
LockFreeLook
HideWeapon
CstDieShake
CstHitShake
CstMachinegun
CstExplosion
CstNoShake

spawnOffset
handleDamage
setFirstPerson
addKitByName
setAnimationState
showAnimationStateInfo
addAbsolutePoint
renderLines
createSkeleton
bindToSkeletonPart
setPoseCameraPos
setSkeletonCollisionBone
setIsFirstPersonPart
setLodDistance
setLodValue
setTurnLeftRightAngle
setPointUpDownAngle
setLiePointUpDownAngle
setCharacterHeight
center1pHands
setParachuteDrag
setParachuteSpeed
healFactor
selfHealFactor
repairFactor
repairDistance
disarmMinesDistance
healDistance
soldierStandingIcon
soldierCrouchIcon
soldierProneIcon
controlPointIcon
minimapIcon
ticketIcon
teamFlagIcon
radioLanguage
slowDownMod
useSkeletonPartAsMain
buildSkeleton
setCheckBoneDistance
setBoneOriginOffset
setAnimatedTextureSpeed
addSkeletonIK
teamChange
cantSelectWhenNoAmmo
setTurnDev
setSpeedDev
setMiscDev
RandomDistribution

setTracerTemplate
projectileTemplate
projectile2Template
visibleDummyProjectileTemplate
visibleBarrelTemplate
projectilePosition
weaponLink
reloadTime
roundOfFire
inputReload
autoReload
selfDestroy
fireInCameraDof
rotationalSpeed
recoilSpeed
recoilSize
soldierZoomFov
soldierZoomPosition
soldierCameraPosition
unZoomBetweenFireTime
crossHairIcon
sniperSight
setCrossHairType
setHudAmmoType
ammoBarFill
ammoBarSize
ammoBarPosX
ammoBarPosY
ammoBarTextPosX
ammoBarTextPosY
hideDuringFireTime
heatAddWhenFire
coolDownPerSec
altFireOnce
delayToUse
addRootSpeed
fireingForce
asynchronyFire
setFireDev
setRecoilForceUp
setRecoilForceLeftRight
setHasRecoilForce
setGoBackOnRecoil
changeWeaponWhenNoAmmo
destroyVehicleWhenNoAmmo
velocityDependentOnHeat
timeDelayOnOverHeat
timeToNotAllowChange
blastAmmoCount
selectInhibitLink
startUnloaded
allowReloadOnEmptyClipOnly
disableWhenFired
ejectClipTime
setFireCameraShakeAnimationState
addFireArmsPosition
fireAllAtOnce
timeToLive
damageType
explodeNearEnemyDistance
gravityModifier
endEffectTemplate
startEffectTemplate
hasCollisionEffect
hasOnTimeEffect
invisibleAtEndEffect
dieAfterColl
dieAtObjectHit
stopAtEndEffect
distToStartLoseDamage
distToMinDamage
damageOwner
detonateOnWaterCollision
forceOnExplosion
tracerScaler
fadeOnDist
minDistAlpha
maxDistAlpha
YModOnExplosion
useMMOnEndEffect
timeToRemoveTK
addToProjectileList
projectileType
ProximityFusePrimer
setObjectTemplate
setSpawnDelay
spawnDelayAtStart
nrOfObjectToSpawn
maxNrOfObjectSpawned
maxSpawnDelay
minSpawnDelay
useButtonRadius
effectOnSpawn
damageWhenLost
holdObject
teamOnVehicle
timeToReSpawn
flagTemplate
setFlagLocation
setSoldierExitLocation
vehicleIcon
vehicleIconPos
numberOfWeaponIcons
primaryAmmoIcon
secondaryAmmoIcon
hasTurretIcon

setPrimaryAmmoBar
setSecondaryAmmoBar
setVehicleCategory
setVehicleType
setToolTipType
setMinimapIcon
setMinimapIconSize
dirBarXScale
dirBarYScaleAbove
dirBarYScaleBelow
dirBarRotate
dirBarYScaleMin
dirBarYScaleMax
nameTagOffset
hasRestrictedExit
altSoldierExitPosition
addPcoPosId
submarineData
submarineHudDepthModifier
submarineHudDirModifier
exitSpeedMod
disableSpawnPointsOnEnter
dontClearTeamOnExit
destroyOnExit
CameraShakeTriggers
vehicleCameraShake
vehicleFov
cameraDelayTime
cameraDelayDistance
forwardMod
seatAnimationUpperBody
seatAnimationLowerBody
leftAngleMultiplier
rightAngleMultiplier
headMaxAngleMultiplier
upAngleMultiplier
downAngleMultiplier
copyLinksCount
setTeamGeometry

setActiveAcceleration
setPassiveAcceleration
addToPossitiveMask
addToNegativeMask
setTrigger
setActivater
setInAirFallbackAnimOverride
setDefaultFallbackAnimOverride
setCrouchingFallbackAnimOverride
setLyingFallbackAnimOverride
setDefaultAnims
setInAirAnims
setCrouchingAnims
setLyingAnims
activeHeatIncrement
passiveHeatIncrement
coolingFactor
burstFrequency
overrideAirMovementInhibitations
activeEffectPersistance
defaultEffectTemplate
timeToLiveAftherDeath

healthBarIcon
healthBarFullIcon
addWeaponIcon
setKitIcon
setKitName
setKitActiveName
addAmmoType
addVehicleType
workOnVehicles
workOnSoldiers
detectionRadius
scanForEnemySonars
enableRadarMode
addLinePoint
triggerRadius
timeToGetControl
timeToLoseControl
disableIfEnemyInsideRadius
disableWhenLosingControl
loseControlWhenEnemyClose
loseControlWhenNotClose
spawnGroupId
secondSpawnGroupId
objectSpawnerId
areaValueTeam1
areaValueTeam2
setAreaValue
unableToChangeTeam
onlyTakeableByTeam
minNrToTakeControl
controlPointName
objectiveDelay
objectiveName
setObjectiveCompletetionString1
targetName
addObjectiveSpawnerToComposite
registerObjectSpawner
setRootObjectSpawner
setDefender
attackerLoseTicketsOnDeath
defenderLoseTicketsOnDeath
collisionLatency
setForwardSpeed
setStrafeSpeed
setWalkSpeedFactor
cameraShakeFactor
dice.ref2.world.ObjectTemplate.TimerCompositeObjective
dice.ref2.world.ObjectTemplate.ANDCompositeObjective
dice.ref2.world.ObjectTemplate.DestroyTargetObjective
dice.ref2.world.ObjectTemplate.AreaObject
dice.ref2.world.ObjectTemplate.Obstacle
dice.ref2.world.ObjectTemplate.SonarObject
dice.ref2.world.ObjectTemplate.ControlPoint
dice.ref2.world.ObjectTemplate.SupplyDepot
dice.ref2.world.ObjectTemplate.ActiveKitPart
dice.ref2.world.ObjectTemplate.KitPart
dice.ref2.world.ObjectTemplate.SeatObject
dice.ref2.world.ObjectTemplate.PlayerControlObject
dice.ref2.world.ObjectTemplate.ObjectSpawner
dice.ref2.world.ObjectTemplate.FlagBase
dice.ref2.world.ObjectTemplate.Flag
dice.ref2.world.ObjectTemplate.FireArmsBundle
dice.ref2.world.ObjectTemplate.Projectile
dice.ref2.world.ObjectTemplate.HandFireArms
dice.ref2.world.ObjectTemplate.FireArms
dice.ref2.world.ObjectTemplate.BFSoldier
dice.ref2.world.ObjectTemplate.AnimatedBundle
dice.ref2.world.ObjectTemplate.Kit
dice.ref2.world.ObjectTemplate.Item

objectiveManager
PMUsePhysics
PredictionMode
globalPredictionMode
createNewInfo
deleteInfo
setPredictionMode
setBasePriority
setIsUnique
setForceNetworkableId
enableSpringFix

dice.ref2.world.Networkable.Objective
dice.ref2.world.Networkable.Engine
dice.ref2.world.Networkable.ControlPoint
dice.ref2.world.Networkable.FireArms
dice.ref2.world.Networkable.Projectile
dice.ref2.world.Networkable.Kit
dice.ref2.world.Networkable.PlayerControlObject
dice.ref2.world.Networkable.BFSoldier
dice.ref2.world.Networkable.Item
dice.ref2.world.Networkable.Spring
dice.ref2.world.Networkable.FreeCamera
dice.ref2.world.Networkable.RotationalBundle
dice.ref2.world.Networkable.SimpleObject
dice.ref2.world.NetworkableInfoManager.Standard

NetworkableInfo
debugLevel
dice.ref2.world.PortalManager.Standard
PortalManager
StopDummyState

Ub_StandAim
Ub_DieByVehicle
Lb_DieByVehicle
Ub_DieHead
Lb_DieHead
Ub_DieSlow
Lb_DieSlow
Ub_DieSwim
Lb_DieSwim
Ub_ParachuteDie
Lb_ParachuteDie
Ub_DieBackStand
Ub_DieChestStand
Lb_DieBackStand
Lb_DieChestStand
Ub_DieBackCrouch
Ub_DieChestCrouch
Lb_DieBackCrouch
Lb_DieChestCrouch
Ub_HitBackStand
Ub_HitChestStand
Lb_HitBackStand
Lb_HitChestStand
Ub_HitBackCrouch
Ub_HitChestCrouch
Lb_HitBackCrouch
Lb_HitChestCrouch
FireMachineGunShake
BigExplosion
Lb_ClimbLadderEnd1
Lb_ClimbLadderExit
StopClimbing
Lb_StandInVehicle
Ub_SitInVehicle
Lb_SitInVehicle
Lb_StrafeRight
Lb_StrafeLeft
Ub_ParachuteFall
Lb_ParachuteFall
Lb_ExplosionBackward
Lb_ExplosionForward
LandmineProjectile
RepairPack
ExpPackProjectile


Ub_ParachuteDeadHitGround
Lb_ParachuteDeadHitGround
Ub_ParachuteHitGround
Lb_ParachuteHitGround
Ub_ParachuteOpen
Lb_ParachuteOpen
OpenParachute
Ub_LieFire
Ub_StandEjectClip
Ub_LieEjectClip
Ub_StandReload
Ub_LieReload
Ub_StandRaiseWeapon
Ub_CrouchRaiseWeapon
Ub_LieRaiseWeapon
Ub_ExplosionBounceFront
Lb_ExplosionBounceFront
Ub_ExplosionBounceBack
Lb_ExplosionBounceBack
Ub_ExplosionLandBack
Lb_ExplosionLandBack
Ub_ExplosionLandFront
Lb_ExplosionLandFront
Ub_ExplosionLandBackSurvive
Lb_ExplosionLandBackSurvive
Ub_ExplosionLandFrontSurvive
Lb_ExplosionLandFrontSurvive
Ub_DieHitGround
Lb_DieHitGround
Ub_DieInVehicle
Ub_ExplosionBackward
Ub_ExplosionForward
Ub_StandToLie
Lb_StandToLie
Ub_RunStandToLie
Lb_RunStandToLie
Ub_LieToStand
Lb_LieToStand
Ub_CrouchToLie
Lb_CrouchToLie
Ub_LieToCrouch
Lb_LieToCrouch
Ub_StandToCrouch
Lb_StandToCrouch


NoObjectTemplate
ObjectTemplate.IsSpawnEffect
ObjectTemplate.moveToWaterSurface
ObjectTemplate.showInThirdPerson
ObjectTemplate.showInFirstPerson
ObjectTemplate.addChild
ObjectTemplate.noPhysics
ObjectTemplate.hasOverDamage
ObjectTemplate.startRotation
ObjectTemplate.rotationalSpeedInRight
ObjectTemplate.rotationalSpeedInUp
ObjectTemplate.rotationalSpeedInDof
ObjectTemplate.positionalSpeedInRight
ObjectTemplate.positionalSpeedInUp
ObjectTemplate.positionalSpeedInDof
ObjectTemplate.relativePositionInRight
ObjectTemplate.relativePositionInUp
ObjectTemplate.relativePositionInDof
ObjectTemplate.useCameraOrientation
ObjectTemplate.IntensityAtSpeed
ObjectTemplate.intensityOverTime
ObjectTemplate.intensity
ObjectTemplate.timeToLive
ObjectTemplate.delay
ObjectTemplate.lodDistance
ObjectTemplate.startProbability
ObjectTemplate.emitterSpeedScale
ObjectTemplate.addEmitterSpeed
ObjectTemplate.startAtCreation
ObjectTemplate.looping
ObjectTemplate.template

dice.ref2.world.Culler.BinTreeCuller
dice.ref2.world.Culler.QuadTreeCuller
dice.ref2.world.ObjectPriorityCalculator.Standard
dice.ref2.world.ObjectDrawer.Standard
dice.ref2.world.SpawnPointManager.Standard
dice.ref2.world.PlayerObject.Standard
dice.ref2.world.CompositeObject.Standard
dice.ref2.world.Object.Standard
dice.ref2.world.ObjectManager.Standard

FreeCamera
SimpleObject
RotationalBundle
EntryPoint
EnableFreeCamera
freeCameraBaseSpeed
freeCameraSlowSpeed
freeCameraFastSpeed
reloadSoundScript
disableSoundScript
networkableInfo
cullRadiusScale
hasMobilePhysics
hasCollisionPhysics
hasPointPhysics
addToCollisionGroup
hasResponsePhysics
physicsFrequency
isBundable
dragOffset
centerOfMassOffset
inertiaModifier
hasDecalEmitter
aiTemplate
maxHitPoints
addArmorEffect
timeToLiveAfterDeath
fadeAtTimeToLiveAfterDeath
timeToStartFadeAfterDeath
resetWhenRemoved
damageFromWater
waterDamageDelay
criticalDamage
5explosionRadius
explosionDamage
explosionMaterial
explosionForce
explosionForceMod
explosionForceMax
sinkInToLandAfterDeathSpeed
hpLostWhileCriticalDamage
hpLostWhileUpSideDown
hpLostWhileDamageFromWater
noCollisionAsDestroyed
canBeRepairedAndDestroyed
stayAsDestroyed
damageFromDeepWater
deepWaterDamageDelay
deepWaterLevel
hpLostWhileDamageFromDeepWater
loadSoundScript
attachToListener
isPortalPassing
portalPassingPosition
listTemplates
clearTemplateList
getTemplate
addTemplate
removeTemplate
setActiveTemplate
setRandomGeometries
setPosition
setRotation
getPosition
getRotation
setExplodePartAtDestroy
minRotation
maxRotation
PivotPosition
acceleration
continousRotationSpeed
inputToYaw
inputToPitch
inputToRoll
automaticReset
rememberExcessInput
lesserYawAtSpeed
automaticYawStabilization
automaticPitchStabilization
setHasTarget
CVMFrontChase
CVMExternTrace
toggleMouseLook
outsideHudOffset
setEntryRadius
dice.ref2.world.ObjectTemplate.FreeCamera
dice.ref2.world.ObjectTemplate.SpawnPoint
dice.ref2.world.ObjectTemplate.SimpleObject
dice.ref2.world.ObjectTemplate.RotationalBundle
dice.ref2.world.ObjectTemplate.EntryPoint
dice.ref2.world.ObjectTemplate.Camera
dice.ref2.world.ObjectTemplate.Bundle
dice.ref2.world.ObjectTemplateManager.Standard

CRD_NORMAL
CRD_EXPONENTIAL
CRD_UNIFORM
SpriteParticle
EffectBundle
useCameraOrientation
startAtCreation
intensityAtSpeed
addEmitterSpeed
emitterSpeedScale
startProbability
lodDistance
OverTimeDistribution
intensityOverTime
relativePositionInDof
relativePositionInUp
relativePositionInRight
positionalSpeedInDof
positionalSpeedInUp
positionalSpeedInRight
rotationalSpeedInDof
rotationalSpeedInUp
rotationalSpeedInRight
startRotation
hasOverDamage
showInFirstPerson
showInThirdPerson
moveToWaterSurface
isSpawnEffect
sizeModifierX
sizeModifierY
sizeModifierZ
sizeModifier
sizeOverTime
gravityModifierOverTime
dragOverTime
alphaOverTime
useMipMaps
turnsInMovingDirection
useUVRotation
initRotation
srcBlendMode
5BMSourceAlphaSaturate
BMInvDestAlpha
BMDestAlpha
BMInvDestColor
BMDestColor
BMInvSourceAlpha
BMSourceAlpha
BMInvSourceColor
BMSourceColor

destBlendMode
initAnimationFrame
numAnimationFrames
animationSpeed
animationSpeedOverTime
XYSizeRatioOverTime
rotationSpeedOverTime
XYSizeRatio
rotationSpeed
OverTimeVec4Distribution
colorRGBAOverTime
alphaTestRef
alphaTestRefOverTime
hasStaticColor
setStartOnEffects
setStopOnEffects
getStartOnEffects
getStopOnEffects
minDistanceUnderWaterSurface
maxDistanceUnderWaterSurface
addWorkOnMaterial
setAmbient
setFlareTexture
setFlareSize
setFlareSize2
setFlareRot
setFlareColor
setFlareColor2
setFlareFadeAngleFactor
setCoronaTexture
setCoronaSize
setCoronaSize2
setCoronaRot
setCoronaColor
setCoronaColor2
setCoronaFadeAngleFactor
setLensFlareCount
setCoronaCount
getNumFlares
getNumCoronas
getTotSprites
initLensFlares
flareScaleDistance
numSkidMarks
numPatches
setTexture
setBumpTexture
setMaterialSkidMarkExtraWidth
setMaterialTrigLevels
enableParticles
occlusionQuadVisible
setOcclusionQuadWidthHeight
dice.ref2.world.DecalManager
dice.ref2.world.ObjectTemplate.LensFlare
dice.ref2.world.ObjectTemplate.SpriteParticleNew
dice.ref2.world.ObjectTemplate.Particle
dice.ref2.world.ObjectTemplate.Light
dice.ref2.world.ObjectTemplate.Emitter
dice.ref2.world.ObjectTemplate.EffectBundle

LandingGear
FloatingBundle
c_ETTorpedo
c_ETRocket
engineType
differential
numberOfGears
gearChangeTime
noPropellerEffectAtSpeed
heatIncrement
inverseHeatBar
heatBarType
setHeatBarType
getHeatBarType
setPositionalFixation
setAxisFixation
setWaterHeight
setDragModifier
setHullHeight
setFloatMaxLift
setFloatMinLift
gearDownHeight
gearUpHeight
gearDownEngineInput
gearUpEngineInput
setPitchOffset
setPositionOffset
setWingLift
setFlapLift
setRegulateToLift
setWingToRegulatorRatio
startEngines

dice.ref2.world.ObjectTemplate.LandingGear
dice.ref2.world.ObjectTemplate.Wing
dice.ref2.world.ObjectTemplate.Spring
dice.ref2.world.ObjectTemplate.FloatingBundle
dice.ref2.world.ObjectTemplate.Engine

dopplerFactor
rolloffFactor
distanceFactor
playInHardware
playInSoftware
playInAvailable
pitchChangeRate
setTemplateLevel
addRunTimeDirectory
standFrequency
runFrequency
randomRunFrequency
walkFrequency
randomWalkFrequency
swimFrequency
randomSwimFrequency
crouchFrequency
randomCrouchFrequency
crawlFrequency
randomCrawlFrequency
ladderFrequency
randomLadderFrequency
hitDamageFrequency
randomHitDamageFrequency
addMaterialToSound
EnvironmentSound
SoldierSound

addLodDistance
getLodDistance
getLodLevelCount
addLodComparison
getLodComparison
hasDestroyedLod
lodSelector
LodSelectorTemplateManager

dice.ref2.world.LodObjectTemplateManager.Standard
dice.ref2.world.LodSelectorTemplate.DistCompareSelector2
dice.ref2.world.LodSelectorTemplate.DistCompareSelector
dice.ref2.world.LodSelectorTemplate.CompareSelector
dice.ref2.world.LodSelectorTemplate.DistanceSelector
dice.ref2.world.ObjectTemplate.LodObject

LodSelectorTemplate

c_PGFEngineDummyGrip
c_PGFDummyGrip
c_PGFRollGripWhenOccupied
c_PGFEngineGrip
c_PGFRollGrip
c_PGFContactGrip
c_PGFNoGrip

dice.ref2.world.ResponsePhysicsManager.Basic
dice.ref2.world.ResponsePhysics.Basic
dice.ref2.world.PhysicsNodeManager.Basic
dice.ref2.world.PhysicsNode.Basic
dice.ref2.world.PhysicsSystem.Basic
dice.ref2.world.Player.Standard
dice.ref2.world.PlayerManager.Standard

ObjectTemplate.addLinePoint
ObjectTemplate.triggerRadius
4ObjectTemplate.alphaOverTime
ObjectTemplate.dragOverTime
ObjectTemplate.gravityModifierOverTime
ObjectTemplate.sizeOverTime
ObjectTemplate.sizeModifier
ObjectTemplate.drag
ObjectTemplate.gravityModifier
ObjectTemplate.size
ObjectTemplate.hasCollisionPhysics
ObjectTemplate.geometry

ObjectTemplate.timeToNotAllowChange
ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.setRecoilForceLeftRight
ObjectTemplate.setRecoilForceUp
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setFireDev
ObjectTemplate.setMinDev
ObjectTemplate.addRootSpeed 0
ObjectTemplate.delayToUse
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireOnce 1
ObjectTemplate.coolDownPerSec
ObjectTemplate.heatAddWhenFire
ObjectTemplate.fireDelay
ObjectTemplate.selfDestroy 1
ObjectTemplate.rotationalSpeed
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.UnZoomBetweenFireTime
ObjectTemplate.useScope 1
ObjectTemplate.soldierCameraPosition
ObjectTemplate.soldierZoomPosition
ObjectTemplate.SoldierZoomFov
ObjectTemplate.zoomFov
ObjectTemplate.autoFire 1
ObjectTemplate.setInputReload
ObjectTemplate.setInputFire
ObjectTemplate.fireingForce
ObjectTemplate.roundOfFire
ObjectTemplate.recoilSize
ObjectTemplate.recoilSpeed
ObjectTemplate.reloadtime
ObjectTemplate.ammoType
ObjectTemplate.magType
ObjectTemplate.autoReload
ObjectTemplate.hideDuringFireTime
ObjectTemplate.GUIIndex
ObjectTemplate.velocity
ObjectTemplate.numOfMag
ObjectTemplate.magSize
ObjectTemplate.visibleBarrelTemplate
ObjectTemplate.setTracerTemplate
ObjectTemplate.addProjectilePosition
ObjectTemplate.projectilePosition
ObjectTemplate.projectileTemplate

ObjectTemplate.explodeNearEnemyDistance
ObjectTemplate.detonateOnWaterCollision
ObjectTemplate.hasCollisionEffect
ObjectTemplate.hasOnTimeEffect
ObjectTemplate.dieAfterColl
ObjectTemplate.stopAtEndEffect
ObjectTemplate.invisible
ObjectTemplate.radius
ObjectTemplate.material2
ObjectTemplate.material
ObjectTemplate.damageType
ObjectTemplate.endEffectTemplate
ObjectTemplate.setHealth
ObjectTemplate.addVehicleType
ObjectTemplate.addAmmoType
ObjectTemplate.workOnVehicles
ObjectTemplate.workOnSoldiers
ObjectTemplate.team

ObjectTemplate.setTeamGeometry
ObjectTemplate.minNrToTakeControl
ObjectTemplate.loseControlWhenNotClose
ObjectTemplate.loseControlWhenEnemyClose
ObjectTemplate.disableWhenLosingControl
ObjectTemplate.disableIfEnemyInsideRadius
ObjectTemplate.timeToLoseControl
ObjectTemplate.timeToGetControl
ObjectTemplate.areaValueTeam2
ObjectTemplate.areaValueTeam1
ObjectTemplate.objectSpawnerId
ObjectTemplate.secondSpawnGroupId
ObjectTemplate.spawnGroupId
ObjectTemplate.setName
Object.setTeam
Object.setOSId
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.holdObject 1
ObjectTemplate.spawnOffset
ObjectTemplate.useButtonRadius
ObjectTemplate.maxNrOfObjectSpawned
ObjectTemplate.nrOfObjectToSpawn
ObjectTemplate.Distance
ObjectTemplate.TimeToLive
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.maxSpawnDelay
ObjectTemplate.minSpawnDelay
ObjectTemplate.setObjectTemplate

ObjectTemplate.forwardMod
ObjectTemplate.vehicleFov
ObjectTemplate.vehicleCameraShake
ObjectTemplate.cameraDelayDistance
ObjectTemplate.cameraDelayTime
ObjectTemplate.DestroyOnExit 1
ObjectTemplate.disableSpawnPointsOnEnter
ObjectTemplate.submarineData

rem *** <oxygenUsagerate> <oxygenFillrate> <oxygenDamageRate> <periscopeMinDepth> <periscopeMaxDepth> <maxDepth> <maxDepthDamageRate>

ObjectTemplate.setVehicleType
ObjectTemplate.setVehicleCategory
ObjectTemplate.setSoldierExitLocation
ObjectTemplate.sonarPos 1
ObjectTemplate.subPos 1
ObjectTemplate.artPos 1
ObjectTemplate.addPcoPosId
ObjectTemplate.setPcoId

c_PGFStaticFriction
ObjectTemplate.explosionForceMax
ObjectTemplate.explosionForceMod
ObjectTemplate.explosionForce
ObjectTemplate.explosionMaterial
ObjectTemplate.explosionDamage
ObjectTemplate.explosionRadius
ObjectTemplate.hasDynamicShadows 1
ObjectTemplate.aiTemplate
ObjectTemplate.grip
ObjectTemplate.damageFromWater
ObjectTemplate.sinkInToLandAfterDeathSpeed
ObjectTemplate.addArmorEffect
ObjectTemplate.hpLostWhileCriticalDamage
ObjectTemplate.criticalDamage
ObjectTemplate.material
ObjectTemplate.maxHitPoints
ObjectTemplate.hitpoints
ObjectTemplate.hasArmor
ObjectTemplate.hasDecalEmitter
ObjectTemplate.hasResponsePhysics
ObjectTemplate.hasCollisionPhysics
ObjectTemplate.inertiaModifier
ObjectTemplate.dragOffset
ObjectTemplate.hasMobilePhysics
ObjectTemplate.isNotSaveable
ObjectTemplate.createVisibleInEditor
ObjectTemplate.createInvisible
ObjectTemplate.createNotInGrid
ObjectTemplate.saveInSeparateFile
ObjectTemplate.setNetworkableInfo
ObjectTemplate.create
ObjectTemplate.loadSoundScript
ObjectTemplate.setAttachToListener 1

ObjectTemplate.setBoneOriginOffset
ObjectTemplate.useAsBone
ObjectTemplate.setAnimatedTextureSpeed
ObjectTemplate.createSkeleton
ObjectTemplate.setDevMod
ObjectTemplate.setMiscDev
ObjectTemplate.setSpeedDev
ObjectTemplate.setTurnDev
ObjectTemplate.itemIndex
ObjectTemplate.itemType
ObjectTemplate.fireAllAtOnce
ObjectTemplate.reloadTime
ObjectTemplate.inputReload
ObjectTemplate.inputFire

ObjectTemplate.seatAnimationLowerBody
ObjectTemplate.seatAnimationUpperBody
ObjectTemplate.seatFlags

c_PIToggleCamera
c_PIMenuSelect8
c_PIMenuSelect7
c_PICommunication
c_PICameraY
c_PICameraX
c_PIMouseLookY
c_PIMouseLookX
PIToggleCamera
PIToggleCameraMode
PIMenuSelect9
PIMenuSelect8
PIMenuSelect7
PIMenuSelect6
PIMenuSelect5
PIMenuSelect4
PIMenuSelect3
PIMenuSelect2
PIMenuSelect1
PICommunication
PIPrevItem
PINextItem
PIMouseLook
PIMouseLookY
PIMouseLookX
PIThrottle

ObjectTemplate.rememberExcessInput
ObjectTemplate.setLesserYawAtSpeed
ObjectTemplate.automaticPitchStabilization
ObjectTemplate.automaticYawStabilization
ObjectTemplate.setAutomaticReset
ObjectTemplate.setInputToRoll
ObjectTemplate.setInputToPitch
ObjectTemplate.setInputToYaw
ObjectTemplate.setContinousRotationSpeed
ObjectTemplate.setAcceleration
ObjectTemplate.setMaxSpeed
ObjectTemplate.setPivotPosition
ObjectTemplate.setMaxRotation
ObjectTemplate.setMinRotation

Ub_ClimbLadder1
Lb_ClimbLadder1
Ub_StartSwim
Lb_StartSwim
Ub_EndSwim
Lb_EndSwim

ObjectTemplate.OutsideHudOffset
ObjectTemplate.CVMExternTrace 1
ObjectTemplate.CVMTrace 1
ObjectTemplate.CVMFlyBy 1
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMInside 0
ObjectTemplate.CameraId
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.setHasTarget 1

ObjectTemplate.setRotation
ObjectTemplate.setPosition
ObjectTemplate.setInputId
ObjectTemplate.addTemplate


ObjectTemplate.animationSpeedOverTime
ObjectTemplate.animationSpeed
ObjectTemplate.initAnimationFrame
ObjectTemplate.numAnimationFrames
ObjectTemplate.hasStaticColor
ObjectTemplate.alphaTestRefOverTime
ObjectTemplate.alphaTestRef
ObjectTemplate.colorRGBAOverTime
ObjectTemplate.rotationSpeedOverTime
ObjectTemplate.XYSizeRatioOverTime
ObjectTemplate.rotationSpeed
ObjectTemplate.destBlendMode
ObjectTemplate.srcBlendMode
ObjectTemplate.XYSizeRatio
ObjectTemplate.useUVRotation
ObjectTemplate.initRotation
ObjectTemplate.turnsInMovingDirection
ObjectTemplate.useMipMaps
ObjectTemplate.texture
ObjectTemplate.hasResponsePhysics
ObjectTemplate.setStopOnEffects
ObjectTemplate.setStartOnEffects
ObjectTemplate.addWorkOnMaterial
ObjectTemplate.maxDistanceUnderwaterSurface
ObjectTemplate.minDistanceUnderwaterSurface

ObjectTemplate.setEntryRadius
ObjectTemplate.setAmbient
ObjectTemplate.InverseHeatBar 1
ObjectTemplate.setHeatBarType B
ObjectTemplate.setHeatBarType G
ObjectTemplate.CoolingFactor
ObjectTemplate.HeatIncrement
ObjectTemplate.setNoPropellerEffectAtSpeed
ObjectTemplate.setGearChangeTime
ObjectTemplate.setGearDown
ObjectTemplate.setGearUp
ObjectTemplate.setNumberOfGears
ObjectTemplate.setDifferential
ObjectTemplate.setTorque
ObjectTemplate.setEngineType
ObjectTemplate.setSinkingSpeedMod
ObjectTemplate.setDragModifier
ObjectTemplate.setFloatMinLift
ObjectTemplate.setFloatMaxLift
ObjectTemplate.setHullHeight
ObjectTemplate.setWaterHeight
ObjectTemplate.setDamping
ObjectTemplate.setStrength
ObjectTemplate.setAxisFixation
ObjectTemplate.setPositionalFixation
ObjectTemplate.setWingToRegulatorRatio
ObjectTemplate.setRegulateToLift
ObjectTemplate.setFlapLift
ObjectTemplate.setWingLift
ObjectTemplate.setPositionOffset
ObjectTemplate.setPitchOffset
ObjectTemplate.setGearUpEngineInput
ObjectTemplate.setGearDownEngineInput
ObjectTemplate.setGearUpHeight
ObjectTemplate.setGearDownHeight

LodSelectorTemplate.addLodDistance
LodSelectorTemplate.create DistanceSelector
LodSelectorTemplate.addLodComparison
LodSelectorTemplate.create CompareSelector
LodSelectorTemplate.create DistCompareSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.create DistCompareSelector2
ObjectTemplate.lodSelector


Player.isNetwork
Player.isAi
Player.create


c_NIGhostAlways
c_GIMouseWheelUp
c_GIMouseWheelDown
c_GIMouseLookY
c_GIMouseLookX
c_GICancel
c_GIRightAlt
c_GILeftAlt
c_GIRightCtrl
c_GILeftCtrl
c_GILeftShift
c_GIRightShift
c_GIPageDown
c_GIPageUp
c_GIScript12
c_GIScript11
c_GIScript10
c_GIScript9
c_GIScript8
c_GIScript7
c_GIScript6
c_GIScript5
c_GIScript4
c_GIScript3
c_GIScript2
c_GIScript1
c_GIDelete
c_GIEscape
c_GIToggleConsole

c_totalAccess
c_fullAccess
c_endUserAccess
c_noAccess

c_CMMinFallTime
c_DTAssert
c_DTWarning

workingPath
echoErrors
listVariables
listConstants
bindKeyToConsoleScript
getArgumentTypes
getReturnType
getActiveMethods
maxLineSize
maxHistorySize
maxCommandHistorySize
useRelativePaths
mathExprV2
mathExprV3
mathExprV4
InputDeviceAxes
InputDeviceFlags
setInvertAxis
setAxisScale
deleteControlMap
setButtonRiseTime
setButtonFallTime
addAxisToAxisMapping
InputDeviceButtons
addButtonsToAxisMapping
InputDeviceKeys
addKeyAndButtonToAxisMapping
addButtonAndKeyToAxisMapping
addKeysToAxisMapping
addButtonToTriggerMapping
AddKeyToTriggerMapping
addAxisToTriggerMapping
fileExists
deleteFile
addMergeDirectory
removeMergeDirectory
addPathOverload
removePathOverload
memoryLimit
tempPrintPriorityList
relativeCompressionEnabled
NetworkableInfoManager
ControlMapManager
AsyncMultiStreamer
CacheManager
ResourceManager
FileChangeManager
FileManager

dice.ref2.io.ControlMapManager.Standard
dice.ref2.io.CacheManager.Null
dice.ref2.io.ResourceManager.Null
dice.ref2.io.InputDeviceManager.Null
dice.ref2.io.ControlMap.Standard

InputDevices
ControlMap
MainThread
turnOnAllDebug
turnOffAllDebug
turnOnDebug
turnOffDebug
outputLoadStats
resetLoadStats

dice.ref2.geom.GeometryTemplate.
GeometryTemplates.con
IGeometryTemplate
geometry.template
StandardMeshRenderer
TreeRenderer
GeometryTemplateManager
dice.ref2.geom.Terrain.Null
dice.ref2.geom.HeightMap.Null
GeometryTemplate
dice.ref2.rend.ScaleFilter.


DeviceBehaviourMode
deviceBehaviour
enableCenteredMultiSampling
isMultiSamplingCentered
MultiSampleMode
multiSampleMode
multiSamplePrefilter
numBackbuffers
hWProgramableTransformEnabled
globalLodPercent
globalLodRadius
globalLodRadiusScaleFactor
beginGlobalCluster
endGlobalCluster
drawEnable
setVSyncEnabled
getVSyncEnabled
skipMipmap
printNames
printLoaded
setAlternativePath
addAlternativePath
alternativePath
skipMipmaps
IScaleFilter*
mipmapFilter
setVectorParam
getVectorParam
setFloatParam
getFloatParam
setIntegerParam
getIntegerParam
setTextureParam
disableStandardMeshShader
setDefaultShaderSolidColor
ShaderManager
TextureManager
RenderView
textureList

Cloud.setTexture
Cloud.setHeight
Cloud.setSpeed
Cloud.setTexScale
Cloud.setDstBlend
Cloud.setSrcBlend
Cloud.setName

Sky.setSunLightDirectionVec
Sky.setSun
Sky.changeOfsSkyHeight
Sky.changeOfsRndTexPos
Sky.setCloudFog
Sky.changeOfsCloudDist
Sky.changeOfsCloudHeight
Sky.addCloud
Sky.setRotAngle
Sky.setTexture
Sky.initSky

invDestAlpha
invDestColor
invSourceAlpha
sourceAlpha
invSourceColor
sourceColor
materialSpecularPower
materialSpecular
materialDiffuse
depthWrite
textureFade
lightingSpecular
transparent


spritesEnable
swayEnable
billboardDistanceScale
billboardFadeScale
billboardPath
billboardLightScale
useNewBillboardFadeFunc
mipmapBias
textureLodBias
alphaTestDistance

billboardResolution
billboardDistance
lightColor
specularPower
gradiantFactor
swayDirection
shadowAmbient
swayWindFactor
swayRangeDegrees
swayPeriodSeconds
swayForceRangeDegrees
swayForcePeriodSeconds
swayForceLengthSeconds
SimpleGeomType

tesselation
reloadShader
setLodRange
textureFadeMaxDist
alphaLodDistance
alphaTestValue
triangleSortLodDistance
cullFactor

geometry.color
geometry.applySwayForce
geometry.applySway
geometry.reload
geometry.type
geometry.shader
geometry.tesselation
geometry.scale

cullFactorScale
lightmapEnable
loadLightmapPalette
reloadLightmaps
drawCollisionLods
simplifyMeshes
forceSwSkinning

dice.ref2.geom.GeometryTemplate.AnimatedMesh
dice.ref2.geom.GeometryTemplate.SkeletonCollisionMesh
dice.ref2.geom.HeightMap
dice.ref2.geom.StandardMeshRenderer.Standard
dice.ref2.geom.GeometryTemplate.StandardMesh
dice.ref2.geom.GeometryTemplate.SimpleGeom
dice.ref2.geom.Geometry.SimpleGeom
dice.ref2.geom.TreeRenderer.Standard
dice.ref2.geom.GeometryTemplate.TreeMesh
dice.ref2.geom.GeometryTemplate.ParticleSystemTemplate
dice.ref2.geom.GeometryTemplateManager.Standard

treeRenderer
ParticleSystem
materialMap
materialSize
texBaseName
detailTexName
detailTexScale
texOffsetX
texOffsetY
5279targetTriCount
waterLevel
waveHeight
waterTexName
waterTexScale
seaFloorLevel
shadowPrecision
cullBackFaces
mergeLightmaps
debugRLEenabled
shadowBorderFadeTime
shadowSamplingCullY
shadowStaticObjectsCullBox
textureLodFactor
shallowColor
waterAlphaDepth
waterShallowAlpha
waterColorDepth
useATIWin98Fix
scrollLayer1
scrollLayer2
scrollNormalmap
scrollDirection1
scrollDirection2
scrollDirectionNormalmap
lightDirection
tileLayer1
tileLayer2
tileNormalmap
addBlendEnable
specularEnable
envMapEnable
envmapColor
specularStreakFactor
renderMethod

dice.ref2.geom.GeometryTemplate.PatchTerrain
dice.ref2.geom.GeometryTemplate.RoamTerrain
dice.ref2.geom.PortalMesh.standard
dice.ref2.geom.CollisionMesh.Grid
dice.ref2.geom.CollisionMesh.Simple

saveAnimationCache
addSpeakConnectionSymbol
writeAnimationSpeedChanges
createState
copyState2
setActiveState
resetSkeleton
setAnimationGroup
addAnimation
removeXYZonAnimations
addTransitionOne
addToLatestTransition
addTransitionWhenDone
setOtherState
returnToState
clearAllIdles
addRandomTransition
setMorphFactor
setAnimationInfo
addTransitionItem
setUseRandomStartTime
setSoundTrigger
setCameraShakePitch
setCameraShakeYaw
setCameraShakeRoll
setCameraShakeLeftRight
setCameraShakeUpDown
setCameraShakeInOut
setCameraShakeFadeIn
setCameraShakeFadeOut
setCameraShakeMinFactor
setCameraShakeTimeToShake
set1pAnimationSpeed
set3pAnimationSpeed
AnimationStateMachine
getNClouds
removeCloud
setCloudFog
changeOfsSkyHeight
changeOfsCloudDist
changeOfsCloudHeight
changeOfsRndTexPos
setRotAngle
getCloudbyName
setSunLightDirection
sunLightDirectionVec
setSkyTextures

setSrcBlend
setDstBlend
setTexScale
getTexScale

initWeather
removeLastWeather
removeAllWeather
getTexture
numParticles
displacement
fadeInValue
pointSpriteMinSize
pointSpriteMaxSize
centerAroundObject
listObjectsOfTemplate

setObjectToGround
=getGroundPos
defaultSaveFile
saveAllUsedTemplates
deleteAllObjects
listObjects
getActiveObjectTemplate
getActiveObject
saveAllTemplates
saveAllObjects
saveAllSpawners
saveSpawners
saveAllTemplatesAndObjects
loadAllObjects
loadAllTemplatesAndObjects
listAllVehicles
updateAllTemplates
setActiveObject
setActiveObjectTemplate
moveActiveObjectToCamera
moveCameraToActiveObject
deleteTemplate
updateTemplate
deleteObject
printTemplateCreationScript
printObjectCreationScript
quickReloadTemplate
quickReloadActiveTemplate
saveTemplateToFile
saveAllEffects
saveFolderToArchive
saveVehicles
saveTemplateTreeStructure
listMeshes
listTextures
deleteAllLayers
getActiveLayer
getActiveLayerId
listLayers
setActiveLayer
setActiveLayerId
removeLayer
renameLayer
createNewLayer
ShowEntryPoints
fixToGround
fixToGroundHeight
isStrafing
enableChildEditing
disableChildEditing
setStrafing
setForceCameraToGround
setCameraHeight
showObjectEditorObjects
setRotatingAxisYPR
setPositionAxisDUR
getRotatingAxisYPR
getPositionAxisDUR
ObjectEditorState
setCameraPosition
moveAllObjects

enableRandScale
enableRandRotation
enableRandPosition
enableRandOffset
enableRandTilt
enableRandColor

randScaleHeight
randScaleWidth
randPosVariance
randOffset
randColorMin
randColorMax
randAllObjectsOfTemplate

c_EM_SMOOTH
c_EM_LEVEL
c_EM_PAINT

getFixToGround
getNoBrushes
setFixToGround
setSnapToGrid
setBrushStrength
setBrushLevel
saveRoadMap
clearRoadMap
optimizeRoad2Markers
loadNewBrush
setEditMode
saveHeightMap
exportHeightMap
initRoamTerrain
TerrainEditor
addSplinePoint
clearAllSplinePoints
buildSpline
showSpline
ToolBenchmark

dice.ref2.tool.Lexicon.Excel

traceAllObjects
traceActiveObject
traceObject
addIgnoreObject
removeIgnoreObject
addIgnoreObjectTemplate
removeIgnoreObjectTemplate

light.create
ambientIntensity
onlyNearest
startLightmap
sampleOffset
shadowsNearCamera

light.direction
light.intensity
light.shadowIntensity
light.selfShadowing
light.objectShadows
light.viewDistance
light.softness

dice.ref2.tool.RayTracer
dice.ref2.tool.Benchmark

addModifiedTemplate

dice.ref2.tool.ObjectAssembler

addMousePos
addMouseLeft
addMouseRight
addKeyDown
setMouseSensitivity
setMouseSensitivityFast
setMouseSensitivitySlow
setToolSensitivity
invertMouse
setRandMinScale
setRandMaxScale
setRandMinColor
setRandMaxColor
setRandMaxTilt

dice.ref2.tool.ObjectEditor

PRConnecting
PRInvalidReservedPassword
PRInvalidPassword
PRPacketTooBig
PRSendBufferOverflow
PRRecvBufferOverflow
PRDisconnect
PRNoPacket
PRAllocFailed
PRSocketFailed
PRInvalidParam
PRConnectFailed
PRServerIsFull
PRNewConnection

dice.ref2.io.NetServer.Standard
dice.ref2.io.NetClient.Standard

repeatStart
repeatRate
console.workingPath


AnimationStateMachine.set3pAnimationSpeed %s %.2f
AnimationStateMachine.set1pAnimationSpeed %s %.2f
Animations/3pAnimationsTweaking.con
Animations/MiscAnimationsTweaking.con
Animations/1pAnimationsTweaking.con


IDFGameController_6
IDFGameController_7
IDFGameController_5
IDFGameController_2
IDFGameController_3
IDFGameController_4
IDFGameController_1
IDFGameController_0
IDFKeyboard
IDButton_28
IDButton_29
IDButton_30
IDButton_27
IDButton_24
IDButton_25
IDButton_26
IDButton_23
IDButton_20
IDButton_21
IDButton_22
IDButton_19
IDButton_16
IDButton_17
IDButton_18
IDButton_15
IDButton_12
IDButton_13
IDButton_14
IDButton_11
IDButton_8
IDButton_9
IDButton_10
IDButton_7
IDButton_4
IDButton_5
IDButton_6
IDButton_3
IDButton_2
IDButton_1
IDButton_31
IDButton_0
IDKey_Unknown
IDKey_Pause
IDKey_MediaSelect
IDKey_Mail
IDKey_MyComputer
IDKey_WebBack
IDKey_WebForward
IDKey_WebStop
IDKey_WebRefresh
IDKey_WebFavorites
IDKey_WebSearch
IDKey_Wake
IDKey_Sleep
IDKey_Power
IDKey_AppMenu
IDKey_RightWin
IDKey_LeftWin
IDKey_Delete
IDKey_Insert
IDKey_PageDown
IDKey_ArrowDown
IDKey_ArrowRight
IDKey_ArrowLeft
IDKey_PageUp
IDKey_ArrowUp
IDKey_Home
IDKey_RightAlt
IDKey_PrintScreen
IDKey_Divide
IDKey_NumpadComma
IDKey_WebHome
IDKey_VolumeUp
IDKey_VolumeDown
IDKey_MediaStop
IDKey_PlayPause
IDKey_Calculator
IDKey_Mute
IDKey_RightCtrl
IDKey_NumpadEnter
IDKey_NextTrack
IDKey_Unlabeled
IDKey_Stop
IDKey_Kanji
IDKey_Underline
IDKey_Colon
IDKey_PrevTrack
IDKey_NumpadEquals
IDKey_NoConvert
IDKey_Convert
IDKey_Kana
IDKey_OEM_102
IDKey_Decimal
IDKey_Numpad0
IDKey_Numpad3
IDKey_Numpad2
IDKey_Numpad1
IDKey_Numpad6
IDKey_Numpad5
IDKey_Numpad4
IDKey_Subtract
IDKey_Numpad9
IDKey_Numpad8
IDKey_Numpad7
IDKey_ScrollLock
IDKey_Numlock
IDKey_Capital
IDKey_Space
IDKey_LeftAlt
IDKey_Multiply
IDKey_RightShift
IDKey_Slash
IDKey_Period
IDKey_Comma
IDKey_Backslash
IDKey_LeftShift
IDKey_Grave
IDKey_Apostrophe
IDKey_Semicolon
IDKey_LeftCtrl
IDKey_Enter
IDKey_RightBracket
IDKey_LeftBracket
IDKey_Backspace
IDKey_Equals
IDKey_Minus
IDKey_Escape

m_d3dpp.FullScreen_PresentationInterval
m_d3dpp.FullScreen_RefreshRateInHz
m_d3dpp.Flags
m_d3dpp.AutoDepthStencilFormat
m_d3dpp.EnableAutoDepthStencil
m_d3dpp.Windowed
m_d3dpp.hDeviceWindow
m_d3dpp.SwapEffect
m_d3dpp.BackBufferCount
m_d3dpp.BackBufferFormat
m_d3dpp.BackBufferHeight
m_d3dpp.BackBufferWidth

GeometryTemplate.scale
GeometryTemplate.color
GeometryTemplate.shader
GeometryTemplate.type
GeometryTemplate.create SimpleGeom

Object.geometry.shader
Object.geometry.color
Object.geometry.type

GeometryTemplate.seaFloorLevel
GeometryTemplate.waterTexScale
GeometryTemplate.waterTexName
GeometryTemplate.waveHeight
GeometryTemplate.waterLevel
GeometryTemplate.yScale
GeometryTemplate.worldSize
GeometryTemplate.targetTriCount
GeometryTemplate.texOffsetY
GeometryTemplate.texOffsetX
GeometryTemplate.detailTexScale
GeometryTemplate.detailTexName
GeometryTemplate.texBaseName
GeometryTemplate.materialSize
GeometryTemplate.materialMap
GeometryTemplate.create PatchTerrain

WPart.displace
WPart.setRndDir
WPart.setTexture
WPart.numParticles
WPart.speed
WPart.partSize
WPart.radius
WPart.type
Weather.initWeather

game.setCustomGameFilter "%s"
game.setPunkbusterOnlyFilter %d
game.setOfficialStatsOnlyFilter %d
game.setPureOnlyFilter %d
game.setFavoritesOnlyFilter %d
game.setNonEmptyOnlyFilter %d
game.setDedicatedOnlyFilter %d
game.setNonPasswordOnlyFilter %d
game.setMapFilter "%s"
game.setGameTypeFilter "%s"
game.setPingFilter "%s"
game.setPlayersFilter "%s"
game.setServerFilter "%s"

CancelPassword
JoinPassword
crossHairRadius
crossHairSize
setLocalized
setAlliedCampaign
setAlliedHints
setAlliedObjectives
setAlliedSkirmish
setAxisCampaign
setAxisHints
setAxisObjectives
setAxisSkirmish
setAlliedDebriefingMajorVictory
setAlliedDebriefingMinorVictory
setAlliedDebriefingMajorDefeat
setAlliedDebriefingMinorDefeat
setAxisDebriefingMajorVictory
setAxisDebriefingMinorVictory
setAxisDebriefingMajorDefeat
setAxisDebriefingMinorDefeat
setMultiplayerBriefingObjectives
setMultiplayerBriefingMapType
setObjectiveBriefing
setObjectiveAlliedVictory
setObjectiveAlliedDefeat
setObjectiveAxisVictory
setObjectiveAxisDefeat
setLoadPicture
setServerInfoIcon
setBackgroundMusic
setToolTip
setRadioToolTip
setCrossHairColor
setStaticMinimap
setMinimapTransparency
setRadioToolTipColor
setPlayerName
setConnection
setSkirmishPercentageOfBots
setSkirmishPercentageOfCpu
setCampaignPercentageOfBots
setCampaignPercentageOfCpu
setDefaultIp
setDisableSound
setChannels
setLocalizedDialog
setMasterVolume
setMenuMusicVolume
setMusicOnOff
setSoundDetail
setQuality
setHardware
setEnvironmentMapping
setDetailTexture
setGraphicsQuality
setMenuViewdistance
setLightmaps
setEffectsQuality
setPerformance
setRenderWhenSpawnMenu
setGameDisplayMode
setCommonMouseSensitivity
setInfMouseSensitivity
setInfMouseInvert
setLandSeaMouseSensitivity
setLandSeaMouseInvert
setLandSeaKeyboardSensitivity
setAirMouseSensitivity
setAirKeyboardSensitivity
setAirMouseInvert
setProfile
setSkirmishAiSkill
setSkirmishBotRatio
setSkirmishNrOfLives
setSavedSkirmishMap
setSkirmishTeam
setSkirmishDifficulty
setCampaignAiSkill
setCampaignBotRatio
setCampaignNrOfLives
setServerFilter
setPlayersFilter
setPingFilter
setGameTypeFilter
setMapFilter
setNonPasswordOnlyFilter
setDedicatedOnlyFilter
setCustomGameFilter
GameTypeList
SelectedLevelsList
LevelsList
ShowInternetHostDisconnectConfirm
Host/Internet
ShowLanHostDisconnectConfirm
CoopAiSkill
AxisTeamRatio
AlliedTeamRatio
GameStartDelay
AttackerTicketsModifier
FriendlyFire
MaxPlayers
NrOfRounds
RotationTime
ScoreLimit
ServerName
LevelPicture

Joystick_IDAxis_3
Joystick_IDAxis_2
Joystick_IDAxis_1
Joystick_IDAxis_0
Mouse_IDAxis_1
Mouse_IDAxis_0
Joystick_IDButton_31
Joystick_IDButton_30
Joystick_IDButton_29
Joystick_IDButton_28
Joystick_IDButton_27
Joystick_IDButton_26
Joystick_IDButton_25
Joystick_IDButton_24
Joystick_IDButton_23
Joystick_IDButton_22
Joystick_IDButton_21
Joystick_IDButton_20
Joystick_IDButton_19
Joystick_IDButton_18
Joystick_IDButton_17
Joystick_IDButton_16
Joystick_IDButton_15
Joystick_IDButton_14
Joystick_IDButton_13
Joystick_IDButton_12
Joystick_IDButton_11
Joystick_IDButton_10
Joystick_IDButton_9
Joystick_IDButton_8
Joystick_IDButton_7
Joystick_IDButton_6
Joystick_IDButton_5
Joystick_IDButton_4
Joystick_IDButton_3
Joystick_IDButton_2
Joystick_IDButton_1
Joystick_IDButton_0
Mouse_IDButton_5
Mouse_IDButton_4
Mouse_IDButton_3
Mouse_IDButton_2
Mouse_IDButton_1
Mouse_IDButton_0
MWheelDown
Mouse_IDAxis_2
addKeyToTriggerMapping
ControlMap.%s %s %s %s %s 1
ControlMap.%s %s %s %s %s
ControlMap.addButtonsToAxisMapping %s %s %s %s 1
ControlMap.addButtonsToAxisMapping %s %s %s %s
ControlMap.addAxisToAxisMapping %s %s %s %d 1
ControlMap.addAxisToAxisMapping %s %s %s %d
ControlMap.addKeysToAxisMapping %s %s %s %s 1
ControlMap.addKeysToAxisMapping %s %s %s %s
ControlMap.addButtonAndKeyToAxisMapping %s %s %s %s %s 1
ControlMap.addButtonAndKeyToAxisMapping %s %s %s %s %s
ControlMap.addKeyAndButtonToAxisMapping %s %s %s %s %s 1
ControlMap.addKeyAndButtonToAxisMapping %s %s %s %s %s


ControlMap.addAxisToAxisMapping %s IDFMouse IDAxis_2 %d 1
ControlMap.addAxisToAxisMapping %s IDFMouse IDAxis_2 %d
ControlMap.addAxisToTriggerMapping %s %s IDFMouse IDAxis_2
ControlMap.addKeyToTriggerMapping %s %s IDFMouse IDAxis_2 1
ControlMap.addButtonAndKeyToAxisMapping c_PI%s %s %s IDFKeyboard %s
ControlMap.addKeyAndButtonToAxisMapping c_PI%s IDFKeyboard %s %s %s
ControlMap.addAxisToAxisMapping c_PI%s IDFGameController_0 %s %d
ControlMap.addButtonsToAxisMapping c_PI%s IDFGameController_0 %s %s
ControlMap.addButtonsToAxisMapping c_PI%s IDFMouse %s %s
ControlMap.addAxisToAxisMapping c_PI%s IDFMouse %s %d
ControlMap.addKeysToAxisMapping c_PI%s IDFKeyboard %s %s Joystick_%s
ControlMap.addButtonToTriggerMapping c_PI%s IDFGameController_0 %s
ControlMap.addButtonToTriggerMapping c_PI%s IDFMouse %s
ControlMap.addAxisToTriggerMapping c_PI%s c_PI%s IDFMouse IDAxis_2
ControlMap.addButtonToTriggerMapping c_GI%s IDFKeyboard %s
ControlMap.addKeyToTriggerMapping c_PI%s IDFKeyboard %s
ControlMap.addKeyToTriggerMapping c_GI%s IDFKeyboard %s

chat.setTimeUntilMessageRemoved %f
chat.setIgnoreRadioAudio %d
chat.setIgnoreRadioText %d
chat.setOldChatListHistory %d
chat.setOldChatListStyle %d
chat.setKillMessageSize %d
chat.setGameInfoMessageSize %d
chat.setChatMessageSize %d

game.setRadioToolTipColor %f %f %f
game.setDefaultIp "%s" %d
game.setSkirmishPercentageOfCpu %d
game.setSkirmishPercentageOfBots %d
game.setMinimapTransparency %d
game.setStaticMinimap %d
game.setCrossHairColor %f %f %f
game.setRadioToolTip %d
game.setToolTip %d
game.setConnection %d
game.setPlayerName "%s"


SecondaryAmmoIcon
PrimaryAmmoIcon
UnlimitedSecondaryAmmo
UnlimitedPrimaryAmmo
RedrawSecondaryAmmo
SecondaryAmmoBar
MaxSecondaryAmmo
SecondaryAmmoText
SecondaryAmmo
RedrawPrimaryAmmo
PrimaryAmmoBar
PrimaryAmmoText
NumberOfWeaponIcons


setNVehiclesTypes
setMaxNBots
setNBehaviours
setWorldMapSize
setViewDistance
setStatsViewDistance
setInformationGridDimension
getInformationGridDimension
getViewDistance
getStatsViewDistance
setVehicleBehaviour
setVehicleDefaultBehaviour
BotLodLevel
addInterpreterEntry
removeInterpreterEntry
BAPStatementType
activateDefaultInterpreter
setBasicBotWeights
setVehicle
setBehaviour
getVehicle
getBehaviour
createBehaviourModifiers
activeBehaviourModifiers
setBehaviourModifier
getBehaviourModifier
listBehaviourModifiers
showAISettings
createUCConstant
createUCLinear
createUCXInverse
createLODManager
setBasicLODDistance
setBotSkill
getBotSkill
getNumberOfVehicleGroups
getVehicleGroup
getVehicleGroupName
createVehicleGroup
addVehicleToVehicleGroup
getSAIUpdateFrequency
setSAIUpdateFrequency
setStandardPersonality
setStandardMoralAdmin
setRespawnAllowed
isRespawnAllowed
createStrategy
setActiveStrategy
getActiveStrategyName
aggression
getPrerequisiteWeight
setPrerequisiteWeight
listStrategies
TemperatureTreeNode
setTreeModifier
getTreeModifier
CombatStrengthType
setTreeModifierCombatStrength
getTreeModifierCombatStrength
numberOfAttacks
numberOfDefences
setPrerequisite
addRequiredPrecedingStrategy
addProhibitedPrecedingStrategy

setStrategicObjectsModifier
getStrategicObjectsModifier
clearAllStrategicObjectsModifiers
addSpecificObjectModifier
completeStrategies
createPrerequisite
setActivePrerequisite
getActivePrerequisiteName
listPrerequisites
addCondition
setActiveCondition
getActiveConditionName
listConditions

createConstantCondition
createHomogenousCondition
createHeterogeneousCondition
createAreaCondition

setConditionStrength
getConditionStrength
setIsAbortCondition
isAbortCondition
completeConditions
targetValue
forceStrategy
enableDebug
thresholdSpeed
aiSystemQuotient

setAISystemComponentsQuotient
getBotManagerQuotient
getSAIQuotient
botStatisticUpdateSpeed
getBotCount
getNumberOfActiveBots
getNumberOfDeactivedBots
addUnspawnedBot
deactivateBot
killBotName
killAllBots
botGiveOrder

botSetWaypoints_Patrol
botSetWaypoints_Patrol3d
saiMapXDimension
saiMapYDimension
addSAIStrategy
renderSide
validateDataStructuresEnabled
showBotUrgencies
showBotSpawnCoord
showStrategies
showSAIStats
showBotStats
showBotSense
showStrategicAreas
showStrategic
getRendCameraPosition
getRendCameraRotation
attachCamera
attachCameraCycle
numAStarResources
getNSearchMaps
getNSearchTypes
getNVehicles

checkStrategicPositionForAll
aiMeshRendering
mapLandscapeRendering
mapFloodingRendering
mapObjectsRendering
mapTriRemovalRendering
mapObjectLocalRendering
setSearchMapMaxSlope
getSearchMapMaxSlope
setWaterDepth
getWaterDepth
setWaterCutOffDepth
getWaterCutOffDepth
compileAIMeshes
pathfindingDebugLevel
getVehicleName
getVehicleLocalMapName
getVehicleStrategicMapName
addSearchType
addSearchMap
createAllMaps
createAllSearchMaps
createAllSearchTypes
createMaps
createSearchMaps
createSearchTypes
validateMaps
loadSearchMaps
loadSearchTypes
setSmoothing
getSmoothing
setSmoothingLevel
getSmoothingLevel

setLocalLevelCost

setMapSpawnPoints
getAllBots
getBotPosition
getBotGoalPosition
getBotSide
getBotVitals
getBotVehicle
getBotBehaviourList
getBehaviourInfo
getActiveBehaviour
getStrategyHeat
listSAIStrategies
getActiveStrategy
addPlacement
setLodLevelTicks
setLodLevelPriority
setPlannedDecisionMakingThreshold
setUnplannedDecisionMakingThreshold
setDecisionMakingInterleave
setSensingQuotient
setSystemQuotient
getLodLevelFullTicks
getLodLevelMediumTicks
getLodLevelLightTicks
getLodLevelFullPriority
getLodLevelMediumPriority
getLodLevelLightPriority
getPlannedDecisionMakingThresholdFull
getPlannedDecisionMakingThresholdMedium
getPlannedDecisionMakingThresholdLight
getUnplannedDecisionMakingThresholdFull
getUnplannedDecisionMakingThresholdMedium
,getUnplannedDecisionMakingThresholdLight
getPlannedDecisionMakingInterleave
getUnplannedDecisionMakingInterleave
getSensingQuotient
getMemoryUpdateQuotient
getSystemDecisionMakingQuotient
getSystemPathfindingQuotient
getSystemSensingQuotient
enableBotScriptDebugger
addNeighbour
getNeighbours
drawVehicleSearchRadi
removeAllNeighbours
setTopLeftCorner
getTopLeftCorner
addObjectTypeFlag
setObjectTypeFlags
getObjectTypeFlags
removeObjectTypeFlag
vehicleSearchRadius
setTakeable
isTakeable
removeAllObjectTypeFlags
getObjectTypeFlagMapping
getBasicTemperature
setBasicTemperature
setOrderPosition
listOrderPositions
addAllowedUnit
addExpelledUnit
addAllowedVehicleGroup
addLandingZoneUnit
attachLandingZone
listLandingZones
getTemperature
getNumberOfPresentUnits
getNumberOfAvailableAttackers
getNumberOfAvailableDefenders
getNumberOfAssignedUnits
getCategoryName
getCategoryFromName
createNewCategory
showNeighbours
setAreaObjectiveRelation
activeZone
LandingZoneDirection
createLandingZone
beachDirection
degeneration
allowedTimeDiff
commonKnowledge

coverValue
transparency
vehicleNumber
turnRadius
coverSearchRadius
avoidCollisionLookAhead
isTurnable
setSoundSphereRadius
setHearingProbability
getStrType
setStrType
setIsAntiAircraft
equipmentType
setBattleStrength
setStrategicStrength
setUseNoPathfindingToGetToObject
setHasExposedSoldier
setAlwaysTargetSoldier
driveControls
aimControls
lookControls
throttleSensitivity
pitchSensitivity
rollSensitivity
yawSensitivity
throttleLookAhead
pitchLookAhead
rollLookAhead
yawLookAhead
throttleScale
pitchScale
lookVerticalSensitivity
lookHorizontalSensitivity
lookVerticalLookAhead
lookHorizontalLookAhead
lookVerticalScale
lookHorizontalScale
maxSpeedBumpinessFallOff
driveThrottleControl
driveTurnControl
aimVerticalControl
aimHorizontalControl
lookVerticalControl
lookHorizontalControl
setCameraRelativeMinRotationDeg
setCameraRelativeMaxRotationDeg
maxClimbAngle
maxRollAngle
driveRollControl
drivePitchControl
aimThrottleControl
aimRollControl
subscribeToMessage
deviationCorrectionTime
useAimerOnly

weaponActivate
weaponFire
soundSphereRadius
exitVelocity
getStrength
setStrength
getStrategicStrength
getBattleStrength
allowedAllied
allowedAxis

aiSettings
aiStrategy
AIBotManager
AIStrategicArea
AILandingZone
AITemplate
AITemplatePlugIn
weaponTemplate
kitTemplate

pathfindingMode
pathfindingVehicle
pathfindingGoalRadius
pathfindingTrigger
sensingMode


aiStrategicArea.setTakeable 2 0
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius
aiStrategicArea.setSide
AIStrategicArea.setOrderPosition
aiStrategicArea.addObjectTypeFlag
AIStrategicArea.addNeighbour
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.attachLandingZone
AILandingZone.createLandingZone
AIStrategicArea.addLandingZoneUnit
AIStrategicArea.addExpelledUnit
AIStrategicArea.addAllowedVehicleGroup
aiStrategicArea.setActive
aiStrategicArea.create

aiStrategicArea.createNewCategory
aiSettings.addVehicleToVehicleGroup
aiSettings.createVehicleGroup

MoveToObjectMediumSoldier
MoveToObjectMediumBoat
MoveToObjectMedium
MoveToMediumSoldier
MoveToMediumBoat
MoveToMedium
MoveToLightSoldier
MoveToLight
MouseTurretLookAt
MouseTurretAimAt
KeyTurretAimAt
TriggerContinously
InfanteryResetControls
InfanteryMoveToDirection
InfanteryMoveToObject
InfanteryMoveTo
BoatResetControls
BoatMoveToDirection
BoatMoveToObject
BoatMoveTo
PlaneResetControls
PlaneAimAt
PlaneMoveToObject
PlaneMoveToDirection
PlaneMoveTo
CarResetControls
CarMoveToObject
CarMoveToDirection
TankTurnTo
TankResetControls
TankMoveToDirection
TankMoveToObject
TankMoveTo

ITTargetTemperature
ITSampling
ITScaleRender
ITNoChildRender
ITNoRender
ITNoTemperature
ITObstructedView
ITVegetation
ITBiological
ITStructure
ITLowPriority
ITUnmanned
ITTopography
ITArtillery
ITTransportation
ITAirfield
ITControlpoint
ITAmmunition
ITProduction

TTNSuppliesAmmunition
TTNSuppliesRepair
TTNSupplies
TTNControlPoint
TTNTransportation
TTNProduction
TTNAirfield
TTNFixedWeapons
TTNEditors
TTNTopography
TTNDefensivePos
TTNHostileAirMobile
TTNHostileAirFixed
TTNHostileNavalMobile
TTNHostileNavalFixed
TTNHostileGroundMobile
TTNHostileGroundFixed
TTNFriendAirMobile
TTNFriendAirFixed
TTNFriendNavalMobile
TTNFriendNavalFixed
TTNFriendGroundMobile
TTNFriendGroundFixed
TTNHostileNaval
TTNHostileAir
TTNHostileGround
TTNFriendAir
TTNFriendNaval
5TTNFriendGround
TTNHostileArtillery
TTNFriendArtillery
TTNHostileGroundAndNaval
TTNFriendGroundAndNaval
TTNStrategic
TTNTactical
TTNHostile
TTNFriendly
TTNDynamic

CSTNumberOfTypes
CSTSubmarine
CSTNavalArmour
CSTHeavyArmour
CSTLightArmour
CSTInfantry

NavalArmour
HeavyArmour
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PostPosted: Sun Jan 20, 2008 5:10 am 
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Holy Jesus...

:shock:


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PostPosted: Sun Jan 20, 2008 5:31 am 
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3.14159265....etc


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PostPosted: Sun Jan 20, 2008 5:13 pm 
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Location: Your moms house
...?


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PostPosted: Sun Jan 20, 2008 5:16 pm 
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...265358979323846...as far as i know xD


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PostPosted: Sun Jan 20, 2008 6:19 pm 
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pi arent square, they are round....

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"like a tree, the full measure of a man can best be found when down."



Webpage: http://ez1st.homeip.net/


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PostPosted: Mon Jan 21, 2008 3:32 am 
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Pizza is a pie...and Some pizzas are square. so not all pies are round O_O.


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