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Battlefield Modding Tutorials BFMODS :: View topic - Why would anyone idle a map?
Battlefield Modding Tutorials BFMODS
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Why would anyone idle a map?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=4370
Page 4 of 4

Author:  Bulletcatcher [ Tue Oct 28, 2008 8:48 pm ]
Post subject:  Re: Why would anyone idle a map?

Is there a point to be found in this conversation?

Idle maps are just a way of selecting a cool map you modded
and show it to others because you're proud of it. At least I do.

If your server is full nobody cares about the idle map anymore
because the server isn't idle anymore.

Author:  Sheppard [ Tue Oct 28, 2008 9:00 pm ]
Post subject:  Re: Why would anyone idle a map?

Well, kitten i didnt see your post till now, Legion is a public hack its available everywhere... It's easy to catch cause it causes everyone else on the server to lag unless your comp is a really good gaming pc. Idk why PB doesn't get it.... But if you google bf1942 hacks a link for legion will come up.

Author:  SmittenKitten [ Wed Oct 29, 2008 12:02 am ]
Post subject:  Re: Why would anyone idle a map?

Well this is depressing:

http://www.msxsecurity.com/battlefield1942hacks.php

Author:  Iced Earth [ Wed Oct 29, 2008 12:56 am ]
Post subject:  Re: Why would anyone idle a map?

Yeeeup.

Author:  Sheppard [ Wed Oct 29, 2008 1:10 am ]
Post subject:  Re: Why would anyone idle a map?

Thats for BF2 anyway.... an aimbot can't be made for 1942.

Author:  Why Two Kay [ Wed Oct 29, 2008 2:26 am ]
Post subject:  Re: Why would anyone idle a map?


Author:  SmittenKitten [ Wed Oct 29, 2008 4:34 am ]
Post subject:  Re: Why would anyone idle a map?

Believe it or not right now they have some cheats out that are undetectable.
Anyway I haven't figured out how to detect alot of the cheats they're
using now. And ss don't pick them up. :(

But even for BF2 it's still depressing .. I like to play that sometimes.

Author:  Archimonde0_0 [ Wed Oct 29, 2008 11:27 am ]
Post subject:  Re: Why would anyone idle a map?

Oh yes, the BF1942 Aimbot SDK...

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