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Ural_Heli Server-Side Oh Ya! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=643 |
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Author: | silversound [ Mon Nov 29, 2004 1:14 am ] |
Post subject: | Ural_Heli Server-Side Oh Ya! |
Author: | silversound [ Mon Nov 29, 2004 1:18 am ] |
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Author: | tanfhltu [ Mon Nov 29, 2004 4:14 am ] |
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hahaha.. that's great! DCX puts a ZPU in the back of a ural... shouldn't be too much more difficult ![]() |
Author: | Trev [ Mon Nov 29, 2004 5:41 am ] |
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tan thats also a dcf ural mode, also theres a recoilless version... of course on them the ramp is disabled heh, ramp isnt even solid when it can be lifted in dcf... btw thats so funny with the ramp lifted ![]() |
Author: | swargin [ Mon Nov 29, 2004 3:03 pm ] |
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Author: | davidmbedard [ Mon Nov 29, 2004 7:19 pm ] |
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![]() rem *** *** ObjectTemplate.Active Ural_Ramp ObjectTemplate.addTemplate Nimitz_CIWS_2 ObjectTemplate.setPosition 0/2.05/1.7 ObjectTemplate.setRotation 0/0/0 |
Author: | Trev [ Mon Nov 29, 2004 8:02 pm ] |
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ok, thats different but can you actually get inside it? if so you just added a pco to a vehicle rather than just an objectspawner, i think some ppl missed what this actually is.... a ural that SPAWNS a heli, not attaches it to the flatbed as a part of its object |
Author: | silversound [ Mon Nov 29, 2004 8:07 pm ] |
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