Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
More ways to add new vehicles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=552 |
Page 2 of 4 |
Author: | BREAK [ Tue Nov 09, 2004 2:53 pm ] |
Post subject: | |
great find. |
Author: | Superfuzz [ Tue Nov 09, 2004 4:17 pm ] |
Post subject: | |
if you look at your code, the oh-6 is set teams 1 and 2, which are a part of the main level. If the spawner is tied to any point, the team of that point will be used to spawn the objects. The oh-6 spawned because you associated the spawner with the contorl point, which has a team of either 1 or 2. As to why this didn't spawn anything when you deleted this osid line, I'm at a loss. I will play with this when I have time and post my findings. |
Author: | VAKEMP [ Tue Nov 09, 2004 4:30 pm ] |
Post subject: | |
Author: | Superfuzz [ Tue Nov 09, 2004 4:38 pm ] |
Post subject: | |
Author: | Superfuzz [ Tue Nov 09, 2004 4:43 pm ] |
Post subject: | |
Author: | Trev [ Tue Nov 09, 2004 5:57 pm ] |
Post subject: | |
Author: | Superfuzz [ Tue Nov 09, 2004 6:33 pm ] |
Post subject: | |
Author: | LMS-greenight [ Tue Nov 09, 2004 8:22 pm ] |
Post subject: | |
Page 2 of 4 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |