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Battlefield Modding Tutorials BFMODS • View topic - More ways to add new vehicles

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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I refuse to buy more garbage from EA. 2142 has crossed the line. If you are with me, copy this into your sig too.


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Yet another outside the box thinker ... BRAVO!


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heh thanks, this is the second time i posted this heh, first one got lost under another thread, was going to post it seperately if it died this time too, heh thanks again, yeah its perfect for unchanging spawners, now heres the next thing that should be looked into:

I got this idea because there is a team 3 defined in weapons bunkers that consists entirely of .50cal sniper kits, I dont know why its defined there but just its existance led me to these spawners, what else do youall think this could mean for the game? having a third team and all i mean?

ive got a line on it that i think might be usefull to full modders, make a 3way battle but itll require alot of changes that mods dont normally go into (such as a third tab on spawn interface and a third set in names list) duno if it works to that extent or not but if anyone is planning on making thier own bf mod ya might look into this :D

brings up a third point, ive been thinking about creating a Korean theatre mod, duno if i want to go with it or wait for BF2, but either way /If/ I do go ahead with it I'm gona need to put together a team beyond what help I know I can get from the ppl on my server, anyone interested atall? still all just an idea ive been throwing around at this point, just want to see what kind of support Id be able to get

edit: ill post that last part seperately also so dont respond to it here


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