[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4668: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4670: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4671: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4672: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
Battlefield Modding Tutorials BFMODS • View topic - Adding global SSM code to objects.rfa

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sun Jul 05, 2020 11:19 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Author Message
PostPosted: Sun Nov 15, 2009 2:03 pm 
Offline
User avatar

Joined: Fri Feb 13, 2009 2:56 pm
Posts: 12
Location: Dresden, GER

_________________
If you wanna be my baby it don't matter if your Blackhawk's white!


Top
 Profile Send private message E-mail  
 
PostPosted: Mon Dec 07, 2009 5:50 pm 
Offline

Joined: Sun Jul 13, 2008 7:29 pm
Posts: 168
The games engine doesnt load all the files in order of the alphabet, it loads then in the time in which they are called otherwise the game would overload but with in time they are called in means the files that are needed are loaded reducing lag and stopping possible memory leaks.

Example:
when you look at the the folder area for a map (using a map as its simpler) you will see a file called "loadcounter.dat" this is the well its in its name the load counter, shame fully i can not open this file but this file has infomation in it for what files to start first and also calculats the time in whitch the map will take to load so it can display it to you in a load bar.

The loadbar is besides the point but it calls main files in the levels folders and puts them first, the engine then goes through the files line by line and loads files and infomation that is called by line so if you call your "mod.con" and then say your "alpha.con" file it will load the "Mod.con" first then the alpha file.

The olny way inwhich data can be over written is if you call the file befor the others if you keep the mods in your map files there is no risk of them being overwritten unless you create another map file with the same name higher number with another mod.con in it.

Exaple

if Midway_015.rfa had a mod.con init and then i put in a Midway_016.rfa with another mod.con it the mod.con in the Midway_015 would not be loaded and instead the Midway_016 one would be loaded

Easyer way in which to do this is to make a .con file that you put all your mods in it and just copy and paste the file into the map directories making sure you put a "run 'file name'" in the right place example image below.

Image

Sorry if some of this is a bit muddled up but only had 5 hours sleep in 3 days

_________________

_______________


Top
 Profile Send private message E-mail  
 
PostPosted: Wed Dec 09, 2009 11:20 pm 
Offline
User avatar

Joined: Fri Feb 13, 2009 2:56 pm
Posts: 12
Location: Dresden, GER

_________________
If you wanna be my baby it don't matter if your Blackhawk's white!


Top
 Profile Send private message E-mail  
 
PostPosted: Fri Jan 08, 2010 1:01 am 
Offline

Joined: Wed Mar 19, 2008 11:39 am
Posts: 13
Well i got say that i also think that Battlefield loads all the objects in objects.rfa, i notice that because i made a repack mod using about 50 vehicles from Fh, and all from the expansions , so i have less vehicles than Fh and the cpu load in my mod in much lower . In Fh with all the vehicles you can really see a diference .


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group