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Battlefield Modding Tutorials BFMODS :: View topic - Super Soldier Speed
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Super Soldier Speed
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=4967
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Author:  icebloods [ Thu May 28, 2009 7:34 pm ]
Post subject:  Super Soldier Speed


Author:  Sheppard [ Thu May 28, 2009 7:43 pm ]
Post subject:  Re: Code To Super Turbo.

First, yes, that looks rather interesting. I wish we had discovered SSM Animation editing when I still could've used it.

Author:  icebloods [ Thu May 28, 2009 7:54 pm ]
Post subject:  Re: Code To Super Turbo.

Yeah Acctually I Need 1 Thing Of Help... Or How You Say It...-.-
Well I Thinked Of Having No Fall... Like If a Soldier Fall It Will Take Away The Weapon And Stuff And Start Scream...
How Do You Make The Falling Not Happening?
It Would Be Fun To Have That... In Coral:P

Author:  Sheppard [ Thu May 28, 2009 7:55 pm ]
Post subject:  Re: Code To Super Turbo.

I don't know if the falling animation can be disabled or not, it would be cool if it could be. I know you can at least at a jetpack, with no trigger, but a passive thrust, so that you fall slowly enough that you don't die or lose weapon.

Author:  icebloods [ Thu May 28, 2009 7:58 pm ]
Post subject:  Re: Code To Super Turbo.

Im Not Into The Jetpak Modding That Much... Cuz There Are So Many Weapon Bugs All The Time With It-.-
So I Never Really Had Interest Learning It More Than Like 1 Topic That I Saved And Forgot To Send In Marsh...
But If It Dosn´t Work With Take Away The Falling SSM It´s M´kay...

Author:  freddy [ Thu May 28, 2009 8:30 pm ]
Post subject:  Re: Code To Super Turbo.


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