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Battlefield Modding Tutorials BFMODS • View topic - 2x Dropped Kits

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: 2x Dropped Kits
PostPosted: Thu May 07, 2009 9:04 pm 
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Perhaps in BFV they added springs to it and ditched the inertiaModifier. In which case it may do that. Any thing that small tends to not be stable. Even with springs...

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 Post subject: Re: 2x Dropped Kits
PostPosted: Fri May 08, 2009 9:09 am 
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 Post subject: Re: 2x Dropped Kits
PostPosted: Sat Jun 27, 2009 7:09 pm 
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Sorry to drag this topic up again, but I'm curious...

Is "objecttemplate.active SOLDIER NAME" the actual name of a player on the server, and does it affect bots as well?

Example, on my Co-op server I'd like to have:
objecttemplate.active Nida Brand
ObjectTemplate.addArmorEffect 0 SPAWNER NAME 0/-1/2

where "Spawner Name" would have Nida spawn a B17 bomb that detonates every time he dies.

I'm going to have to read through a few posts to see about getting the bomb to drop from an ObjectTemplate.setObjectTemplate 1 KIT NAME, but my main question is about the SOLDIER NAME line.

I think a bot that detonates upon death would fit right in on my server.

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 Post subject: Re: 2x Dropped Kits
PostPosted: Sat Jun 27, 2009 7:23 pm 
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no, that means for example GermanSoldier, USMarineSoldier, BritishSoldier, etc

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 Post subject: Re: 2x Dropped Kits
PostPosted: Sat Jun 27, 2009 7:40 pm 
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Curses! Foiled again. Thanks, Sheppard.

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 Post subject: Re: 2x Dropped Kits
PostPosted: Sat Jun 27, 2009 9:10 pm 
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also, unfortunately you can't spawn projectiles. :(


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 Post subject: Re: 2x Dropped Kits
PostPosted: Sat Jun 27, 2009 9:25 pm 
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Yeah...sucks

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 Post subject: Re: 2x Dropped Kits
PostPosted: Sun Jun 28, 2009 9:51 am 
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Unless the projectile is a PCO.


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