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Battlefield Modding Tutorials BFMODS • View topic - 3dsMax-GMax Modeling & Skinning HTML Tutorials

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
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PostPosted: Tue Sep 28, 2004 10:09 pm 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 495
Location: Seattle, WA USA
There are so many 3DSMax tutorials out there that it is very hard to find just what you are looking for. So I will add to this list anything I think applies to making items for Battlefield.

________________________________________________________________

Using Unwrap UVW to texture a mesh in 3D Studio MAX.
http://www.madwomb.com/madwomb/tutorial ... nwrap.html

Texturing with Multipe UVW Channels.
http://www.scifi-meshes.com/tutorials/S ... atures.htm

Texture mapping 3D Aircraft.
http://home.wanadoo.nl/r.j.o/skyraider/ ... apping.htm

Low Poly Modeling.
http://www.bobsyouruncle.net/Low_poly_texturing.htm

Shape merging.
http://www.scifi-meshes.com/tutorials/S ... emerge.htm

Understanding Splines.
http://www.phong.com/tutorials/3dmax/spline/

Understanding the lathe.
http://www.phong.com/tutorials/3dmax/lathe/

Box Modeling a Hover Tank.
http://artofgaming.net/tutorialz/hovertutorial.html

Making an Architectural Space in 3D Studio Max 6.
http://members.shaw.ca/tietje/arch2withpic.htm

Creating Character Animations with 3D Studio MAX
http://cal3d.sourceforge.net/modeling/tutorial.html


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