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Battlefield Modding Tutorials BFMODS :: View topic - Poison Smoke !
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Poison Smoke !
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3429
Page 3 of 4

Author:  Superfuzz [ Sat Oct 20, 2007 8:06 pm ]
Post subject:  Re: Poison Smoke !

Yes the death bubble stops, I suspect that the actual projectile still remains (really hard to notice unless you know what your looking for). The damage stops cause the ammo runs out. However, as I said for 99% of uses this perfect since the buildup will be trivial. I just recall a similar mod I was making way back when and for that it would have mattered.

Still and excellent find though. Glad to see new innovation on old projects.

Author:  ZOOMER [ Fri Jan 11, 2008 1:47 am ]
Post subject:  Re: Poison Smoke !

This doesn't work on my server...the supplystation must still be present and continues to kill.
Anyone have the same results...I wish this would work.


ObjectTemplate.Active SmokeGrenadeProjectile
ObjectTemplate.addTemplate FueldrumSpawner
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active FueldrumSpawner
ObjectTemplate.setObjectTemplate 5 HoHaVehicleSupplyDepot
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.team 5


ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 8
ObjectTemplate.team 0
ObjectTemplate.setHealth 3 -.75 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

Author:  Urglub [ Fri Jan 11, 2008 3:44 pm ]
Post subject:  Re: Poison Smoke !


Author:  ZOOMER [ Fri Jan 11, 2008 4:47 pm ]
Post subject:  Re: Poison Smoke !

Add the death bubble to the EFFECT!


1 side note request...
When a soldier dies, can his corpse produce a health bubble for those around him? Kinda like his soul heals his teammates?

Author:  Losnar [ Fri Jan 11, 2008 7:25 pm ]
Post subject:  Re: Poison Smoke !


Author:  ZOOMER [ Fri Jan 11, 2008 8:31 pm ]
Post subject:  Re: Poison Smoke !

I'm trying this later today....if someone tries it earlier than me...pls post.
Fingers crossed!

rem *** e_soldierdeath ***
ObjectTemplate.Active e_soldierdeath_us
ObjectTemplate.addTemplate HoHaVehicleSupplyDepot

ObjectTemplate.Active e_soldierdeath_iraq
ObjectTemplate.addTemplate HoHaVehicleSupplyDepot

ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 5
ObjectTemplate.team 0
ObjectTemplate.setHealth 20 5 0
ObjectTemplate.addAmmoType 0 -1 20 0
ObjectTemplate.addAmmoType 1 -1 15 0
ObjectTemplate.addAmmoType 2 -1 2 0
ObjectTemplate.addAmmoType 3 -1 4 0
ObjectTemplate.addAmmoType 10 -1 10 0
ObjectTemplate.addAmmoType 11 -1 20 0
ObjectTemplate.addAmmoType 12 -1 2 0
ObjectTemplate.addAmmoType 13 -1 4 0
ObjectTemplate.addAmmoType 14 -1 20 0
ObjectTemplate.addAmmoType 15 -1 4 0
ObjectTemplate.addAmmoType 16 -1 4 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

Tried it...didn't work ssm. I did notice in a variation of this...the supply seems to have a delay before working. But not in this example.

Author:  Aussie Dan [ Sat Jan 12, 2008 6:12 am ]
Post subject:  Re: Poison Smoke !

By adding this to a building like the windmill on Bocage it would make a cool booby trap. Snipers climb the stairs to get the shock of their lives when they wake up dead!

Author:  Urglub [ Sun Jan 13, 2008 9:25 am ]
Post subject:  Re: Poison Smoke !

That's correct, if you don't like snipers or campers.
Ad a deathbubble where they rome.

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