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Poison Smoke ! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3429 |
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Author: | Superfuzz [ Sat Oct 20, 2007 8:06 pm ] |
Post subject: | Re: Poison Smoke ! |
Yes the death bubble stops, I suspect that the actual projectile still remains (really hard to notice unless you know what your looking for). The damage stops cause the ammo runs out. However, as I said for 99% of uses this perfect since the buildup will be trivial. I just recall a similar mod I was making way back when and for that it would have mattered. Still and excellent find though. Glad to see new innovation on old projects. |
Author: | ZOOMER [ Fri Jan 11, 2008 1:47 am ] |
Post subject: | Re: Poison Smoke ! |
This doesn't work on my server...the supplystation must still be present and continues to kill. Anyone have the same results...I wish this would work. ObjectTemplate.Active SmokeGrenadeProjectile ObjectTemplate.addTemplate FueldrumSpawner ObjectTemplate.setPosition 0/1/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.Active FueldrumSpawner ObjectTemplate.setObjectTemplate 5 HoHaVehicleSupplyDepot ObjectTemplate.minSpawnDelay 10 ObjectTemplate.maxSpawnDelay 10 ObjectTemplate.TimeToLive 10 ObjectTemplate.Distance 0 ObjectTemplate.team 5 ObjectTemplate.Active HoHaVehicleSupplyDepot ObjectTemplate.radius 8 ObjectTemplate.team 0 ObjectTemplate.setHealth 3 -.75 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 |
Author: | Urglub [ Fri Jan 11, 2008 3:44 pm ] |
Post subject: | Re: Poison Smoke ! |
Author: | ZOOMER [ Fri Jan 11, 2008 4:47 pm ] |
Post subject: | Re: Poison Smoke ! |
Add the death bubble to the EFFECT! 1 side note request... When a soldier dies, can his corpse produce a health bubble for those around him? Kinda like his soul heals his teammates? |
Author: | Losnar [ Fri Jan 11, 2008 7:25 pm ] |
Post subject: | Re: Poison Smoke ! |
Author: | ZOOMER [ Fri Jan 11, 2008 8:31 pm ] |
Post subject: | Re: Poison Smoke ! |
I'm trying this later today....if someone tries it earlier than me...pls post. Fingers crossed! rem *** e_soldierdeath *** ObjectTemplate.Active e_soldierdeath_us ObjectTemplate.addTemplate HoHaVehicleSupplyDepot ObjectTemplate.Active e_soldierdeath_iraq ObjectTemplate.addTemplate HoHaVehicleSupplyDepot ObjectTemplate.Active HoHaVehicleSupplyDepot ObjectTemplate.radius 5 ObjectTemplate.team 0 ObjectTemplate.setHealth 20 5 0 ObjectTemplate.addAmmoType 0 -1 20 0 ObjectTemplate.addAmmoType 1 -1 15 0 ObjectTemplate.addAmmoType 2 -1 2 0 ObjectTemplate.addAmmoType 3 -1 4 0 ObjectTemplate.addAmmoType 10 -1 10 0 ObjectTemplate.addAmmoType 11 -1 20 0 ObjectTemplate.addAmmoType 12 -1 2 0 ObjectTemplate.addAmmoType 13 -1 4 0 ObjectTemplate.addAmmoType 14 -1 20 0 ObjectTemplate.addAmmoType 15 -1 4 0 ObjectTemplate.addAmmoType 16 -1 4 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 Tried it...didn't work ssm. I did notice in a variation of this...the supply seems to have a delay before working. But not in this example. |
Author: | Aussie Dan [ Sat Jan 12, 2008 6:12 am ] |
Post subject: | Re: Poison Smoke ! |
By adding this to a building like the windmill on Bocage it would make a cool booby trap. Snipers climb the stairs to get the shock of their lives when they wake up dead! |
Author: | Urglub [ Sun Jan 13, 2008 9:25 am ] |
Post subject: | Re: Poison Smoke ! |
That's correct, if you don't like snipers or campers. Ad a deathbubble where they rome. |
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