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Getting Started: Using winRFA to make your own patchfiles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3330 |
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Author: | Iced Earth [ Sun Oct 25, 2009 7:57 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
Yes you have to then pack that folder as an .rfa file. Re-read the part on packing your mod, and just replace 1942 with bfv. See if you do it correctly then post if you have a Q. |
Author: | hwdoyado [ Sun Oct 25, 2009 8:28 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
Tell me what I did wrong here please. I made the file named mycity_007.rfa and pasted it back in lvls folder after altering the code. rem ObjectSpawnTemplates.con created by Battlecraft Vietnam rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\MyCity/conquest/ObjectSpawnTemplates.con) rem ----------------------------------------- rem --- Jeeps --- rem ----------------------------------------- ObjectTemplate.create ObjectSpawner Jeeps ObjectTemplate.setObjectTemplate 1 uaz ObjectTemplate.setObjectTemplate 2 mutt ObjectTemplate.MinSpawnDelay 5 ObjectTemplate.MaxSpawnDelay 10 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 100 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 50 ObjectTemplate.maxNrOfObjectSpawned 2 ObjectTemplate.teamOnVehicle 0 rem **** forward turbo **** ObjectTemplate.Active Torpedo_Engine ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setInputToRoll c_PIFire ObjectTemplate.setEngineType c_ETPlane ObjectTemplate.setMaxSpeed 0/0/100000 ObjectTemplate.setAcceleration 0/0/100000 ObjectTemplate.setTorque 50.0 ObjectTemplate.setDifferential 30.0 rem **** backward turbo **** ObjectTemplate.Active KatyushaRocket_Engine ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setInputToRoll c_PIAltFire ObjectTemplate.setEngineType c_ETPlane ObjectTemplate.setMaxSpeed 0/0/100000 ObjectTemplate.setAcceleration 0/0/100000 ObjectTemplate.setTorque 50.0 ObjectTemplate.setDifferential 30.0em ObjectTemplate.Active WillyComplex ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/180/0 ObjectTemplate.addTemplate Torpedo_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 |
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