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Random Damage and Critical Hits https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3306 |
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Author: | Losnar [ Sun Sep 23, 2007 11:12 am ] |
Post subject: | Random Damage and Critical Hits |
Author: | Why Two Kay [ Sun Sep 23, 2007 4:28 pm ] |
Post subject: | Re: Random Damage and Critical Hits |
Interesting. I know there are more things that can be done with CRD_ variables that have not been tried yet. |
Author: | Zaitsef [ Sun Sep 30, 2007 8:15 am ] |
Post subject: | Re: Random Damage and Critical Hits |
Author: | freddy [ Sun Sep 30, 2007 2:09 pm ] |
Post subject: | Re: Random Damage and Critical Hits |
Author: | Why Two Kay [ Sun Sep 30, 2007 4:23 pm ] |
Post subject: | Re: Random Damage and Critical Hits |
Author: | Losnar [ Sun Sep 30, 2007 6:25 pm ] |
Post subject: | Re: Random Damage and Critical Hits |
Author: | Archimonde0_0 [ Wed Oct 03, 2007 12:15 am ] |
Post subject: | Re: Random Damage and Critical Hits |
This could prove interesting for Tank shells actually. Adding a tracer like this to them could prove to be some sort of armor piercing round, A primary hit damages it and a secondary explosion finishes it off. Same for Ship guns or Bombs things like bunkerbusters, where a shel hits the ground delivering a shock wave that is small and kicks up dust, and then a massive explosion. |
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