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Calling in an artillery barrage with binoculars https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3157 |
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Author: | Crispy [ Wed Jul 11, 2007 4:19 am ] |
Post subject: | Calling in an artillery barrage with binoculars |
Well, more like a jeep barrage. Unfortunately, vanilla BF1942 doesn't allow you to spawn projectiles. This is a SSM for vanilla BF1942 that will drop a barrage of jeeps, or any other spawnable item, in the area where your binoculars are aimed. Add these definitions to the ObjectSpawnTemplates.con file. ObjectTemplate.create ObjectSpawner willyspawner ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 1 Kubelwagen ObjectTemplate.MinSpawnDelay 999 ObjectTemplate.MaxSpawnDelay 999 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.holdObject 1 <-- jeep starts to free-fall after projectile collision ObjectTemplate.CreatNotInGrid 1 <-- unfortunately, this doesn't keep the jeeps from getting destroyed if they spawn off the map. any other ideas? ObjectTemplate.setTeam 1 ObjectTemplate.Active Binoculars ObjectTemplate.MagType 0 ObjectTemplate.NumOfMag 2 <-- limit to 2 barrages per life of the kit ObjectTemplate.MagSize 23 ObjectTemplate.FireOnce 1 ObjectTemplate.Reloadtime 60 <-- limit consecutive barrages ObjectTemplate.Velocity 100 ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.AmmoType 14 <-- don't allow ammo reload ObjectTemplate.projectileTemplate RifleProjectile ObjectTemplate.addFireArmsPosition -1/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -2/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -3/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -5/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -7/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -10/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -14/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -18/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -25/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -30/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 1/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 2/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 3/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 5/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 7/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 10/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 14/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 18/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 25/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 30/0/0 0/0/0 ObjectTemplate.addFireArmsPosition 0/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -0.5/0/-3 0/0/0 ObjectTemplate.addFireArmsPosition 0.5/0/-3 0/0/0 ObjectTemplate.Active RifleProjectile ObjectTemplate.timeToLive CRD_NONE/20/0/0 <-- allow projectile to travel long distances ObjectTemplate.addTemplate willyspawner ObjectTemplate.SetPosition 0/100/-375 <-- adjust for distance along Y axis during free-fall from 100 meters up It seems to work best when aiming down from an elevated position. Just aim at the ground in front of the target, and click. This is a work in progress, and I'm still experimenting. But, I really like the effect that this mod produces, so I wanted to share it. Also, I hope some of you can improve on it. |
Author: | Urglub [ Wed Jul 11, 2007 6:07 am ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
Author: | Zaitsef [ Wed Jul 11, 2007 6:12 am ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
excellent find, thank you very much for sharing. Note: created template, changed magsize (SSM!) Is this done map or modbased ? If mapbased, which map ? |
Author: | Why Two Kay [ Wed Jul 11, 2007 6:34 am ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
There are limited times you can change magsize server-side, for example you can change the Thompson's magsize to 60 server-side and it works. All the bullets to damage and everything. You can also change the numofmags sometimes for things like the k98sniper/no4sniper, I know you can add 1 more clip. Other than that, no idea, but such a thing may hold true for an odd object like binocs. Changing ammotype is possible, I've made up new ammotypes too and added them to ammoboxes and it works. |
Author: | Crispy [ Wed Jul 11, 2007 8:05 am ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
Author: | Crispy [ Wed Jul 11, 2007 8:18 am ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
Author: | Losnar [ Wed Jul 11, 2007 9:12 pm ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
bout time to call in a BRDM missile strike in nam! |
Author: | VOLTANO [ Mon Jul 23, 2007 4:09 am ] |
Post subject: | Re: Calling in an artillery barrage with binoculars |
Nice work there ! Would you please post your game server info ( IP / server name, etc. ) thanks |
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