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Battlefield Modding Tutorials BFMODS • View topic - V8 sound, create ur own

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: V8 sound, create ur own
PostPosted: Sun May 20, 2007 1:31 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
Moved to How to's because this is what it turned into.

The sounds that started it all

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Last edited by Zaitsef on Sun May 20, 2007 9:02 pm, edited 1 time in total.

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PostPosted: Sun May 20, 2007 3:52 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
Dang, now there is a Toyota Pickup with Spinners and a V8 engine roaming across my Airwolf map :D


Here is a Youtuber with it , + a view to the spinner wheels

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Last edited by Zaitsef on Sun May 20, 2007 9:03 pm, edited 1 time in total.

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PostPosted: Sun May 20, 2007 8:25 pm 
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Posts: 595
thats pretty sweet. Any way i could get that for willy?


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PostPosted: Sun May 20, 2007 8:28 pm 
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Last edited by Zaitsef on Sun May 20, 2007 8:47 pm, edited 2 times in total.

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PostPosted: Sun May 20, 2007 8:30 pm 
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PostPosted: Sun May 20, 2007 8:50 pm 
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PostPosted: Mon May 21, 2007 12:48 am 
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Last edited by cptvengeance on Tue May 22, 2007 2:43 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon May 21, 2007 6:48 am 
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One problem is that you're pasting stuff that isn't code. Only copy and past the stuff zaitsef put in the "code" box.

---------

load @ROOT/Sound/@RTD/tnkstp.wav
minDistance 1
trigger Release
dopplerOff
priority -2
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 1
param 20
param 1
param -1
endEffect


link http://rapidshare.com/files/32421355/Carstereo.rar

here is what i did with the Pickup in OST.con, in order to remove the original engine incl. the original soundscript.


Code:
rem *** PickupComplex ***
ObjectTemplate.active WillyComplex
ObjectTemplate.removeTemplate 6
ObjectTemplate.addTemplate V8Engine


and this creates the engine in OS.con, same engine, lightly tweaked and renamed to load the new sound, mind that the path MUST relate to where the soundscript is.

Code:
ObjectTemplate.create Engine V8Engine
ObjectTemplate.loadSoundScript ../Sounds/truckV8.ssc
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate WillyFrontWheelR
ObjectTemplate.setPosition .73/-.1/2.04
ObjectTemplate.addTemplate WillyFrontWheelL
ObjectTemplate.setPosition -.73/-.1/2.04
ObjectTemplate.addTemplate WillyBackSpringR
ObjectTemplate.setPosition .73/-0.35/-1.375
ObjectTemplate.addTemplate WillyBackSpringL
ObjectTemplate.setPosition -.73/-0.35/-1.375
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-100
ObjectTemplate.setMaxRotation 0/0/100
ObjectTemplate.setMaxSpeed 0/0/100
ObjectTemplate.setAcceleration 0/0/1000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETCar
ObjectTemplate.setTorque 9
ObjectTemplate.setDifferential 6
ObjectTemplate.setNumberOfGears 5
ObjectTemplate.setGearUp 0.80
ObjectTemplate.setGearDown 0.50
ObjectTemplate.setGearChangeTime 0.01

--------

All the stuff in red should not be in there. I didn't look through all of it but there may be some more you need to get rid of too.

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