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Stronger Soldiers https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=2742 |
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Author: | Why Two Kay [ Thu Mar 08, 2007 6:49 pm ] |
Post subject: | Re: Battlefield world of warcraft 1942? |
Author: | Bulletcatcher [ Sat Sep 20, 2008 9:43 am ] |
Post subject: | Re: Stronger Soldiers |
I find this thread one of interest. Tweaking some of the soldiers features can be an addition to the historic reality of the game. Let's say I want to add the horror of D-day into the game. So setting the TimeToLive afterDeatch to let's 9999 would give the player a quite good impression of the way it was that day. The beach filled with bodies. But now one of you wrote where (which file) I have put the code in for changing the soldiers TimeToLiveAfterDeath in serverside modding? I guess it won't be in the inc file in objects.con. Can you fill me in on this? BulletCatcher |
Author: | Iced Earth [ Mon Sep 22, 2008 2:26 am ] |
Post subject: | Re: Stronger Soldiers |
at the end of objectspawntemplates.con (it can be in other places too) in your maps patch file: ObjectTemplate.Active WhateverSoldier ObjectTemplate.TimetoLiveAfterDeath 999 |
Author: | Bulletcatcher [ Mon Sep 22, 2008 5:40 pm ] |
Post subject: | Re: Stronger Soldiers |
Thanks Iced Earth, So actually all networkable objects can be reactivated in the Objectspawntemplate.con to adjust, not only vehicles? BC |
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