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Battlefield Modding Tutorials BFMODS :: View topic - Stronger Soldiers
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Stronger Soldiers
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=2742
Page 3 of 3

Author:  Why Two Kay [ Thu Mar 08, 2007 6:49 pm ]
Post subject:  Re: Battlefield world of warcraft 1942?


Author:  Bulletcatcher [ Sat Sep 20, 2008 9:43 am ]
Post subject:  Re: Stronger Soldiers

I find this thread one of interest.

Tweaking some of the soldiers features can be an addition to the
historic reality of the game. Let's say I want to add the horror of
D-day into the game. So setting the TimeToLive afterDeatch to
let's 9999 would give the player a quite good impression of the way
it was that day. The beach filled with bodies.

But now one of you wrote where (which file) I have put the code
in for changing the soldiers TimeToLiveAfterDeath in serverside modding?

I guess it won't be in the inc file in objects.con. Can you fill me in on this?

BulletCatcher

Author:  Iced Earth [ Mon Sep 22, 2008 2:26 am ]
Post subject:  Re: Stronger Soldiers

at the end of objectspawntemplates.con (it can be in other places too) in your maps patch file:

ObjectTemplate.Active WhateverSoldier
ObjectTemplate.TimetoLiveAfterDeath 999

Author:  Bulletcatcher [ Mon Sep 22, 2008 5:40 pm ]
Post subject:  Re: Stronger Soldiers

Thanks Iced Earth,

So actually all networkable objects can be reactivated in the
Objectspawntemplate.con to adjust, not only vehicles?

BC

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