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Disabling a weapon Completely https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1425 |
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Author: | Bullet-ProofMonk [ Sat Jul 08, 2006 4:42 pm ] |
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Author: | Superfuzz [ Sat Jul 08, 2006 5:29 pm ] |
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Author: | VOLTANO [ Thu Dec 14, 2006 4:42 am ] |
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Nice code work there. I noticed the codes work for vanilla BF1942 well. I would like to apply some of these codes for Desert Combat. Would you please let me know what code to use for DC ? For example, I would like to remove the smoke grenades, C-4 and detonator from the following weapon kits. Iraq_SpecOps2 VSS PSS KnifeAxis Binoculars Detonator - remove ExpPack - remove SmokeGrenade - remove US_SpecOps Car-15 MK23 KnifeAllies Detonator - remove ExpPack - remove Binoculars SmokeGrenade - remove US_MP5 MP5 MK23 KnifeAllies Detonator - remove ExpPack - remove Binoculars Thank you for your good work on server sided modifications and any help would be appreciated. ------------------------------- |
Author: | VOLTANO [ Fri Dec 15, 2006 3:44 am ] |
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Here is the .con file for the US_SpecOps. How are the addtemplates counted ? Is the first one counted as "zero" ? ObjectTemplate.addTemplate Car-15 ------------ 0 ObjectTemplate.addTemplate MK23 ------------- 1 ObjectTemplate.addTemplate KnifeAllies ------- 2 ObjectTemplate.addTemplate Detonator -------- 3 ObjectTemplate.addTemplate ExpPack ---------- 4 ObjectTemplate.addTemplate Binoculars -------- 5 ObjectTemplate.addTemplate SmokeGrenade -- 6 Or is the first addtemplate counted as a "one" ? ObjectTemplate.addTemplate Car-15 ------------- 1 ObjectTemplate.addTemplate MK23 -------------- 2 ObjectTemplate.addTemplate KnifeAllies -------- 3 ObjectTemplate.addTemplate Detonator --------- 4 ObjectTemplate.addTemplate ExpPack ----------- 5 ObjectTemplate.addTemplate Binoculars --------- 6 ObjectTemplate.addTemplate SmokeGrenade --- 7 So to remove the Detonator, ExPack and SmokeGrenade, would the code look something like this ? ObjectTemplate.Active US_SpecOps ObjectTemplate.removeTemplate 5 ObjectTemplate.removeTemplate 4 ObjectTemplate.removeTemplate 5 Thank you for clarifying this for us. |
Author: | Why Two Kay [ Fri Dec 15, 2006 3:48 am ] |
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I believe it is "zero" |
Author: | Zaitsef [ Fri Dec 15, 2006 3:04 pm ] |
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Author: | VOLTANO [ Sat Dec 23, 2006 2:41 am ] |
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Thank you gentlemen for your help. I have another question regarding removing weapons from a vehicle. How can I remove the "Suicide Boat's" kamikaze boat bombs ? I tried this following code in the ObjectSpawnTemplates.con file. ObjectTemplate.active SuicideBoat ObjectTemplate.magType 1 ObjectTemplate.active KamikazeBoatFireArmsInstant ObjectTemplate.removeTemplate KamikazeBoatFireArmsInstant ObjectTemplate.active KamikazeBoatFireArms ObjectTemplate.removeTemplate KamikazeBoatFireArms The above code did not work. I alsso tried adding the code magtype 1 And also this one ; ObjectTemplate.setInputFire c_PINone It still didn't work. This "Suicide Boat" is in the DC_Extended v.9 map "Midway_Brit". has anyone successfuly removed these weapons from this vehicle ? Below is the code from the "objects\Vehicles\Sea\SuicideBoat\Objects.con" ObjectTemplate.create PlayerControlObject SpeedBoat ObjectTemplate.setNetworkableInfo KamikazeBoatBodyInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.drag 0.488 ObjectTemplate.mass 30000 objectTemplate.cullRadiusScale 5 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.hasArmor 1 ObjectTemplate.hitpoints 10 ObjectTemplate.maxhitpoints 10 ObjectTemplate.material 45 ObjectTemplate.criticalDamage 2 ObjectTemplate.hpLostWhileCriticalDamage 1.5 ObjectTemplate.explosionForceMod 5 ObjectTemplate.explosionRadius 5 ObjectTemplate.explosionDamage 2 ObjectTemplate.explosionForce 2 ObjectTemplate.hpLostWhileUpSideDown 2 ObjectTemplate.addArmorEffect 5 e_BuildingFireBig 0/0/-0 ObjectTemplate.addArmorEffect 2 e_BuildingFireBig 0/0/-2 ObjectTemplate.addArmorEffect 0 e_ScrapKamikazeBoat 0/0/0 ObjectTemplate.timetoliveafterdeath 0 ObjectTemplate.aiTemplate KamikazeBoatAI ObjectTemplate.create PlayerControlObject SuicideBoat ObjectTemplate.setNetworkableInfo KamikazeBoatBodyInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.drag 0.488 ObjectTemplate.mass 30000 objectTemplate.cullRadiusScale 5 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.hasArmor 1 ObjectTemplate.hitpoints 10 ObjectTemplate.maxhitpoints 10 ObjectTemplate.material 45 ObjectTemplate.criticalDamage 2 ObjectTemplate.hpLostWhileCriticalDamage 1.5 ObjectTemplate.explosionForceMod 200 ObjectTemplate.explosionRadius 100 ObjectTemplate.explosionDamage 500 ObjectTemplate.explosionForce 200 ObjectTemplate.hpLostWhileUpSideDown 2 ObjectTemplate.addArmorEffect 5 e_BuildingFireBig 0/0/-0 ObjectTemplate.addArmorEffect 2 e_BuildingFireBig 0/0/-2 ObjectTemplate.addArmorEffect 0 e_ExplGas_tank 0/0/0 ObjectTemplate.addArmorEffect 0 e_ExplGas_tank 0/0/3 ObjectTemplate.addArmorEffect 0 e_ExplGas_tank 0/0/-3 ObjectTemplate.addArmorEffect 0 e_ScrapKamikazeBoat 0/0/0 ObjectTemplate.timetoliveafterdeath 0 ObjectTemplate.aiTemplate KamikazeBoatAI ObjectTemplate.addTemplate KamikazeBoatFireArmsInstant ObjectTemplate.addTemplate KamikazeBoatFireArms Below is the code from "objects\Vehicles\Sea\SuicideBoat\Weapons.con" rem ------------------------------------------------ rem *** Suicide boat Firearms *** rem ------------------------------------------------ ObjectTemplate.create FireArms KamikazeBoatFireArms ObjectTemplate.setNetworkableInfo KamikazeBoatGunInfo ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.projectileTemplate KamikazeBoatBomb ObjectTemplate.projectilePosition 0/1/0 ObjectTemplate.magSize 1 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 0 ObjectTemplate.autoReload 0 ObjectTemplate.reloadtime 30 ObjectTemplate.roundOfFire 0.1 ObjectTemplate.fireingForce 0 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.AmmoType 0 ObjectTemplate.DestroyVehicleWhenNoAmmo 1 ObjectTemplate.FireDelay 10 rem ------------------------------------------------ rem *** Suicide boat Firearms *** rem ------------------------------------------------ ObjectTemplate.create FireArms KamikazeBoatFireArmsInstant ObjectTemplate.setNetworkableInfo KamikazeBoatGunInfo ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.projectileTemplate KamikazeBoatBomb ObjectTemplate.projectilePosition 0/1/0 ObjectTemplate.magSize 1 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 0 ObjectTemplate.autoReload 0 ObjectTemplate.reloadtime 30 ObjectTemplate.roundOfFire 0.1 ObjectTemplate.fireingForce 0 ObjectTemplate.setInputFire c_PIFire ObjectTemplate.AmmoType 0 ObjectTemplate.DestroyVehicleWhenNoAmmo 1 ObjectTemplate.FireDelay 0 rem ------------------------------------------------ rem *** Suicide Boat Bomb *** rem ------------------------------------------------ ObjectTemplate.create Projectile KamikazeBoatBomb ObjectTemplate.createNotInGrid 1 ObjectTemplate.loadSoundScript ../air/common/Sounds/Bomb.ssc ObjectTemplate.geometry Bomb_mk83 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.timeToLive CRD_NONE/2/0/0 ObjectTemplate.damageType 1 ObjectTemplate.material 704 ObjectTemplate.material2 703 ObjectTemplate.radius 100 ObjectTemplate.ForceOnExplosion 200 ObjectTemplate.stopAtEndEffect 1 ObjectTemplate.dieAfterColl 1 ObjectTemplate.hasCollisionEffect 1 ObjectTemplate.mass 1000 ObjectTemplate.drag 0.04 ObjectTemplate.setHasPointPhysics 0 ObjectTemplate.invisible 1 any help would be appreciated. Thank you |
Author: | VOLTANO [ Mon Apr 30, 2007 6:07 pm ] |
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