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How to make any wepaon shoot a spawnable item https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1135 |
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Author: | Superfuzz [ Sun Feb 27, 2005 2:21 am ] |
Post subject: | How to make any wepaon shoot a spawnable item |
Author: | shadowfox [ Sun Feb 27, 2005 2:56 am ] |
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Author: | Superfuzz [ Sun Feb 27, 2005 3:03 am ] |
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Author: | shadowfox [ Sun Feb 27, 2005 3:14 am ] |
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yeah this was funny to see but i would never put it in a map here are some ss's [/list] |
Author: | Superfuzz [ Sun Feb 27, 2005 3:15 am ] |
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for certain wepaons it might be usefull. but not the knife. |
Author: | Yithian [ Sun Feb 27, 2005 11:45 am ] |
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I was thinking of using it to allow lada's to spit out landmines but it gave me a headache and didn't sound like it would work out well on a full server. All the unexplained TK's and landmines everywhere would be a very bad thing. Most players would lay mines and not even know it, etc. |
Author: | Superfuzz [ Sun Feb 27, 2005 7:06 pm ] |
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Author: | Harry [ Sun Feb 27, 2005 8:07 pm ] |
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Could one use a vehicle spawner to spawn a soldier spawner? ANd yes, coul;d u use that vehicle spawner in Superfuzz' trick? SO you can actually shoot soldeirspawns. That could give "unexpected" results i think.. [offtopic]that swrver u talked about, is that the FZZ Modded server?[/offtopic] |
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