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Finding Positions In Game https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=50 |
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Author: | Natt [ Fri May 06, 2005 4:14 pm ] |
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Author: | Snap [ Mon May 16, 2005 8:07 am ] |
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Author: | Harry [ Mon May 16, 2005 9:07 am ] |
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Author: | Snap [ Mon May 16, 2005 11:39 am ] |
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Hi Harry! first off thank you! but i still don't understand why the numbers are written that way,and what are the rotation numbers + or -e------,i don't get that either me and numbers don't really mix,but once i understand why something works then it's ussually no prob! but anyway it worked perfect! |
Author: | Harry [ Mon May 16, 2005 12:03 pm ] |
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The e stands for the x10^ . 1e-2 is same as 1x10^-2 is same as 0.01. This can be used to easily create very high/low numbers. Usually its worthless tho, as values of 1e-50 are used, which is practically 0. The notation is simple, just use slashes to seperate different numbers, eg ##/##/## for a Vec3 (a vector with 3 values) number. Vec2 is like ##/## etc. I noticed too Silversound has done some cleanup in his webspace The maps are gone too, but this is a good alternative |
Author: | scorched [ Mon May 08, 2006 5:21 pm ] |
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Author: | Natt [ Mon May 08, 2006 5:35 pm ] |
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It's the middle set: 1598.19030845.6953131611.715332 |
Author: | scorched [ Mon May 08, 2006 10:16 pm ] |
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Thanks! |
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