Ok I will post this for the 4th time now....
Edit damage for pistol bullit.
Change damage in game.rfa.
One material at time.
See where it hurts.
Now find a suitable material and edit rocket damage for it.
Some tanks have material;
50, 51, 52, 53. (BFV PT76 and Sheridan)
Some have; (BFV T54, T72 and Patton)
51, 52, 53, 54.
If you like rocket to take out Sheridan and PT76 faster.
Edit material 50, give rocket some more power.
APC uses 45, 46, 47, 48, 49.
Jeeps have 39 as tires.
Not all vehicles have all material in use.
Best way to test all this is to make a custom map, ad all vehicles to this map, make them one team only, this to get a hit indicator when it do damage.
Edit game.rfa start map and shoot and see where it hurts.
Read about towers on flaming dart how they work, and then you probebly realize that bombs, grenades and bullits have differant materials on same vehicle on same spot!
It's a mess, but when you learn it , it's fun as hell to play with.
Still today I don't know why the have the line material 50 on a tank? This line pretty much do nothing? Or is it splash related?