lol, too funny ...
but i recommend u try the missile out.
this is not a superweapon, instead it requires gunner and pilot to work as a team. the pilot needs to steady for the gunner to be able to aim, see the speed of the projectile to understand whats happening.
and without the graphics add on for the client its hard to correct ur aim.
it requires practice to hit a target from the moving chopper since the missile deviates from the point u aim at according to movement of the helicopter, think of firing from a tank at full speed times 3.
... butt of course u already know that.
only a direct hit will disable a heavy tank or destroy a light one.
once fired it takes 10 seconds to reload..
... but u already read that in the script , dint ya ... ?
so ur idea of blowing up half the map is out of place here.
This also shows that an ObjectTemplate with networkable info can be re-created without networkable info and the be attached via active and it all works serverside, so be creative
