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Battlefield Modding Tutorials BFMODS :: View topic - Reducing lag and crashes
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Reducing lag and crashes
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=937
Page 1 of 2

Author:  SBD [ Wed Jan 19, 2005 5:23 pm ]
Post subject:  Reducing lag and crashes

I searched the forums and didn't find anything pertaining to my question. When you are creating El_Alamein_001.rfa for example, as explained in the prepping your files section you are suppose to delete all the folders except the conquest folder. Are there any other files that are not needed? I was talking to a fellow modder and he said that the

ControlPointTemplates.con
Coop.con
PreCache.con
StaticObjects.con

and some of the things in those files are not changeable and will cause the map not to load and then be 'skipped'. Any thoughts on this? If most of these files are duplicates why do they need to load again. Could we infact be reducing lag by not making the file reload unneeded info. Here is a list of files above the conquest folder. Files in red already out

El_Alamein_Day2 folder

WaterShader.rs
texturePreCatche.dat
tdm.con
StaticObjects.con
PreCache.con
Materialmap.raw
loadcounter.dat
Heightmap.raw
cullRadius.con
Coop.con
Conquest.con


Conquest folder

spawnPointManagerSettings.con
SoldierSpawnTemplates.con
SoldierSpawns.con
ObjectSpawnTemplates.con
ObjectSpawns.con
ControlPointTemplates.con
ControlPoints.con

I am thinking if it's it a .con file and you dont change it.........it can be deleted............yes.........no?

I think we have some experimenting to do.

Author:  tanfhltu [ Wed Jan 19, 2005 6:03 pm ]
Post subject: 

we had a similar discussion a few months ago, here's the thread:

http://toolazy2p.com/modules.php?name=F ... t=precache

dont recall if we ever came to any conclusion...

Author:  SBD [ Thu Jan 20, 2005 6:10 pm ]
Post subject: 

Ok I did a some experimenting and was able to delete all of the files except the ones I modded.

El_Alamein_Day2 folder

WaterShader.rs______________________can be deleted
texturePreCatche.dat _________________can be deleted
tdm.con ____________________________can be deleted
StaticObjects.con_____________________can be deleted
PreCache.con________________________can be deleted
Materialmap.raw______________________can be deleted
loadcounter.dat_______________________can be deleted
Heightmap.raw_______________________can be deleted
cullRadius.con________________________can be deleted
Coop.con____________________________can be deleted
Conquest.con

Conquest folder

spawnPointManagerSettings.con__________can be deleted
SoldierSpawnTemplates.con_____________can be deleted
SoldierSpawns.con_____________________modded
ObjectSpawnTemplates.con______________modded
ObjectSpawns.con_____________________modded
ControlPointTemplates.con_______________can be deleted
ControlPoints.con______________________can be deleted


So you can do it. Whether or not it reduces lag, I have no idea, Will check it out tonight.

Author:  Yithian [ Thu Jan 20, 2005 9:47 pm ]
Post subject: 


Author:  Harry [ Fri Jan 21, 2005 8:24 am ]
Post subject: 


Author:  Yithian [ Fri Jan 21, 2005 8:38 am ]
Post subject: 

The client does not see it. A player will disappear into the clients
heightmap, I think it will cause the client to crash. If the client doesnt
crash, he is an invisible assailant.

I never played with it since I don't want the general public to join a
Hacker server. I only play with what the clients will be able to see and
figure out for themselves. I mod for a clean, general public server.
Dead Meat.

Author:  Harry [ Fri Jan 21, 2005 8:57 am ]
Post subject: 


Author:  Why Two Kay [ Fri Jan 21, 2005 1:36 pm ]
Post subject: 


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