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Battlecraft question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=924 |
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Author: | SBD [ Mon Jan 17, 2005 7:02 am ] |
Post subject: | Battlecraft question |
Author: | Superfuzz [ Mon Jan 17, 2005 8:22 am ] |
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Author: | SamFisher [ Mon Jan 17, 2005 5:47 pm ] |
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Author: | Harry [ Mon Jan 17, 2005 6:36 pm ] |
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Author: | Superfuzz [ Mon Jan 17, 2005 7:05 pm ] |
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Author: | Harry [ Mon Jan 17, 2005 7:11 pm ] |
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Author: | SBD [ Tue Jan 18, 2005 12:10 am ] |
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Ok that is what I do too........load the bf1942 maps and work my way up..............I was trying to open Liberation of Caen. Here are my config files bc.cfg file [Editor Paths] GamePath=C:\New Map Testing\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=bf1942.lst ______________________________________________________ bf1942.cfg file: [Editor Paths] GamePath=C:\New Map Testing\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\Archives\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\Archives\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\Archives\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\Archives\texture\ // Object list ObjectsList=bf1942.lst OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa OpenMODArchive=BC RFA Files\Customs\Multi-Object.rfa _______________________________________________________________________________________ DesertCombat.cfg file: [Editor Paths] GamePath=C:\New Map Testing\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\Archives\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\Archives\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\Archives\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\Archives\texture\ // custom mod files go here: ModsPath=Mods\DesertCombat\ // objects are read from here ObjectsPath=Mods\DesertCombat\Archives\objects\ // SMs are read from here ObjectsPath=Mods\bf1942\Archives\objects\ // SMs are read from here StandardMeshPath=Mods\DesertCombat\Archives\standardMesh\ // TMs are read from here StandardMeshPath=Mods\bf1942\Archives\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\Archives\treeMesh\ // textures are read from here TexturePath=Mods\DesertCombat\Archives\texture\ OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH.rfa OpenMODArchive=Mods\DesertCombat\Archives\TEXTURE.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Medina_Ridge.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Urban_Siege.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Basrah_Nights.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Battle_of_73_Easting.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Weapon_Bunkers.rfa // Object list ObjectsList=dc.lst ________________________________________________________________________________________ DC_Final.cfg [Editor Paths] GamePath=C:\New Map Testing\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\Archives\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\Archives\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\Archives\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\Archives\texture\ // custom mod files go here: ModsPath=Mods\DesertCombat\ // objects are read from here ObjectsPath=Mods\DesertCombat\Archives\objects\ // SMs are read from here ObjectsPath=Mods\bf1942\Archives\objects\ // SMs are read from here StandardMeshPath=Mods\DesertCombat\Archives\standardMesh\ // TMs are read from here StandardMeshPath=Mods\bf1942\Archives\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\Archives\treeMesh\ // textures are read from here TexturePath=Mods\DesertCombat\Archives\texture\ // custom mod files go here: ModsPath=Mods\DC_Final\ // objects are read from here ObjectsPath=Mods\DesertCombat\Archives\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\Archives\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\Archives\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\Archives\texture\ // Object list ObjectsList=DC_Final.lst //This is used for mods to be able to open mod created archives. //Right now there is a limit of 8 OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa OpenMODArchive=Mods\DC_Final\Archives\standardMesh.rfa OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_First_Light.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_DesertShield.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Operation_Bragg.rfa OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_Dustbowl.rfa And thanx for you help |
Author: | Superfuzz [ Tue Jan 18, 2005 2:47 am ] |
Post subject: | |
Well I don't know why it doesn't work. The only thing I can see is that is there a complete installation of BF in this folder GamePath=C:\New Map Testing\Battlefield 1942\ cause that is not the normal BF install. If there is a complete (mods and all) installation that has no effect. Since BC doesn't care where you put BF, but it does need all the files. |
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