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LostVillage CTF DC Final https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=877 |
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Author: | sasklan [ Sat Jan 08, 2005 2:42 pm ] |
Post subject: | LostVillage CTF DC Final |
Author: | _DOA_GRUNGIR [ Sat Jan 08, 2005 5:38 pm ] |
Post subject: | |
I assume you mean this ammo box that is used by the Opposition to spam the Coalition spawns: ![]() You can make it inoperable by remming out the lines for it in the StaticObjects.con file. Look for this line: Object.create ammobox Object.absolutePosition 1002.78/78.24/1106.74 Object.rotation 0.00/0.00/0.00 And change it to: rem Object.create ammobox rem Object.absolutePosition 1002.78/78.24/1106.74 rem Object.rotation 0.00/0.00/0.00 It will still be there and the ammo icon will still show up, but it will not rearm anyone. As for adding a spawn, I've always found it easier to just move them. Also, while you are in there, don't forget to rem out (or move) the insta-death spawn on the Opposition side. It is new_soldier_spawn11. Just find it in the SoldierSpawns.con and either move it so that the player doesn't spawn in the wall, or just rem it out like this: rem *** new_soldier_spawn11 *** rem Object.create new_soldier_spawn11 rem Object.absolutePosition 1246.53/72/927.86 |
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