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Spawnable SpawnPoints? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=863 |
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Author: | IVfluids [ Wed Jan 05, 2005 11:21 pm ] |
Post subject: | Spawnable SpawnPoints? |
I was wondering if it is actually possible to have a Spawnpoint a spawnable and destroyable object through SSM. Kind of like in Bragg with the Refinery Base giving you the extra airfield. I had been trying to just get the idea in my head on how you would make this work on let's say, Gazala, for the hidden airfield. Any ideas? |
Author: | IVfluids [ Thu Jan 06, 2005 12:17 am ] |
Post subject: | |
Well, I've come up with a theory in my noodle, but haven't tested it out and not sure if I will have the time to either tonite. But, I was thinking of adding a global spawner to a hummer/brdm. then, to destroy it when the other team has the appropriate flag, would be to add a projectile to the map objectspawntemplate/objectspawn that would appear in the same position as the vehicle and hopefully blowing it up. |
Author: | Yithian [ Thu Jan 06, 2005 12:52 am ] |
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Author: | MotherPussBucket [ Thu Jan 06, 2005 2:14 am ] |
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Author: | IVfluids [ Thu Jan 06, 2005 2:24 am ] |
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