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Battlefield Modding Tutorials BFMODS • View topic - Command Line Arguments For winRFA?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jan 06, 2005 5:02 pm 
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Does anyone know of any command line arguments that can be used with winRFA?

I am asking because I would like to add a feature to my program that will allow you to launch winRFA from with in the application and at the same time set the path, in winRFA, to you mod folder. I hate browsing to the various folder every time. :x

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PostPosted: Thu Jan 06, 2005 7:02 pm 
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I am also wondering if anybody knows anything about the RFA file structure because if I can figure that out then I can incorporate compiling and decompiling features into the application.

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Last edited by GForce on Thu Jan 06, 2005 7:02 pm, edited 1 time in total.

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I dont think it does, at least it doesnt accept RFA locations (draggfing ontop of .exe doesnt work, it just opens up empty). Maybe you could disassemble the thing and check if it has a commandline routine in it (something liek GetCommandLine orso)

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PostPosted: Thu Jan 06, 2005 7:04 pm 
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W0w two post at the same time...I dont know how to read RFA's, but maybe opening the non compressed ones with NotePad might so some good :D, atleast there normally readable to me, only files seem at totally random order to me. But i could see a files index

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PostPosted: Thu Jan 06, 2005 7:06 pm 
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I basically need to know how they are compressed to be able to work on a RFA compiler/decompiler.

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PostPosted: Thu Jan 06, 2005 7:13 pm 
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well for starters you could try and analyze moseleys code, i think, heres the link:

i think it has support for compressed too, check the HTML provided

Be carefull with copying stuff, i think it has copyright :D

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PostPosted: Thu Jan 06, 2005 7:26 pm 
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