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patch for map https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=857 |
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Author: | SL-Z6 [ Tue Jan 04, 2005 12:49 am ] |
Post subject: | patch for map |
Author: | MotherPussBucket [ Tue Jan 04, 2005 1:27 am ] |
Post subject: | |
My professional opinion is that there is something wrong with it ![]() That is the best diagnosis anyone here can give without seeing the code. |
Author: | tanfhltu [ Tue Jan 04, 2005 1:29 am ] |
Post subject: | |
can you give us more info? that's not much to go on... check out questions 7, 8, and 11 here: http://toolazy2p.com/modules.php?name=S ... e=faq.html |
Author: | Badman-Z6 [ Tue Jan 04, 2005 8:31 pm ] |
Post subject: | |
I can put it in a link so that can be downloaded if someone would be willing to look it over? |
Author: | tanfhltu [ Tue Jan 04, 2005 9:19 pm ] |
Post subject: | |
does it crash for both conquest and ctf? EDIT: actually, i see one problem already.. you defined a bmp1spawner in your ctf objectspawntemplates.con that didn't exist in the original Ctf/ObjectSpawnTemplates.con... that will cause a crash. if you just copied your objectspawntemplates.con from conquest to ctf, i suggest not doing that in the future since sometimes they use different spawners in different gametypes. |
Author: | Badman-Z6 [ Tue Jan 04, 2005 10:02 pm ] |
Post subject: | |
Actually trying to get it to work Coop. I will make sure SL reads this asap thx |
Author: | tanfhltu [ Tue Jan 04, 2005 11:11 pm ] |
Post subject: | |
may be the same issue in singleplayer.. make sure you use the original objectspawntemplates.con to change vehicles from singleplayer, and not a copied version from conquest (or ctf). |
Author: | SL-Z6 [ Wed Jan 05, 2005 11:01 pm ] |
Post subject: | |
Thanx a lot it works now. |
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