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Camel https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=826 |
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Author: | Delta [ Wed Dec 29, 2004 2:04 am ] |
Post subject: | Camel |
Author: | silversound [ Wed Dec 29, 2004 2:24 am ] |
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Author: | Delta [ Wed Dec 29, 2004 2:46 am ] |
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Author: | SamFisher [ Thu Dec 30, 2004 11:33 am ] |
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a flying camel. lmao u could do it non ssm. if you had the model also (so u could divide the legs, etc), just make it like the soldiers run, as in the legs being rotation bundles. But ssm, It does have mobile physics, and also it does have an engine already attached, it just doesnt work??? So you could probably make it move, but it would kinda glide across the florr, and not be very realistic. |
Author: | Harry [ Thu Dec 30, 2004 12:51 pm ] |
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Well i did attach an katyudsha to it, but it wouldnt budge. It just keeps on slowly rotating, i think thats what the engine is for? It also seems that the lods do not have and mobilephysics set to 1, maybe that helps. |
Author: | SamFisher [ Thu Dec 30, 2004 9:46 pm ] |
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Author: | Delta [ Thu Dec 30, 2004 10:32 pm ] |
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Author: | -NB-Dazzer [ Sun Feb 12, 2006 3:23 am ] |
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The camel is missing a line in the object.con file to make it mobile rem *** lodcamel2 *** ObjectTemplate.create LodObject lodcamel2 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.hasMobilePhysics 1 <<<add this line rem ------------------------------------- ObjectTemplate.addTemplate camel2Complex ObjectTemplate.addTemplate camel2Simple ObjectTemplate.addTemplate camel2Wreck ObjectTemplate.setPosition 0/-1.2/0 ObjectTemplate.setRotation 180/0/0 rem ------------------------------------- ObjectTemplate.lodSelector camel2LodSelector The engine for the camel isnt complete either so you will have to steal another engine from somewhere, When i used a car engine it wasnt that stable and once it fell over you couldnt get it upright again but it moved, didnt test it server side though. |
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