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Battlefield Modding Tutorials BFMODS • View topic - Death Bubble Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Feb 08, 2006 10:59 am 
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PostPosted: Fri Sep 01, 2006 4:20 pm 
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Just wondering, is there anything I can add to the death bubble code so that it only affects Human players and not bots? Our server has Humans vs. Bots and I'm wanting to create a huge death bubble for the bots side that covers the entire map (would this cause lag?). That way if someone spawns on the wrong side it saves the admin a job lol. Problem is it kills the bots too lol.


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PostPosted: Fri Sep 01, 2006 5:16 pm 
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CTF for BF2:
http://desert-conflict.org/


Last edited by Natt on Fri Sep 01, 2006 9:14 pm, edited 1 time in total.

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PostPosted: Fri Sep 01, 2006 9:13 pm 
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CTF for BF2:
http://desert-conflict.org/


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PostPosted: Tue Sep 12, 2006 9:54 am 
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hi, i need help, i have this code but its killing red in its own base, but blues it working fine, any ideas?

I put the code below in objectspawntemplates.con

rem *****************************************
rem **** DeathBubble Killing Axis *****
rem *****************************************
ObjectTemplate.Active hanomagVehicleSupplyDepot
ObjectTemplate.radius 190
ObjectTemplate.team 1
ObjectTemplate.setHealth -1 -2 0
ObjectTemplate.addVehicleType kettenkrad -1 -4 0
ObjectTemplate.addVehicleType kubelwagen -1 -4 0
ObjectTemplate.addVehicleType panzeriv -1 -4 0
ObjectTemplate.addVehicleType tiger -1 -4 0
ObjectTemplate.addVehicleType wespe -1 -4 0
ObjectTemplate.addVehicleType willy -1 -4 0
ObjectTemplate.addVehicleType lynx -1 -4 0
ObjectTemplate.addVehicleType sherman -1 -4 0
ObjectTemplate.addVehicleType m10 -1 -4 0
ObjectTemplate.addVehicleType priest -1 -4 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

rem *****************************************
rem **** DeathBubble Killing Allied *****
rem *****************************************
ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 190
ObjectTemplate.team 2
ObjectTemplate.setHealth -1 -2 0
ObjectTemplate.addVehicleType kettenkrad -1 -4 0
ObjectTemplate.addVehicleType kubelwagen -1 -4 0
ObjectTemplate.addVehicleType panzeriv -1 -4 0
ObjectTemplate.addVehicleType tiger -1 -4 0
ObjectTemplate.addVehicleType wespe -1 -4 0
ObjectTemplate.addVehicleType willy -1 -4 0
ObjectTemplate.addVehicleType lynx -1 -4 0
ObjectTemplate.addVehicleType sherman -1 -4 0
ObjectTemplate.addVehicleType m10 -1 -4 0
ObjectTemplate.addVehicleType priest -1 -4 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1


And that code in Objectspawns.con

rem *****************************************
rem **** DeathBubble Killing Axis *****
rem *****************************************
Object.create hanomagVehicleSupplyDepot
Object.absolutePosition 1658.39/60/822.06
Object.rotation 0/0/0

rem *****************************************
rem **** DeathBubble Killing Allied *****
rem *****************************************
Object.create HoHaVehicleSupplyDepot
Object.absolutePosition 395.61/40.20/1276.05
Object.rotation 0/0/0

any ideas why it is killing red guys in own base?

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BF1942 will always be number 1 game!!!!! copy and paste this if you agree with me!!!


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PostPosted: Tue Sep 12, 2006 2:44 pm 
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PostPosted: Tue Sep 12, 2006 3:26 pm 
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BF1942 will always be number 1 game!!!!! copy and paste this if you agree with me!!!


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