I've looked all over this site, as well as others, for the answer to this question. I've made an effort to figure it out on my own, maybe someone can answer it for me.
I'm making an ocean map for classic BF. I want to be able to change the planes on the carrier, as well as make it repair planes.
This is a brand new classic BF map, so it's not SSMing.
I looked at the carriers in Coral Sea. I copied them out (they are called Hiryu and Hornet instead of Shokaku and Enterprise), and copied them into in my map. I want the landing craft to spawn, and I want to be able to move the carrier. The carriers from Coral Sea will not do either one (though I was able to set up plane repair, and replaced both spawning aircraft with torpedo bombers). These carriers work in my map just as they do in Coral Sea.
I'd rather use the original carriers from BF, but I want to change the planes that spawn on them, as well as the plane spawn characteristics.
The question is, can I mod the original carriers, without having to change their names or anything? If possible, I'd like to put code in my map that basically overwrites data extracted from the objects.rfa. Specifically, the object.con for each of the carriers.
Is this possible? Has anyone tried it, or can you point me to info where I might find a solution? If you know of a link that answers this question, please post it for me.
Thanks for you help.
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