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Little Birds and Bots https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=657 |
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Author: | turkeyneck [ Thu Dec 02, 2004 1:23 am ] |
Post subject: | Little Birds and Bots |
Author: | Bongholio [ Thu Dec 02, 2004 11:03 am ] |
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In DCX the lil bird has 4 lil machine guns in the back the bots take that helo. If you want to make them use the ah6 and arent afraid to mess with the .cons go to EDIT <duplicate the objects dir inside your 001> objects/vehicles/air/h6/objects.con objects/vehicles/air/h6/Ai weapons.con,....objects.con templates of value VTDiveBombers,VTBombers,VTFighters EDIT punctuation errors there can be no "S" The actual strategic value<to make them fly/use it> looks something like this ai.TemplatePlugIn.set strategic strength 0 1**offense** ai.TemplatePlugIn.set strategic strength 1 3**defense** EDIT Higher values on the right # increase use the highest I've seen is 12 Its anyones guess the actual highest value you can get in there, You can tell which seat you are editing by the button that is listed to enter the position. To make the pilot/passengers do something you also will need to mess with ai.Template.degeneration and ai.Template.basicTemp I tweeked the h6 in my basras edge mod for dc_f and the bots jump out over targets on their own.As well as come running to get in from 2 blocks away when they see the chopper.I have it set so they want to get in every seat EXCEPT pilot<mine lots of COOP 8) >VERY BADLY The ones that dont jump out over hot zones get forced out sometimes by flying high enough to be able to jump out of chopper<as pilot dont pull chute>,free fall looking at the chopper wait for them to bail out and get back into seat 1.Give it the gas hope you dont become a turf torpedo. |
Author: | tanfhltu [ Thu Dec 02, 2004 4:02 pm ] |
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Author: | Bongholio [ Thu Dec 02, 2004 6:37 pm ] |
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Author: | GForce [ Thu Dec 02, 2004 7:35 pm ] |
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Author: | tanfhltu [ Thu Dec 02, 2004 8:10 pm ] |
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Author: | turkeyneck [ Thu Dec 02, 2004 8:20 pm ] |
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Author: | Bongholio [ Thu Dec 02, 2004 8:23 pm ] |
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