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Battlefield Modding Tutorials BFMODS • View topic - Need Help Adding a vehicle

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Nov 27, 2004 10:54 pm 
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Posts: 6
ok i read all the tutorials on adding a vehicle to a map but i so far have not had an success in adding.

I'm trying to add the lada and the pickup (or "Pickupspawner") to the DC_Lostvillage map.Used BC42 get the positioning and everything built the .rfa with both winRfa and the other Col. RFA. I upload it to the server run the map and i get booted out to my desktop.

I have done the above actions about 10 times with the same results. Can anyone help me with this? :roll:

I have included the .con files to prove



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PostPosted: Sat Nov 27, 2004 11:56 pm 
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Try using the uh-60spawner or medivac spawner to spawn your pickup and change the map coords.. I don't think "pickupspawner" is a global spawner and you can't add a new one server side that isn't already in the map


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PostPosted: Sun Nov 28, 2004 6:14 am 
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PostPosted: Sun Nov 28, 2004 7:36 am 
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PostPosted: Sun Nov 28, 2004 8:22 am 
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PostPosted: Mon Nov 29, 2004 4:25 am 
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wow! it worked!

but now that i have the car added..the allies can only get into the car but not the axis. How do i make it so the car is neutral and can be driven by both teams?

Thanks again for your help guys


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PostPosted: Mon Nov 29, 2004 5:04 am 
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there's something set on the uh-60spawner called ObjectTemplate.teamOnVehicle.. set it to 0

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