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Battlefield Modding Tutorials BFMODS :: View topic - Adding things to the ObjectSpawnTemplates.con file
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Adding things to the ObjectSpawnTemplates.con file
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=61
Page 1 of 3

Author:  Eternally777 [ Sun Aug 22, 2004 3:37 am ]
Post subject:  Adding things to the ObjectSpawnTemplates.con file

I know there has been something written on this before, it said you can't add things to the objectspawntemplates.con. Can someone confirm this? The reason I ask is I've made a mod of a map, added things to the objectspawntemplates.con file, and did a few other things. If you can verify that adding things to that file will cause a client side crash, it'll save me the trouble of trying to find out what's wrong.

Author:  silversound [ Sun Aug 22, 2004 4:34 am ]
Post subject: 

Not possible as far as I know. You can change what they kick out. But you will cause crashes if you make new ones.

What are you trying to do?

Author:  Eternally777 [ Mon Aug 23, 2004 2:02 am ]
Post subject: 


Author:  silversound [ Mon Aug 23, 2004 2:45 am ]
Post subject: 

From here down is the objectspawntemplates.con out of Conquest.
_____________________________________________________________________________
rem ObjectSpawnTemplates.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\mydesert\bf1942\levels\DC_LostVillage/conquest/ObjectSpawnTemplates.con)

rem -----------------------------------------
rem --- uh-60spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner uh-60spawner
ObjectTemplate.setObjectTemplate 1 uh-60 this to the strykers
ObjectTemplate.setObjectTemplate 2 uh-60
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

rem -----------------------------------------
rem --- machinegunspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner machinegunspawner
ObjectTemplate.setObjectTemplate 1 stationary_browning
ObjectTemplate.setObjectTemplate 2 stationary_browning this to the lada
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

rem -----------------------------------------
rem --- USSniperHvySpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner USSniperHvySpawner
ObjectTemplate.setObjectTemplate 1 US_Sniper_hvy this to the bdrm2
ObjectTemplate.setObjectTemplate 2 US_Sniper_hvy
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

rem -----------------------------------------
rem --- MedievacSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner MedievacSpawner
ObjectTemplate.setObjectTemplate 1 MH-6 this to the shilka
ObjectTemplate.setObjectTemplate 2 MH-6
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

rem EndOfFile
_____________________________________________________________________

Then just go into your objectspawns.con and make sure the original vehicles are set to their proper team number. After that you should be able to add to your hearts desire.

If you can not get it working send me the coordinates for the new stuff and I will get it together for you.

Author:  tanfhltu [ Mon Aug 23, 2004 3:05 am ]
Post subject: 


Author:  silversound [ Mon Aug 23, 2004 3:08 am ]
Post subject: 


Author:  tanfhltu [ Mon Aug 23, 2004 3:11 am ]
Post subject: 


Author:  silversound [ Mon Aug 23, 2004 3:16 am ]
Post subject: 


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