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Trying to spawn Ju88 at EL (BF1942) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=585 |
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Author: | GForce [ Wed Nov 17, 2004 2:04 pm ] |
Post subject: | Trying to spawn Ju88 at EL (BF1942) |
Author: | ShitHead_No [ Wed Nov 17, 2004 2:51 pm ] |
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Author: | tacoman [ Wed Nov 17, 2004 6:59 pm ] |
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Author: | silversound [ Wed Nov 17, 2004 10:57 pm ] |
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Author: | GForce [ Wed Nov 17, 2004 11:04 pm ] |
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Author: | ShitHead_No [ Thu Nov 18, 2004 7:56 am ] |
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Well, after opening BoB.rfa I am now 100% sure you can't include the JU88 since it is not a part of the object.rfa, but a part of the BoB.rfa. |
Author: | GForce [ Thu Nov 18, 2004 12:48 pm ] |
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Why couldn't the object.rfa be edited? |
Author: | tanfhltu [ Thu Nov 18, 2004 1:24 pm ] |
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you could edit the objects.rfa... the problem here is that since the JU88 is defined in a specific map, and the client only loads it when it loads that map, when another map loads, the client "forgets" what was in that old map so to speak (or maybe it don't... i dunno). so if you added the info to the objects.rfa, the client still doesn't know about it because for the client, it's defined over in another map rfa... it would be like adding a new object to the objects.rfa that is not defined in the client's objects.rfa. the trick is to make the client go to that map and load that one object so we can use it in another map... and do that server side. anyone who figures that one out would probably be hailed around here as a SSM God 8O ![]() |
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