BY Fook
you can add this envmap/reflection to anything.. it is a line of code in the rs file of an object and the amount of reflection is determined by the alpha layer in the texture.
I think even the browning has envmap.. you can see the reflections in the scratches on the gun.
the envmap images are stored in the textures folder of your map prefixed with 'env'. these giv e the appearance of reflections of your surrounding terrain.. but they are not actual dynamic reflections.. just a respresentation.
do you play around with 3d objects etc.. CSM's? maybe why you have missed this... I think 'reflections' as I knew them was one of the first thing i learned when mapping
can help more if you need it on this.
It dissappears in the shadows intentionally to help things look 'realistic'.. however enmapping does have problems with maps where the 'in shadow darkness' is enabled (its the LightmapShadowBits.lsb file that controls this). sometimes envmapping will vanish in the shadows only to never return when you come back out.. its a bf bug afaik. *just noticed that bug happen in your vid!
check out this vid of some 'extreme' envmapping i did for a chrome landscape
http://is82.com/e107_plugins/greygaller ... hp?id=2794...and all of this presumes you were not aware of how this works.. apologies if I've missed the point.