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make the hind and mig none flyable https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=534 |
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Author: | repoman [ Tue Nov 02, 2004 2:43 am ] |
Post subject: | make the hind and mig none flyable |
I want to disable the hind and mig on the japanese carrier, because i added Apaches. Is there an easy way to make them none flyable? |
Author: | tacoman [ Tue Nov 02, 2004 3:17 am ] |
Post subject: | |
read the tutorial on it at this site. http://www.toolazy2p.com/modules.php?na ... icles.html |
Author: | Trev [ Tue Nov 02, 2004 2:29 pm ] |
Post subject: | |
better off remming them outa the objects.rfa entry for the oppo carrier so they dont even spawn |
Author: | Prowl [ Tue Nov 02, 2004 5:50 pm ] |
Post subject: | |
yeah seems like a strange idea, why not alter the hind spawner to give you an apache instead? |
Author: | Trev [ Tue Nov 02, 2004 7:15 pm ] |
Post subject: | |
because altering it tends to break it.... you cant active it... and i think changing the objects rfa entry for it causes client crashes.... i forget exactly but i think thats what happened... either ctd or disconnect |
Author: | tacoman [ Wed Nov 03, 2004 2:29 am ] |
Post subject: | |
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