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Battlefield Modding Tutorials BFMODS • View topic - make the hind and mig none flyable

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Nov 02, 2004 2:43 am 
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Joined: Wed Sep 01, 2004 12:00 am
Posts: 10
I want to disable the hind and mig on the japanese carrier, because i added Apaches. Is there an easy way to make them none flyable?


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PostPosted: Tue Nov 02, 2004 3:17 am 
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Joined: Sat Aug 28, 2004 12:00 am
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Location: Anaheim, CA
read the tutorial on it at this site.
http://www.toolazy2p.com/modules.php?na ... icles.html

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PostPosted: Tue Nov 02, 2004 2:29 pm 
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Posts: 312
better off remming them outa the objects.rfa entry for the oppo carrier so they dont even spawn


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PostPosted: Tue Nov 02, 2004 5:50 pm 
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Location: London, England
yeah seems like a strange idea, why not alter the hind spawner to give you an apache instead?


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PostPosted: Tue Nov 02, 2004 7:15 pm 
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because altering it tends to break it.... you cant active it... and i think changing the objects rfa entry for it causes client crashes.... i forget exactly but i think thats what happened... either ctd or disconnect


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PostPosted: Wed Nov 03, 2004 2:29 am 
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