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Using BF42 Objects in BFV https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5280 |
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Author: | Milo [ Fri Oct 02, 2009 1:55 am ] |
Post subject: | Using BF42 Objects in BFV |
Hi I am trying to use some BF42 Buildings in a BFV Map. What exactly is needed to do so? I would also like to have 1-2 vehicles carried over, guess that's alot more work, I would still love to know! What I've done so far: Copy Texture, Standardmesh, added an Objects file with the geometry and objects file ( from BF42s Objects.con ) added a con with the buildings name including run objects run geometries and in the added Objects file in the map I added another file name "objects" ( again ) containing run name/name The pattern is copied from another BFV map that has copied Objects from BF42 PS: Sorry for all the Object files, I hope people who know how to do this will see through Regards |
Author: | Iced Earth [ Fri Oct 02, 2009 2:58 am ] |
Post subject: | Re: Using BF42 Objects in BFV |
Yeah, that looks exactly like you need to do. Thank you for being thorough , but you should be fine. Try it out and post if you have probs! |
Author: | Milo [ Fri Oct 02, 2009 10:03 am ] |
Post subject: | Re: Using BF42 Objects in BFV |
i already tried it this way and the obejcts didn't appear^^ i will check if i misspelled something and what about vehicles? that will also need behavior and engine type etc, or? thanks for the confirmation so far^^ PS: I guess i am asking for too much now, but is it possible to use heightmap and convert structures from bf2 to bfv aswell? probably it's another type of file and this is a stupid question! |
Author: | Milo [ Fri Oct 02, 2009 2:59 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
i still can't get it working at all tried a lot of different things is there someone who might take a look at my map on here? i would really appreciate! |
Author: | [TKO]Twist [ Fri Oct 02, 2009 4:49 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
Which map? I don't see a DL link anywhere |
Author: | Milo [ Fri Oct 02, 2009 5:28 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
http://www.filefront.com/14642615/Custom.rfa just the part that i estimate to matter, 2 make the file smaller thx in advance! |
Author: | [TKO]Twist [ Sat Oct 03, 2009 10:03 am ] |
Post subject: | Re: Using BF42 Objects in BFV |
I can't find these necessary textures : FFWOD1_S POW_DeckWood_L Otherwise it looks good to go... Could you add the whole map with the right file structure so we can test it? |
Author: | Milo [ Sat Oct 03, 2009 11:31 am ] |
Post subject: | Re: Using BF42 Objects in BFV |
the whole map is 70mb :/ how do i get to know which textures belong to which building when names differ like that? |
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