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Battlefield Modding Tutorials BFMODS :: View topic - Maximum Players on a team
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Maximum Players on a team
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5265
Page 2 of 7

Author:  Iced Earth [ Sat Sep 26, 2009 9:03 pm ]
Post subject:  Re: Maximum Players on a team


Author:  privaterivvan [ Sat Sep 26, 2009 9:27 pm ]
Post subject:  Re: Maximum Players on a team

I was going to use Editor '42 to get positions and mod since it will not be SSM.

However, after extracting the required files, it just crashes, halfway into loading berlin

EDIT:

It crashes on loading the heightmap.

Author:  Iced Earth [ Sun Sep 27, 2009 12:20 am ]
Post subject:  Re: Maximum Players on a team

Do other maps load OK?

You might want to extract the berlin_003.rfa to your levels folder too.

Author:  Apache Thunder [ Sun Sep 27, 2009 1:19 am ]
Post subject:  Re: Maximum Players on a team

Perhaps make all the spawn points for one team usable only by the AI. That way human players must switch to the other side otherwise they can't play. ;)

This would work for uncapps, not sure about the capable flags....

Author:  privaterivvan [ Sun Sep 27, 2009 1:21 am ]
Post subject:  Re: Maximum Players on a team

Actually its for DC .7, which only has one RFA for berlin.

Vanilla works fine,but I'd rather use DC

Author:  Iced Earth [ Sun Sep 27, 2009 2:41 am ]
Post subject:  Re: Maximum Players on a team


Author:  privaterivvan [ Sun Sep 27, 2009 2:49 am ]
Post subject:  Re: Maximum Players on a team

I've never used DC and Editor '42 before, how I can I tell it to use bf1942s heightmap

EDIT:

I have the regular berlin heightmap.

Author:  privaterivvan [ Sun Sep 27, 2009 8:48 pm ]
Post subject:  Re: Maximum Players on a team

I did some poking around, and found that vanilla Berlin, has Terrain.con, telling it where the heightmap is located.
DC Berlin, has no files, which makes me wonder how is it possible it has a heightmap or uses vanillas heightmap.

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