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waterdepth/sealevel question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5223 |
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Author: | freddy [ Wed Sep 02, 2009 7:55 am ] |
Post subject: | waterdepth/sealevel question |
Author: | Coroner47 [ Wed Sep 02, 2009 2:32 pm ] |
Post subject: | Re: waterdepth/sealevel question |
what about adding floaters to the flag that gets dropped? |
Author: | Iced Earth [ Wed Sep 02, 2009 4:57 pm ] |
Post subject: | Re: waterdepth/sealevel question |
what if u manually edit the heightmap in battlecraft then load that up?? |
Author: | freddy [ Wed Sep 02, 2009 5:23 pm ] |
Post subject: | Re: waterdepth/sealevel question |
Author: | freddy [ Thu Sep 03, 2009 9:39 pm ] |
Post subject: | Re: waterdepth/sealevel question |
http://www.youtube.com/watch?v=YbQmJTmTeVk |
Author: | Iced Earth [ Thu Sep 03, 2009 10:07 pm ] |
Post subject: | Re: waterdepth/sealevel question |
Author: | freddy [ Fri Sep 04, 2009 11:35 am ] |
Post subject: | Re: waterdepth/sealevel question |
haha yes it looks like that, or its when i test. you can see when i come to close to the shore it just drops down. there must be something with this, we have had discussions before about water levels, shallow water deepwater levels and such so im just curious how it works really. havet tried the floater idea yet, im about to rebuild the whole mod smackaro and i have so new ideas i want to try out to. my poor clan mates is perfect test subjects hehe |
Author: | Apache Thunder [ Fri Sep 04, 2009 4:13 pm ] |
Post subject: | Re: waterdepth/sealevel question |
When you add Floaters to the CTF flag, don't forget that you have to add mobile physics to it....Since the CTF flag doesn't have collision physics, you should be able to do this server side. I've never played with the CTF mode before. I'm gussing the CTF flags are those flag objects that are defined in the init.con file of the map that has CTF right? |
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