Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
What's wrong? Porting statics objects into Custom map https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5208 |
Page 1 of 1 |
Author: | [TKO]Twist [ Sat Aug 29, 2009 4:49 pm ] |
Post subject: | What's wrong? Porting statics objects into Custom map |
BFV - V1.21 Okay, so here the deal. Losnar made a very cool Adventure mod, and now I want to make the second level. I ripped a map from the mod HomeFront, which is based on Halo. The map is called HF_Alpha_Centauri, So I got it and it works, if I rem out the static objects (Asteroids). So what is wrong with the added statics, I can't find anything that's bad. I did this stuff before and with the same method, but it is failing on me now... Here's the link to look at the file : http://www.filefront.com/14423701/HF_Alpha_Centauri.rar |
Author: | [TKO]Twist [ Sun Aug 30, 2009 8:49 am ] |
Post subject: | Re: What's wrong? Porting statics objects into Custom map |
Double post, fixed it, forgot the standardmesh for unsc_crate. Everything works fine now. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |