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Problem with KitPart https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5195 |
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Author: | Coroner47 [ Sun Aug 23, 2009 5:30 am ] |
Post subject: | Problem with KitPart |
Author: | MR PINK BALLS [ Sun Aug 23, 2009 6:14 pm ] |
Post subject: | Re: Problem with KitPart |
the kit part needs to be added to the ctf or conquest or whatever.con I think remember? |
Author: | Archimonde0_0 [ Sun Aug 23, 2009 7:22 pm ] |
Post subject: | Re: Problem with KitPart |
I see that you have created the Kit Part for the cigarette, yet you have no defined its Geometry template. You'll need to create a Geometry Template named "cigarette" before any geometry will show up. Then you will need to attach it to an appropriate bone of the skeleton. Attaching it to A for the helmets is a bad idea, cause the cigarette might get lost inside his head. You may want to try one of the Lip bones instead of A. |
Author: | Coroner47 [ Mon Aug 24, 2009 1:16 am ] |
Post subject: | Re: Problem with KitPart |
lol oops forgot to run the geometries.con file. ![]() Is there any other way to read these files? I can't really tell whats what when opened in notepad. |
Author: | MR PINK BALLS [ Mon Aug 24, 2009 1:38 am ] |
Post subject: | Re: Problem with KitPart |
I overestimated you :L |
Author: | Sheppard [ Mon Aug 24, 2009 1:59 am ] |
Post subject: | Re: Problem with KitPart |
Author: | MR PINK BALLS [ Mon Aug 24, 2009 2:09 am ] |
Post subject: | Re: Problem with KitPart |
Author: | Coroner47 [ Mon Aug 24, 2009 2:37 am ] |
Post subject: | Re: Problem with KitPart |
Alright i opened the .ske files in GMAX. I see the bones with a proper layout now but still if i use any bones like "Bone01" or whatever... CTD ![]() |
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